Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,8 +1,9 @@
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using Content.Shared.Actions;
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using Content.Shared.DeviceNetwork.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.DeviceNetwork;
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namespace Content.Shared.DeviceNetwork.Systems;
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public abstract class SharedNetworkConfiguratorSystem : EntitySystem
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{
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@@ -17,7 +18,7 @@ public abstract class SharedNetworkConfiguratorSystem : EntitySystem
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private void GetNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
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ref ComponentGetState args)
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{
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args.State = new NetworkConfiguratorComponentState(comp.ActiveDeviceList);
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args.State = new NetworkConfiguratorComponentState(comp.ActiveDeviceList, comp.LinkModeActive);
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}
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private void HandleNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
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@@ -29,9 +30,22 @@ public abstract class SharedNetworkConfiguratorSystem : EntitySystem
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}
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comp.ActiveDeviceList = state.ActiveDeviceList;
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comp.LinkModeActive = state.LinkModeActive;
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}
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}
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public sealed class ClearAllOverlaysEvent : InstantActionEvent
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{
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}
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[Serializable, NetSerializable]
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public enum NetworkConfiguratorVisuals
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{
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Mode
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}
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[Serializable, NetSerializable]
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public enum NetworkConfiguratorLayers
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{
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ModeLight
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}
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