Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Content.Server/DeviceLinking/Systems/SignalSwitchSystem.cs
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40
Content.Server/DeviceLinking/Systems/SignalSwitchSystem.cs
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using Content.Server.DeviceLinking.Components;
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using Content.Server.MachineLinking.System;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.DeviceLinking.Systems
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{
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public sealed class SignalSwitchSystem : EntitySystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignalSwitchComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SignalSwitchComponent, ActivateInWorldEvent>(OnActivated);
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}
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private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSourcePorts(uid, component.OnPort, component.OffPort);
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}
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private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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component.State = !component.State;
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_signalSystem.InvokePort(uid, component.State ? component.OnPort : component.OffPort);
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SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner,
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AudioHelpers.WithVariation(0.125f).WithVolume(8f));
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args.Handled = true;
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}
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}
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}
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