Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.Doors.Systems;
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using Content.Server.MachineLinking.System;
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using Content.Shared.Doors.Components;
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using JetBrains.Annotations;
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namespace Content.Server.DeviceLinking.Systems
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{
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[UsedImplicitly]
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public sealed class DoorSignalControlSystem : EntitySystem
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{
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorSignalControlComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<DoorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSinkPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
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}
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private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, ref SignalReceivedEvent args)
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{
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if (!TryComp(uid, out DoorComponent? door))
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return;
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if (args.Port == component.OpenPort)
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{
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if (door.State != DoorState.Open)
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_doorSystem.TryOpen(uid, door);
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}
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else if (args.Port == component.ClosePort)
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{
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if (door.State != DoorState.Closed)
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_doorSystem.TryClose(uid, door);
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}
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else if (args.Port == component.TogglePort)
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{
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_doorSystem.TryToggleDoor(uid, door);
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}
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}
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}
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}
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