Gun tweaks (#8320)
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@@ -1,7 +1,9 @@
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using Content.Client.CombatMode;
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using Content.Client.Outline;
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using Content.Client.Viewport;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.CombatMode;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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@@ -35,6 +37,7 @@ namespace Content.Client.DragDrop
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[Dependency] private readonly IConfigurationManager _cfgMan = default!;
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[Dependency] private readonly InteractionOutlineSystem _outline = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly CombatModeSystem _combatMode = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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@@ -124,7 +127,8 @@ namespace Content.Client.DragDrop
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private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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if (args.Session?.AttachedEntity is not {Valid: true} dragger)
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if (args.Session?.AttachedEntity is not {Valid: true} dragger ||
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_combatMode.IsInCombatMode())
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{
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return false;
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}
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@@ -218,7 +222,8 @@ namespace Content.Client.DragDrop
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private bool OnContinueDrag(float frameTime)
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{
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if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged))
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if (_dragDropHelper.Dragged == default || Deleted(_dragDropHelper.Dragged) ||
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_combatMode.IsInCombatMode())
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{
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return false;
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}
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@@ -231,8 +236,6 @@ namespace Content.Client.DragDrop
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return false;
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}
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// keep dragged entity under mouse
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var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
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// TODO: would use MapPosition instead if it had a setter, but it has no setter.
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// is that intentional, or should we add a setter for Transform.MapPosition?
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if (_dragShadow == default)
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