Remove some functions from HandsComponent (#4937)
* remove wrapper functions * Remove InteractionSystem wrapper functions * remove two more functions * add missing `using` * clean diff
This commit is contained in:
@@ -58,7 +58,6 @@ namespace Content.Client.Entry
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"FloorTile",
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"ShuttleController",
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"HumanInventoryController",
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"UseDelay",
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"Pourable",
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"Paper",
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"Write",
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@@ -248,7 +248,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (!args.User.InRangeUnobstructed(canister, SharedInteractionSystem.InteractionRange, popup: true))
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return;
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if (!hands.TryPutEntityIntoContainer(args.Used, container))
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if (!hands.Drop(args.Used, container))
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return;
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args.Handled = true;
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@@ -15,7 +15,6 @@ using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -50,44 +49,6 @@ namespace Content.Server.Hands.Components
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}
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}
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protected override void DoEquippedHandInteraction(IEntity entity, HandState handState)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>().EquippedHandInteraction(Owner, entity, handState);
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}
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protected override void DoDroppedInteraction(IEntity heldEntity, bool intentionalDrop)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
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}
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protected override void DoHandSelectedInteraction(IEntity entity)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>().HandSelectedInteraction(Owner, entity);
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}
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protected override void DoHandDeselectedInteraction(IEntity entity)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>().HandDeselectedInteraction(Owner, entity);
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}
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protected override async void DoInteraction(IEntity activeHeldEntity, IEntity heldEntity)
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{
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await _entitySystemManager.GetEntitySystem<InteractionSystem>()
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.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
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}
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protected override void DoActivate(IEntity heldEntity)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>()
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.TryInteractionActivate(Owner, heldEntity);
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}
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protected override void DoUse(IEntity heldEntity, bool altInteract = false)
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{
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_entitySystemManager.GetEntitySystem<InteractionSystem>()
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.TryUseInteraction(Owner, heldEntity, altInteract);
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}
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protected override void HandlePickupAnimation(IEntity entity)
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{
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var initialPosition = EntityCoordinates.FromMap(Owner.Transform.Parent?.Owner ?? Owner, entity.Transform.MapPosition);
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@@ -194,38 +155,6 @@ namespace Content.Server.Hands.Components
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}
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}
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/// <summary>
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/// Attempts to use the active held item.
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/// </summary>
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public void ActivateItem()
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{
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UseActiveHeldEntity();
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}
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/// <summary>
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/// Tries to drop the contents of a hand directly under the player.
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/// </summary>
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public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
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{
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return TryDropHandToFloor(handName, checkActionBlocker, intentionalDrop);
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}
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/// <summary>
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/// Tries to drop an entity in a hand directly under the player.
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/// </summary>
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public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
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{
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return TryDropEntityToFloor(entity, checkActionBlocker, intentionalDrop);
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}
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/// <summary>
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/// Tries to unequip contents of a hand directly into a container.
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/// </summary>
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public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
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{
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return TryPutEntityIntoContainer(entity, targetContainer, checkActionBlocker);
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}
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/// <summary>
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/// Tries to get the ItemComponent on the entity held by a hand.
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/// </summary>
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@@ -292,26 +221,6 @@ namespace Content.Server.Hands.Components
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}
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return false;
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}
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/// <summary>
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/// Attempts to put an item into the active hand, or any other hand if it cannot.
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/// </summary>
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public bool PutInHand(ItemComponent item, bool checkActionBlocker = true)
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{
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return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
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}
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/// <summary>
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/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
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/// </summary>
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public void PutInHandOrDrop(ItemComponent item, bool checkActionBlocker = true)
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{
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var entity = item.Owner;
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if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
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entity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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#endregion
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}
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}
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@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
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using Content.Server.Items;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -58,7 +59,7 @@ namespace Content.Server.Hands.Components
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/// <param name="item">The item to put in a hand.</param>
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/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
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/// <returns>True if the item was inserted, false otherwise.</returns>
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bool PutInHand(ItemComponent item, bool mobCheck = true);
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bool PutInHand(SharedItemComponent item, bool mobCheck = true);
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/// <summary>
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/// Checks to see if an item can be put in any hand.
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@@ -140,7 +140,7 @@ namespace Content.Server.Hands.Systems
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if (!TryGetHandsComp(args.SenderSession, out var hands))
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return;
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hands.UseActiveHeldEntity();
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hands.ActivateItem();
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}
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private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
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@@ -212,7 +212,7 @@ namespace Content.Server.Hands.Systems
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if (!TryGetHandsComp(session, out var hands))
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return;
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hands.UseActiveHeldEntity();
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hands.ActivateItem();
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}
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private void HandleAltActivateItem(ICommonSession? session)
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@@ -220,7 +220,7 @@ namespace Content.Server.Hands.Systems
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if (!TryGetHandsComp(session, out var hands))
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return;
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hands.UseActiveHeldEntity(altInteract: true);
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hands.ActivateItem(altInteract: true);
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}
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private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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@@ -247,7 +247,7 @@ namespace Content.Server.Hands.Systems
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throwEnt = splitStack;
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}
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else if (!hands.TryDropEntityToFloor(throwEnt))
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else if (!hands.Drop(throwEnt))
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return false;
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var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;
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@@ -7,21 +7,16 @@ using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Pulling;
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using Content.Server.Timing;
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using Content.Server.Verbs;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Rotatable;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -196,47 +191,6 @@ namespace Content.Server.Interaction
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InteractionActivate(user, used);
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return true;
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}
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/// <summary>
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/// Activates the IActivate behavior of an object
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/// Verifies that the user is capable of doing the use interaction first
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/// </summary>
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public void TryInteractionActivate(IEntity? user, IEntity? used)
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{
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if (user == null || used == null)
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return;
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InteractionActivate(user, used);
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}
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private void InteractionActivate(IEntity user, IEntity used)
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{
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if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
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{
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if (delayComponent.ActiveDelay)
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return;
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delayComponent.BeginDelay();
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}
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if (!_actionBlockerSystem.CanInteract(user) || ! _actionBlockerSystem.CanUse(user))
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return;
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// all activates should only fire when in range / unobstructed
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if (!InRangeUnobstructed(user, used, ignoreInsideBlocker: true, popup: true))
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return;
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var activateMsg = new ActivateInWorldEvent(user, used);
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RaiseLocalEvent(used.Uid, activateMsg);
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if (activateMsg.Handled)
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return;
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if (!used.TryGetComponent(out IActivate? activateComp))
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return;
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var activateEventArgs = new ActivateEventArgs(user, used);
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activateComp.Activate(activateEventArgs);
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}
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#endregion
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private bool HandleWideAttack(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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@@ -437,95 +391,6 @@ namespace Content.Server.Interaction
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}
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}
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/// <summary>
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/// We didn't click on any entity, try doing an AfterInteract on the click location
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/// </summary>
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private async Task<bool> InteractDoAfter(IEntity user, IEntity used, IEntity? target, EntityCoordinates clickLocation, bool canReach)
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{
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var afterInteractEvent = new AfterInteractEvent(user, used, target, clickLocation, canReach);
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RaiseLocalEvent(used.Uid, afterInteractEvent, false);
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if (afterInteractEvent.Handled)
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return true;
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var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
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var afterInteracts = used.GetAllComponents<IAfterInteract>().OrderByDescending(x => x.Priority).ToList();
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foreach (var afterInteract in afterInteracts)
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{
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if (await afterInteract.AfterInteract(afterInteractEventArgs))
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return true;
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}
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return false;
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}
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private async Task<bool> InteractDoBefore(
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IEntity user,
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IEntity used,
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IEntity? target,
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EntityCoordinates clickLocation,
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bool canReach)
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{
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var ev = new BeforeInteractEvent(user, used, target, clickLocation, canReach);
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RaiseLocalEvent(used.Uid, ev, false);
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return ev.Handled;
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}
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/// <summary>
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/// Uses a item/object on an entity
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/// Finds components with the InteractUsing interface and calls their function
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/// NOTE: Does not have an InRangeUnobstructed check
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/// </summary>
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public async Task InteractUsing(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
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{
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if (!_actionBlockerSystem.CanInteract(user))
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return;
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if (await InteractDoBefore(user, used, target, clickLocation, true))
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return;
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// all interactions should only happen when in range / unobstructed, so no range check is needed
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var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
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RaiseLocalEvent(target.Uid, interactUsingEvent);
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if (interactUsingEvent.Handled)
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return;
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var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
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var interactUsings = target.GetAllComponents<IInteractUsing>().OrderByDescending(x => x.Priority);
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foreach (var interactUsing in interactUsings)
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{
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// If an InteractUsing returns a status completion we finish our interaction
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if (await interactUsing.InteractUsing(interactUsingEventArgs))
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return;
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}
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// If we aren't directly interacting with the nearby object, lets see if our item has an after interact we can do
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await InteractDoAfter(user, used, target, clickLocation, true);
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}
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/// <summary>
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/// Alternative interactions on an entity.
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/// </summary>
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/// <remarks>
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/// Uses the context menu verb list, and acts out the highest priority alternative interaction verb.
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/// </remarks>
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public void AltInteract(IEntity user, IEntity target)
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{
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// Get list of alt-interact verbs
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GetAlternativeVerbsEvent getVerbEvent = new(user, target);
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RaiseLocalEvent(target.Uid, getVerbEvent);
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foreach (var verb in getVerbEvent.Verbs)
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{
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if (verb.Disabled)
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continue;
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_verbSystem.TryExecuteVerb(verb);
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break;
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}
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}
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/// <summary>
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/// Uses an empty hand on an entity
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/// Finds components with the InteractHand interface and calls their function
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@@ -556,252 +421,6 @@ namespace Content.Server.Interaction
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InteractionActivate(user, target);
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}
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#region Hands
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#region Use
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/// <summary>
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/// Activates the IUse behaviors of an entity
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/// Verifies that the user is capable of doing the use interaction first
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/// </summary>
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/// <param name="user"></param>
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/// <param name="used"></param>
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public void TryUseInteraction(IEntity user, IEntity used, bool altInteract = false)
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{
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if (user != null && used != null && _actionBlockerSystem.CanUse(user))
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{
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if (altInteract)
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AltInteract(user, used);
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else
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UseInteraction(user, used);
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}
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}
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/// <summary>
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/// Activates the IUse behaviors of an entity without first checking
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/// if the user is capable of doing the use interaction.
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/// </summary>
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public void UseInteraction(IEntity user, IEntity used)
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{
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if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
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{
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if (delayComponent.ActiveDelay)
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return;
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delayComponent.BeginDelay();
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}
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var useMsg = new UseInHandEvent(user, used);
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RaiseLocalEvent(used.Uid, useMsg);
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if (useMsg.Handled)
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return;
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var uses = used.GetAllComponents<IUse>().ToList();
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// Try to use item on any components which have the interface
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foreach (var use in uses)
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{
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// If a Use returns a status completion we finish our interaction
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if (use.UseEntity(new UseEntityEventArgs(user)))
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return;
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}
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}
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#endregion
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#region Throw
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/// <summary>
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/// Activates the Throw behavior of an object
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/// Verifies that the user is capable of doing the throw interaction first
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/// </summary>
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public bool TryThrowInteraction(IEntity user, IEntity item)
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{
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if (user == null || item == null || !_actionBlockerSystem.CanThrow(user)) return false;
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ThrownInteraction(user, item);
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return true;
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}
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/// <summary>
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/// Calls Thrown on all components that implement the IThrown interface
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/// on an entity that has been thrown.
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/// </summary>
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public void ThrownInteraction(IEntity user, IEntity thrown)
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{
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var throwMsg = new ThrownEvent(user, thrown);
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RaiseLocalEvent(thrown.Uid, throwMsg);
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if (throwMsg.Handled)
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return;
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var comps = thrown.GetAllComponents<IThrown>().ToList();
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var args = new ThrownEventArgs(user);
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// Call Thrown on all components that implement the interface
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foreach (var comp in comps)
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{
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comp.Thrown(args);
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}
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}
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#endregion
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#region Equip
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/// <summary>
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/// Calls Equipped on all components that implement the IEquipped interface
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/// on an entity that has been equipped.
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/// </summary>
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public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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{
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var equipMsg = new EquippedEvent(user, equipped, slot);
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RaiseLocalEvent(equipped.Uid, equipMsg);
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if (equipMsg.Handled)
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return;
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var comps = equipped.GetAllComponents<IEquipped>().ToList();
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// Call Thrown on all components that implement the interface
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foreach (var comp in comps)
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{
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comp.Equipped(new EquippedEventArgs(user, slot));
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}
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}
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/// <summary>
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/// Calls Unequipped on all components that implement the IUnequipped interface
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/// on an entity that has been equipped.
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/// </summary>
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public void UnequippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
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{
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var unequipMsg = new UnequippedEvent(user, equipped, slot);
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RaiseLocalEvent(equipped.Uid, unequipMsg);
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if (unequipMsg.Handled)
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return;
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var comps = equipped.GetAllComponents<IUnequipped>().ToList();
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// Call Thrown on all components that implement the interface
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foreach (var comp in comps)
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{
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comp.Unequipped(new UnequippedEventArgs(user, slot));
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||||
}
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||||
}
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#region Equip Hand
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||||
/// <summary>
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||||
/// Calls EquippedHand on all components that implement the IEquippedHand interface
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||||
/// on an item.
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||||
/// </summary>
|
||||
public void EquippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var equippedHandMessage = new EquippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, equippedHandMessage);
|
||||
if (equippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IEquippedHand>().ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.EquippedHand(new EquippedHandEventArgs(user, hand));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls UnequippedHand on all components that implement the IUnequippedHand interface
|
||||
/// on an item.
|
||||
/// </summary>
|
||||
public void UnequippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, unequippedHandMessage);
|
||||
if (unequippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IUnequippedHand>().ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.UnequippedHand(new UnequippedHandEventArgs(user, hand));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Drop
|
||||
/// <summary>
|
||||
/// Activates the Dropped behavior of an object
|
||||
/// Verifies that the user is capable of doing the drop interaction first
|
||||
/// </summary>
|
||||
public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
|
||||
{
|
||||
if (user == null || item == null || !_actionBlockerSystem.CanDrop(user)) return false;
|
||||
|
||||
DroppedInteraction(user, item, intentional);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls Dropped on all components that implement the IDropped interface
|
||||
/// on an entity that has been dropped.
|
||||
/// </summary>
|
||||
public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
|
||||
{
|
||||
var dropMsg = new DroppedEvent(user, item, intentional);
|
||||
RaiseLocalEvent(item.Uid, dropMsg);
|
||||
if (dropMsg.Handled)
|
||||
return;
|
||||
|
||||
item.Transform.LocalRotation = intentional ? Angle.Zero : (_random.Next(0, 100) / 100f) * MathHelper.TwoPi;
|
||||
|
||||
var comps = item.GetAllComponents<IDropped>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Dropped(new DroppedEventArgs(user, intentional));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Hand Selected
|
||||
/// <summary>
|
||||
/// Calls HandSelected on all components that implement the IHandSelected interface
|
||||
/// on an item entity on a hand that has just been selected.
|
||||
/// </summary>
|
||||
public void HandSelectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handSelectedMsg = new HandSelectedEvent(user, item);
|
||||
RaiseLocalEvent(item.Uid, handSelectedMsg);
|
||||
if (handSelectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IHandSelected>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.HandSelected(new HandSelectedEventArgs(user));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls HandDeselected on all components that implement the IHandDeselected interface
|
||||
/// on an item entity on a hand that has just been deselected.
|
||||
/// </summary>
|
||||
public void HandDeselectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handDeselectedMsg = new HandDeselectedEvent(user, item);
|
||||
RaiseLocalEvent(item.Uid, handDeselectedMsg);
|
||||
if (handDeselectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IHandDeselected>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.HandDeselected(new HandDeselectedEventArgs(user));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action
|
||||
/// Or it will use the used entity itself on the position clicked, regardless of what was there
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace Content.Shared.Containers.ItemSlots
|
||||
swap = slot.ContainerSlot.ContainedEntity;
|
||||
|
||||
// return if user can't drop active item in hand
|
||||
if (!hands.TryDropEntityToFloor(item))
|
||||
if (!hands.Drop(item))
|
||||
return true;
|
||||
|
||||
// swap item in hand and item in slot
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
@@ -331,7 +332,7 @@ namespace Content.Shared.Hands.Components
|
||||
/// <summary>
|
||||
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor inbetween.
|
||||
/// </summary>
|
||||
public bool TryPutEntityIntoContainer(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
|
||||
public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
|
||||
{
|
||||
if (!TryGetHandHoldingEntity(entity, out var hand))
|
||||
return false;
|
||||
@@ -346,7 +347,7 @@ namespace Content.Shared.Hands.Components
|
||||
/// <summary>
|
||||
/// Tries to drop the contents of a hand directly under the player.
|
||||
/// </summary>
|
||||
public bool TryDropHandToFloor(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
|
||||
public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
|
||||
{
|
||||
if (!TryGetHand(handName, out var hand))
|
||||
return false;
|
||||
@@ -357,7 +358,7 @@ namespace Content.Shared.Hands.Components
|
||||
/// <summary>
|
||||
/// Tries to drop a held entity directly under the player.
|
||||
/// </summary>
|
||||
public bool TryDropEntityToFloor(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
|
||||
public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
|
||||
{
|
||||
if (!TryGetHandHoldingEntity(entity, out var hand))
|
||||
return false;
|
||||
@@ -452,7 +453,7 @@ namespace Content.Shared.Hands.Components
|
||||
|
||||
RemoveHeldEntityFromHand(hand);
|
||||
|
||||
DoDroppedInteraction(heldEntity, intentionalDrop);
|
||||
EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
|
||||
|
||||
heldEntity.Transform.WorldPosition = GetFinalDropCoordinates(targetDropLocation);
|
||||
|
||||
@@ -622,7 +623,7 @@ namespace Content.Shared.Hands.Components
|
||||
return;
|
||||
}
|
||||
|
||||
DoEquippedHandInteraction(entity, hand.ToHandState());
|
||||
EntitySystem.Get<SharedInteractionSystem>().EquippedHandInteraction(Owner, entity, hand.ToHandState());
|
||||
|
||||
if (hand.Name == ActiveHand)
|
||||
SelectActiveHeldEntity();
|
||||
@@ -673,7 +674,7 @@ namespace Content.Shared.Hands.Components
|
||||
/// <summary>
|
||||
/// Attempts to interact with the item in a hand using the active held item.
|
||||
/// </summary>
|
||||
public void InteractHandWithActiveHand(string handName)
|
||||
public async void InteractHandWithActiveHand(string handName)
|
||||
{
|
||||
if (!TryGetActiveHeldEntity(out var activeHeldEntity))
|
||||
return;
|
||||
@@ -684,15 +685,17 @@ namespace Content.Shared.Hands.Components
|
||||
if (activeHeldEntity == heldEntity)
|
||||
return;
|
||||
|
||||
DoInteraction(activeHeldEntity, heldEntity);
|
||||
await EntitySystem.Get<SharedInteractionSystem>()
|
||||
.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
|
||||
}
|
||||
|
||||
public void UseActiveHeldEntity(bool altInteract = false)
|
||||
public void ActivateItem(bool altInteract = false)
|
||||
{
|
||||
if (!TryGetActiveHeldEntity(out var heldEntity))
|
||||
return;
|
||||
|
||||
DoUse(heldEntity, altInteract);
|
||||
EntitySystem.Get<SharedInteractionSystem>()
|
||||
.TryUseInteraction(Owner, heldEntity, altInteract);
|
||||
}
|
||||
|
||||
public void ActivateHeldEntity(string handName)
|
||||
@@ -700,7 +703,8 @@ namespace Content.Shared.Hands.Components
|
||||
if (!TryGetHeldEntity(handName, out var heldEntity))
|
||||
return;
|
||||
|
||||
DoActivate(heldEntity);
|
||||
EntitySystem.Get<SharedInteractionSystem>()
|
||||
.TryInteractionActivate(Owner, heldEntity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -730,13 +734,13 @@ namespace Content.Shared.Hands.Components
|
||||
private void DeselectActiveHeldEntity()
|
||||
{
|
||||
if (TryGetActiveHeldEntity(out var entity))
|
||||
DoHandDeselectedInteraction(entity);
|
||||
EntitySystem.Get<SharedInteractionSystem>().HandDeselectedInteraction(Owner, entity);
|
||||
}
|
||||
|
||||
private void SelectActiveHeldEntity()
|
||||
{
|
||||
if (TryGetActiveHeldEntity(out var entity))
|
||||
DoHandSelectedInteraction(entity);
|
||||
EntitySystem.Get<SharedInteractionSystem>().HandSelectedInteraction(Owner, entity);
|
||||
}
|
||||
|
||||
private void HandCountChanged()
|
||||
@@ -744,6 +748,25 @@ namespace Content.Shared.Hands.Components
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
|
||||
/// </summary>
|
||||
public bool PutInHand(SharedItemComponent item, bool checkActionBlocker = true)
|
||||
{
|
||||
return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
|
||||
/// </summary>
|
||||
public void PutInHandOrDrop(SharedItemComponent item, bool checkActionBlocker = true)
|
||||
{
|
||||
var entity = item.Owner;
|
||||
|
||||
if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
|
||||
entity.Transform.Coordinates = Owner.Transform.Coordinates;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
|
||||
/// </summary>
|
||||
@@ -786,20 +809,6 @@ namespace Content.Shared.Hands.Components
|
||||
|
||||
protected virtual void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState) { }
|
||||
|
||||
protected virtual void DoDroppedInteraction(IEntity heldEntity, bool intentionalDrop) { }
|
||||
|
||||
protected virtual void DoEquippedHandInteraction(IEntity entity, HandState handState) { }
|
||||
|
||||
protected virtual void DoHandSelectedInteraction(IEntity entity) { }
|
||||
|
||||
protected virtual void DoHandDeselectedInteraction(IEntity entity) { }
|
||||
|
||||
protected virtual void DoInteraction(IEntity activeHeldEntity, IEntity heldEntity) { }
|
||||
|
||||
protected virtual void DoUse(IEntity heldEntity, bool altInteract = false) { }
|
||||
|
||||
protected virtual void DoActivate(IEntity heldEntity) { }
|
||||
|
||||
protected virtual void HandlePickupAnimation(IEntity entity) { }
|
||||
}
|
||||
|
||||
|
||||
@@ -1,13 +1,23 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Interaction
|
||||
@@ -19,6 +29,9 @@ namespace Content.Shared.Interaction
|
||||
public abstract class SharedInteractionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPhysicsSystem _sharedBroadphaseSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
|
||||
|
||||
public const float InteractionRange = 2;
|
||||
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
|
||||
@@ -338,6 +351,384 @@ namespace Content.Shared.Interaction
|
||||
|
||||
return inRange;
|
||||
}
|
||||
|
||||
public async Task<bool> InteractDoBefore(
|
||||
IEntity user,
|
||||
IEntity used,
|
||||
IEntity? target,
|
||||
EntityCoordinates clickLocation,
|
||||
bool canReach)
|
||||
{
|
||||
var ev = new BeforeInteractEvent(user, used, target, clickLocation, canReach);
|
||||
RaiseLocalEvent(used.Uid, ev, false);
|
||||
return ev.Handled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a item/object on an entity
|
||||
/// Finds components with the InteractUsing interface and calls their function
|
||||
/// NOTE: Does not have an InRangeUnobstructed check
|
||||
/// </summary>
|
||||
public async Task InteractUsing(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user))
|
||||
return;
|
||||
|
||||
if (await InteractDoBefore(user, used, target, clickLocation, true))
|
||||
return;
|
||||
|
||||
// all interactions should only happen when in range / unobstructed, so no range check is needed
|
||||
var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
|
||||
RaiseLocalEvent(target.Uid, interactUsingEvent);
|
||||
if (interactUsingEvent.Handled)
|
||||
return;
|
||||
|
||||
var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
|
||||
|
||||
var interactUsings = target.GetAllComponents<IInteractUsing>().OrderByDescending(x => x.Priority);
|
||||
foreach (var interactUsing in interactUsings)
|
||||
{
|
||||
// If an InteractUsing returns a status completion we finish our interaction
|
||||
if (await interactUsing.InteractUsing(interactUsingEventArgs))
|
||||
return;
|
||||
}
|
||||
|
||||
// If we aren't directly interacting with the nearby object, lets see if our item has an after interact we can do
|
||||
await InteractDoAfter(user, used, target, clickLocation, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We didn't click on any entity, try doing an AfterInteract on the click location
|
||||
/// </summary>
|
||||
public async Task<bool> InteractDoAfter(IEntity user, IEntity used, IEntity? target, EntityCoordinates clickLocation, bool canReach)
|
||||
{
|
||||
var afterInteractEvent = new AfterInteractEvent(user, used, target, clickLocation, canReach);
|
||||
RaiseLocalEvent(used.Uid, afterInteractEvent, false);
|
||||
if (afterInteractEvent.Handled)
|
||||
return true;
|
||||
|
||||
var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
|
||||
var afterInteracts = used.GetAllComponents<IAfterInteract>().OrderByDescending(x => x.Priority).ToList();
|
||||
|
||||
foreach (var afterInteract in afterInteracts)
|
||||
{
|
||||
if (await afterInteract.AfterInteract(afterInteractEventArgs))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#region ActivateItemInWorld
|
||||
/// <summary>
|
||||
/// Activates the IActivate behavior of an object
|
||||
/// Verifies that the user is capable of doing the use interaction first
|
||||
/// </summary>
|
||||
public void TryInteractionActivate(IEntity? user, IEntity? used)
|
||||
{
|
||||
if (user == null || used == null)
|
||||
return;
|
||||
|
||||
InteractionActivate(user, used);
|
||||
}
|
||||
|
||||
protected void InteractionActivate(IEntity user, IEntity used)
|
||||
{
|
||||
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
|
||||
delayComponent.BeginDelay();
|
||||
}
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(user) || !_actionBlockerSystem.CanUse(user))
|
||||
return;
|
||||
|
||||
// all activates should only fire when in range / unobstructed
|
||||
if (!InRangeUnobstructed(user, used, ignoreInsideBlocker: true, popup: true))
|
||||
return;
|
||||
|
||||
var activateMsg = new ActivateInWorldEvent(user, used);
|
||||
RaiseLocalEvent(used.Uid, activateMsg);
|
||||
if (activateMsg.Handled)
|
||||
return;
|
||||
|
||||
if (!used.TryGetComponent(out IActivate? activateComp))
|
||||
return;
|
||||
|
||||
var activateEventArgs = new ActivateEventArgs(user, used);
|
||||
activateComp.Activate(activateEventArgs);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Hands
|
||||
#region Use
|
||||
/// <summary>
|
||||
/// Activates the IUse behaviors of an entity
|
||||
/// Verifies that the user is capable of doing the use interaction first
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <param name="used"></param>
|
||||
public void TryUseInteraction(IEntity user, IEntity used, bool altInteract = false)
|
||||
{
|
||||
if (user != null && used != null && _actionBlockerSystem.CanUse(user))
|
||||
{
|
||||
if (altInteract)
|
||||
AltInteract(user, used);
|
||||
else
|
||||
UseInteraction(user, used);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Activates the IUse behaviors of an entity without first checking
|
||||
/// if the user is capable of doing the use interaction.
|
||||
/// </summary>
|
||||
public void UseInteraction(IEntity user, IEntity used)
|
||||
{
|
||||
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
|
||||
delayComponent.BeginDelay();
|
||||
}
|
||||
|
||||
var useMsg = new UseInHandEvent(user, used);
|
||||
RaiseLocalEvent(used.Uid, useMsg);
|
||||
if (useMsg.Handled)
|
||||
return;
|
||||
|
||||
var uses = used.GetAllComponents<IUse>().ToList();
|
||||
|
||||
// Try to use item on any components which have the interface
|
||||
foreach (var use in uses)
|
||||
{
|
||||
// If a Use returns a status completion we finish our interaction
|
||||
if (use.UseEntity(new UseEntityEventArgs(user)))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Alternative interactions on an entity.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses the context menu verb list, and acts out the highest priority alternative interaction verb.
|
||||
/// </remarks>
|
||||
public void AltInteract(IEntity user, IEntity target)
|
||||
{
|
||||
// Get list of alt-interact verbs
|
||||
GetAlternativeVerbsEvent getVerbEvent = new(user, target);
|
||||
RaiseLocalEvent(target.Uid, getVerbEvent);
|
||||
|
||||
foreach (var verb in getVerbEvent.Verbs)
|
||||
{
|
||||
if (verb.Disabled)
|
||||
continue;
|
||||
|
||||
_verbSystem.TryExecuteVerb(verb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Throw
|
||||
/// <summary>
|
||||
/// Activates the Throw behavior of an object
|
||||
/// Verifies that the user is capable of doing the throw interaction first
|
||||
/// </summary>
|
||||
public bool TryThrowInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
if (user == null || item == null || !_actionBlockerSystem.CanThrow(user)) return false;
|
||||
|
||||
ThrownInteraction(user, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls Thrown on all components that implement the IThrown interface
|
||||
/// on an entity that has been thrown.
|
||||
/// </summary>
|
||||
public void ThrownInteraction(IEntity user, IEntity thrown)
|
||||
{
|
||||
var throwMsg = new ThrownEvent(user, thrown);
|
||||
RaiseLocalEvent(thrown.Uid, throwMsg);
|
||||
if (throwMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = thrown.GetAllComponents<IThrown>().ToList();
|
||||
var args = new ThrownEventArgs(user);
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Thrown(args);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Equip
|
||||
/// <summary>
|
||||
/// Calls Equipped on all components that implement the IEquipped interface
|
||||
/// on an entity that has been equipped.
|
||||
/// </summary>
|
||||
public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
var equipMsg = new EquippedEvent(user, equipped, slot);
|
||||
RaiseLocalEvent(equipped.Uid, equipMsg);
|
||||
if (equipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = equipped.GetAllComponents<IEquipped>().ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Equipped(new EquippedEventArgs(user, slot));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls Unequipped on all components that implement the IUnequipped interface
|
||||
/// on an entity that has been equipped.
|
||||
/// </summary>
|
||||
public void UnequippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
|
||||
{
|
||||
var unequipMsg = new UnequippedEvent(user, equipped, slot);
|
||||
RaiseLocalEvent(equipped.Uid, unequipMsg);
|
||||
if (unequipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = equipped.GetAllComponents<IUnequipped>().ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Unequipped(new UnequippedEventArgs(user, slot));
|
||||
}
|
||||
}
|
||||
|
||||
#region Equip Hand
|
||||
/// <summary>
|
||||
/// Calls EquippedHand on all components that implement the IEquippedHand interface
|
||||
/// on an item.
|
||||
/// </summary>
|
||||
public void EquippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var equippedHandMessage = new EquippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, equippedHandMessage);
|
||||
if (equippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IEquippedHand>().ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.EquippedHand(new EquippedHandEventArgs(user, hand));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls UnequippedHand on all components that implement the IUnequippedHand interface
|
||||
/// on an item.
|
||||
/// </summary>
|
||||
public void UnequippedHandInteraction(IEntity user, IEntity item, HandState hand)
|
||||
{
|
||||
var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
|
||||
RaiseLocalEvent(item.Uid, unequippedHandMessage);
|
||||
if (unequippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IUnequippedHand>().ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.UnequippedHand(new UnequippedHandEventArgs(user, hand));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Drop
|
||||
/// <summary>
|
||||
/// Activates the Dropped behavior of an object
|
||||
/// Verifies that the user is capable of doing the drop interaction first
|
||||
/// </summary>
|
||||
public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
|
||||
{
|
||||
if (user == null || item == null || !_actionBlockerSystem.CanDrop(user)) return false;
|
||||
|
||||
DroppedInteraction(user, item, intentional);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls Dropped on all components that implement the IDropped interface
|
||||
/// on an entity that has been dropped.
|
||||
/// </summary>
|
||||
public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
|
||||
{
|
||||
var dropMsg = new DroppedEvent(user, item, intentional);
|
||||
RaiseLocalEvent(item.Uid, dropMsg);
|
||||
if (dropMsg.Handled)
|
||||
return;
|
||||
|
||||
item.Transform.LocalRotation = intentional ? Angle.Zero : (_random.Next(0, 100) / 100f) * MathHelper.TwoPi;
|
||||
|
||||
var comps = item.GetAllComponents<IDropped>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.Dropped(new DroppedEventArgs(user, intentional));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Hand Selected
|
||||
/// <summary>
|
||||
/// Calls HandSelected on all components that implement the IHandSelected interface
|
||||
/// on an item entity on a hand that has just been selected.
|
||||
/// </summary>
|
||||
public void HandSelectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handSelectedMsg = new HandSelectedEvent(user, item);
|
||||
RaiseLocalEvent(item.Uid, handSelectedMsg);
|
||||
if (handSelectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IHandSelected>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.HandSelected(new HandSelectedEventArgs(user));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calls HandDeselected on all components that implement the IHandDeselected interface
|
||||
/// on an item entity on a hand that has just been deselected.
|
||||
/// </summary>
|
||||
public void HandDeselectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handDeselectedMsg = new HandDeselectedEvent(user, item);
|
||||
RaiseLocalEvent(item.Uid, handDeselectedMsg);
|
||||
if (handDeselectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = item.GetAllComponents<IHandDeselected>().ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
comp.HandDeselected(new HandDeselectedEventArgs(user));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Content.Shared.Cooldown;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Timing
|
||||
namespace Content.Shared.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// Timer that creates a cooldown each time an object is activated/used
|
||||
Reference in New Issue
Block a user