Remove some functions from HandsComponent (#4937)

* remove wrapper functions

* Remove InteractionSystem wrapper functions

* remove two more functions

* add missing `using`

* clean diff
This commit is contained in:
Leon Friedrich
2021-10-25 20:06:12 +13:00
committed by GitHub
parent e621a82e65
commit 6e84e23ba1
10 changed files with 437 additions and 509 deletions

View File

@@ -58,7 +58,6 @@ namespace Content.Client.Entry
"FloorTile", "FloorTile",
"ShuttleController", "ShuttleController",
"HumanInventoryController", "HumanInventoryController",
"UseDelay",
"Pourable", "Pourable",
"Paper", "Paper",
"Write", "Write",

View File

@@ -248,7 +248,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!args.User.InRangeUnobstructed(canister, SharedInteractionSystem.InteractionRange, popup: true)) if (!args.User.InRangeUnobstructed(canister, SharedInteractionSystem.InteractionRange, popup: true))
return; return;
if (!hands.TryPutEntityIntoContainer(args.Used, container)) if (!hands.Drop(args.Used, container))
return; return;
args.Handled = true; args.Handled = true;

View File

@@ -15,7 +15,6 @@ using Content.Shared.Pulling.Components;
using Content.Shared.Sound; using Content.Shared.Sound;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
@@ -50,44 +49,6 @@ namespace Content.Server.Hands.Components
} }
} }
protected override void DoEquippedHandInteraction(IEntity entity, HandState handState)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>().EquippedHandInteraction(Owner, entity, handState);
}
protected override void DoDroppedInteraction(IEntity heldEntity, bool intentionalDrop)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
}
protected override void DoHandSelectedInteraction(IEntity entity)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>().HandSelectedInteraction(Owner, entity);
}
protected override void DoHandDeselectedInteraction(IEntity entity)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>().HandDeselectedInteraction(Owner, entity);
}
protected override async void DoInteraction(IEntity activeHeldEntity, IEntity heldEntity)
{
await _entitySystemManager.GetEntitySystem<InteractionSystem>()
.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
}
protected override void DoActivate(IEntity heldEntity)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>()
.TryInteractionActivate(Owner, heldEntity);
}
protected override void DoUse(IEntity heldEntity, bool altInteract = false)
{
_entitySystemManager.GetEntitySystem<InteractionSystem>()
.TryUseInteraction(Owner, heldEntity, altInteract);
}
protected override void HandlePickupAnimation(IEntity entity) protected override void HandlePickupAnimation(IEntity entity)
{ {
var initialPosition = EntityCoordinates.FromMap(Owner.Transform.Parent?.Owner ?? Owner, entity.Transform.MapPosition); var initialPosition = EntityCoordinates.FromMap(Owner.Transform.Parent?.Owner ?? Owner, entity.Transform.MapPosition);
@@ -194,38 +155,6 @@ namespace Content.Server.Hands.Components
} }
} }
/// <summary>
/// Attempts to use the active held item.
/// </summary>
public void ActivateItem()
{
UseActiveHeldEntity();
}
/// <summary>
/// Tries to drop the contents of a hand directly under the player.
/// </summary>
public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
{
return TryDropHandToFloor(handName, checkActionBlocker, intentionalDrop);
}
/// <summary>
/// Tries to drop an entity in a hand directly under the player.
/// </summary>
public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
{
return TryDropEntityToFloor(entity, checkActionBlocker, intentionalDrop);
}
/// <summary>
/// Tries to unequip contents of a hand directly into a container.
/// </summary>
public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
{
return TryPutEntityIntoContainer(entity, targetContainer, checkActionBlocker);
}
/// <summary> /// <summary>
/// Tries to get the ItemComponent on the entity held by a hand. /// Tries to get the ItemComponent on the entity held by a hand.
/// </summary> /// </summary>
@@ -292,26 +221,6 @@ namespace Content.Server.Hands.Components
} }
return false; return false;
} }
/// <summary>
/// Attempts to put an item into the active hand, or any other hand if it cannot.
/// </summary>
public bool PutInHand(ItemComponent item, bool checkActionBlocker = true)
{
return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
}
/// <summary>
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
/// </summary>
public void PutInHandOrDrop(ItemComponent item, bool checkActionBlocker = true)
{
var entity = item.Owner;
if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
entity.Transform.Coordinates = Owner.Transform.Coordinates;
}
#endregion #endregion
} }
} }

View File

@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.Items; using Content.Server.Items;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Item;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Map; using Robust.Shared.Map;
@@ -58,7 +59,7 @@ namespace Content.Server.Hands.Components
/// <param name="item">The item to put in a hand.</param> /// <param name="item">The item to put in a hand.</param>
/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param> /// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
/// <returns>True if the item was inserted, false otherwise.</returns> /// <returns>True if the item was inserted, false otherwise.</returns>
bool PutInHand(ItemComponent item, bool mobCheck = true); bool PutInHand(SharedItemComponent item, bool mobCheck = true);
/// <summary> /// <summary>
/// Checks to see if an item can be put in any hand. /// Checks to see if an item can be put in any hand.

View File

@@ -140,7 +140,7 @@ namespace Content.Server.Hands.Systems
if (!TryGetHandsComp(args.SenderSession, out var hands)) if (!TryGetHandsComp(args.SenderSession, out var hands))
return; return;
hands.UseActiveHeldEntity(); hands.ActivateItem();
} }
private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args) private void HandleInteractUsingInHand(ClientInteractUsingInHandMsg msg, EntitySessionEventArgs args)
@@ -212,7 +212,7 @@ namespace Content.Server.Hands.Systems
if (!TryGetHandsComp(session, out var hands)) if (!TryGetHandsComp(session, out var hands))
return; return;
hands.UseActiveHeldEntity(); hands.ActivateItem();
} }
private void HandleAltActivateItem(ICommonSession? session) private void HandleAltActivateItem(ICommonSession? session)
@@ -220,7 +220,7 @@ namespace Content.Server.Hands.Systems
if (!TryGetHandsComp(session, out var hands)) if (!TryGetHandsComp(session, out var hands))
return; return;
hands.UseActiveHeldEntity(altInteract: true); hands.ActivateItem(altInteract: true);
} }
private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid) private bool HandleThrowItem(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
@@ -247,7 +247,7 @@ namespace Content.Server.Hands.Systems
throwEnt = splitStack; throwEnt = splitStack;
} }
else if (!hands.TryDropEntityToFloor(throwEnt)) else if (!hands.Drop(throwEnt))
return false; return false;
var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition; var direction = coords.ToMapPos(EntityManager) - playerEnt.Transform.WorldPosition;

View File

@@ -7,21 +7,16 @@ using Content.Server.CombatMode;
using Content.Server.Hands.Components; using Content.Server.Hands.Components;
using Content.Server.Items; using Content.Server.Items;
using Content.Server.Pulling; using Content.Server.Pulling;
using Content.Server.Timing;
using Content.Server.Verbs; using Content.Server.Verbs;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop; using Content.Shared.DragDrop;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers; using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using Content.Shared.Rotatable; using Content.Shared.Rotatable;
using Content.Shared.Throwing; using Content.Shared.Timing;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -196,47 +191,6 @@ namespace Content.Server.Interaction
InteractionActivate(user, used); InteractionActivate(user, used);
return true; return true;
} }
/// <summary>
/// Activates the IActivate behavior of an object
/// Verifies that the user is capable of doing the use interaction first
/// </summary>
public void TryInteractionActivate(IEntity? user, IEntity? used)
{
if (user == null || used == null)
return;
InteractionActivate(user, used);
}
private void InteractionActivate(IEntity user, IEntity used)
{
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
{
if (delayComponent.ActiveDelay)
return;
delayComponent.BeginDelay();
}
if (!_actionBlockerSystem.CanInteract(user) || ! _actionBlockerSystem.CanUse(user))
return;
// all activates should only fire when in range / unobstructed
if (!InRangeUnobstructed(user, used, ignoreInsideBlocker: true, popup: true))
return;
var activateMsg = new ActivateInWorldEvent(user, used);
RaiseLocalEvent(used.Uid, activateMsg);
if (activateMsg.Handled)
return;
if (!used.TryGetComponent(out IActivate? activateComp))
return;
var activateEventArgs = new ActivateEventArgs(user, used);
activateComp.Activate(activateEventArgs);
}
#endregion #endregion
private bool HandleWideAttack(ICommonSession? session, EntityCoordinates coords, EntityUid uid) private bool HandleWideAttack(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
@@ -437,95 +391,6 @@ namespace Content.Server.Interaction
} }
} }
/// <summary>
/// We didn't click on any entity, try doing an AfterInteract on the click location
/// </summary>
private async Task<bool> InteractDoAfter(IEntity user, IEntity used, IEntity? target, EntityCoordinates clickLocation, bool canReach)
{
var afterInteractEvent = new AfterInteractEvent(user, used, target, clickLocation, canReach);
RaiseLocalEvent(used.Uid, afterInteractEvent, false);
if (afterInteractEvent.Handled)
return true;
var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
var afterInteracts = used.GetAllComponents<IAfterInteract>().OrderByDescending(x => x.Priority).ToList();
foreach (var afterInteract in afterInteracts)
{
if (await afterInteract.AfterInteract(afterInteractEventArgs))
return true;
}
return false;
}
private async Task<bool> InteractDoBefore(
IEntity user,
IEntity used,
IEntity? target,
EntityCoordinates clickLocation,
bool canReach)
{
var ev = new BeforeInteractEvent(user, used, target, clickLocation, canReach);
RaiseLocalEvent(used.Uid, ev, false);
return ev.Handled;
}
/// <summary>
/// Uses a item/object on an entity
/// Finds components with the InteractUsing interface and calls their function
/// NOTE: Does not have an InRangeUnobstructed check
/// </summary>
public async Task InteractUsing(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
{
if (!_actionBlockerSystem.CanInteract(user))
return;
if (await InteractDoBefore(user, used, target, clickLocation, true))
return;
// all interactions should only happen when in range / unobstructed, so no range check is needed
var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
RaiseLocalEvent(target.Uid, interactUsingEvent);
if (interactUsingEvent.Handled)
return;
var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
var interactUsings = target.GetAllComponents<IInteractUsing>().OrderByDescending(x => x.Priority);
foreach (var interactUsing in interactUsings)
{
// If an InteractUsing returns a status completion we finish our interaction
if (await interactUsing.InteractUsing(interactUsingEventArgs))
return;
}
// If we aren't directly interacting with the nearby object, lets see if our item has an after interact we can do
await InteractDoAfter(user, used, target, clickLocation, true);
}
/// <summary>
/// Alternative interactions on an entity.
/// </summary>
/// <remarks>
/// Uses the context menu verb list, and acts out the highest priority alternative interaction verb.
/// </remarks>
public void AltInteract(IEntity user, IEntity target)
{
// Get list of alt-interact verbs
GetAlternativeVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
foreach (var verb in getVerbEvent.Verbs)
{
if (verb.Disabled)
continue;
_verbSystem.TryExecuteVerb(verb);
break;
}
}
/// <summary> /// <summary>
/// Uses an empty hand on an entity /// Uses an empty hand on an entity
/// Finds components with the InteractHand interface and calls their function /// Finds components with the InteractHand interface and calls their function
@@ -556,252 +421,6 @@ namespace Content.Server.Interaction
InteractionActivate(user, target); InteractionActivate(user, target);
} }
#region Hands
#region Use
/// <summary>
/// Activates the IUse behaviors of an entity
/// Verifies that the user is capable of doing the use interaction first
/// </summary>
/// <param name="user"></param>
/// <param name="used"></param>
public void TryUseInteraction(IEntity user, IEntity used, bool altInteract = false)
{
if (user != null && used != null && _actionBlockerSystem.CanUse(user))
{
if (altInteract)
AltInteract(user, used);
else
UseInteraction(user, used);
}
}
/// <summary>
/// Activates the IUse behaviors of an entity without first checking
/// if the user is capable of doing the use interaction.
/// </summary>
public void UseInteraction(IEntity user, IEntity used)
{
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
{
if (delayComponent.ActiveDelay)
return;
delayComponent.BeginDelay();
}
var useMsg = new UseInHandEvent(user, used);
RaiseLocalEvent(used.Uid, useMsg);
if (useMsg.Handled)
return;
var uses = used.GetAllComponents<IUse>().ToList();
// Try to use item on any components which have the interface
foreach (var use in uses)
{
// If a Use returns a status completion we finish our interaction
if (use.UseEntity(new UseEntityEventArgs(user)))
return;
}
}
#endregion
#region Throw
/// <summary>
/// Activates the Throw behavior of an object
/// Verifies that the user is capable of doing the throw interaction first
/// </summary>
public bool TryThrowInteraction(IEntity user, IEntity item)
{
if (user == null || item == null || !_actionBlockerSystem.CanThrow(user)) return false;
ThrownInteraction(user, item);
return true;
}
/// <summary>
/// Calls Thrown on all components that implement the IThrown interface
/// on an entity that has been thrown.
/// </summary>
public void ThrownInteraction(IEntity user, IEntity thrown)
{
var throwMsg = new ThrownEvent(user, thrown);
RaiseLocalEvent(thrown.Uid, throwMsg);
if (throwMsg.Handled)
return;
var comps = thrown.GetAllComponents<IThrown>().ToList();
var args = new ThrownEventArgs(user);
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Thrown(args);
}
}
#endregion
#region Equip
/// <summary>
/// Calls Equipped on all components that implement the IEquipped interface
/// on an entity that has been equipped.
/// </summary>
public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
var equipMsg = new EquippedEvent(user, equipped, slot);
RaiseLocalEvent(equipped.Uid, equipMsg);
if (equipMsg.Handled)
return;
var comps = equipped.GetAllComponents<IEquipped>().ToList();
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Equipped(new EquippedEventArgs(user, slot));
}
}
/// <summary>
/// Calls Unequipped on all components that implement the IUnequipped interface
/// on an entity that has been equipped.
/// </summary>
public void UnequippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
var unequipMsg = new UnequippedEvent(user, equipped, slot);
RaiseLocalEvent(equipped.Uid, unequipMsg);
if (unequipMsg.Handled)
return;
var comps = equipped.GetAllComponents<IUnequipped>().ToList();
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Unequipped(new UnequippedEventArgs(user, slot));
}
}
#region Equip Hand
/// <summary>
/// Calls EquippedHand on all components that implement the IEquippedHand interface
/// on an item.
/// </summary>
public void EquippedHandInteraction(IEntity user, IEntity item, HandState hand)
{
var equippedHandMessage = new EquippedHandEvent(user, item, hand);
RaiseLocalEvent(item.Uid, equippedHandMessage);
if (equippedHandMessage.Handled)
return;
var comps = item.GetAllComponents<IEquippedHand>().ToList();
foreach (var comp in comps)
{
comp.EquippedHand(new EquippedHandEventArgs(user, hand));
}
}
/// <summary>
/// Calls UnequippedHand on all components that implement the IUnequippedHand interface
/// on an item.
/// </summary>
public void UnequippedHandInteraction(IEntity user, IEntity item, HandState hand)
{
var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
RaiseLocalEvent(item.Uid, unequippedHandMessage);
if (unequippedHandMessage.Handled)
return;
var comps = item.GetAllComponents<IUnequippedHand>().ToList();
foreach (var comp in comps)
{
comp.UnequippedHand(new UnequippedHandEventArgs(user, hand));
}
}
#endregion
#endregion
#region Drop
/// <summary>
/// Activates the Dropped behavior of an object
/// Verifies that the user is capable of doing the drop interaction first
/// </summary>
public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
{
if (user == null || item == null || !_actionBlockerSystem.CanDrop(user)) return false;
DroppedInteraction(user, item, intentional);
return true;
}
/// <summary>
/// Calls Dropped on all components that implement the IDropped interface
/// on an entity that has been dropped.
/// </summary>
public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
{
var dropMsg = new DroppedEvent(user, item, intentional);
RaiseLocalEvent(item.Uid, dropMsg);
if (dropMsg.Handled)
return;
item.Transform.LocalRotation = intentional ? Angle.Zero : (_random.Next(0, 100) / 100f) * MathHelper.TwoPi;
var comps = item.GetAllComponents<IDropped>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.Dropped(new DroppedEventArgs(user, intentional));
}
}
#endregion
#region Hand Selected
/// <summary>
/// Calls HandSelected on all components that implement the IHandSelected interface
/// on an item entity on a hand that has just been selected.
/// </summary>
public void HandSelectedInteraction(IEntity user, IEntity item)
{
var handSelectedMsg = new HandSelectedEvent(user, item);
RaiseLocalEvent(item.Uid, handSelectedMsg);
if (handSelectedMsg.Handled)
return;
var comps = item.GetAllComponents<IHandSelected>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.HandSelected(new HandSelectedEventArgs(user));
}
}
/// <summary>
/// Calls HandDeselected on all components that implement the IHandDeselected interface
/// on an item entity on a hand that has just been deselected.
/// </summary>
public void HandDeselectedInteraction(IEntity user, IEntity item)
{
var handDeselectedMsg = new HandDeselectedEvent(user, item);
RaiseLocalEvent(item.Uid, handDeselectedMsg);
if (handDeselectedMsg.Handled)
return;
var comps = item.GetAllComponents<IHandDeselected>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.HandDeselected(new HandDeselectedEventArgs(user));
}
}
#endregion
#endregion
/// <summary> /// <summary>
/// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action /// Will have two behaviors, either "uses" the used entity at range on the target entity if it is capable of accepting that action
/// Or it will use the used entity itself on the position clicked, regardless of what was there /// Or it will use the used entity itself on the position clicked, regardless of what was there

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@@ -144,7 +144,7 @@ namespace Content.Shared.Containers.ItemSlots
swap = slot.ContainerSlot.ContainedEntity; swap = slot.ContainerSlot.ContainedEntity;
// return if user can't drop active item in hand // return if user can't drop active item in hand
if (!hands.TryDropEntityToFloor(item)) if (!hands.Drop(item))
return true; return true;
// swap item in hand and item in slot // swap item in hand and item in slot

View File

@@ -4,6 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Item;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
@@ -331,7 +332,7 @@ namespace Content.Shared.Hands.Components
/// <summary> /// <summary>
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor inbetween. /// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor inbetween.
/// </summary> /// </summary>
public bool TryPutEntityIntoContainer(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true) public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
{ {
if (!TryGetHandHoldingEntity(entity, out var hand)) if (!TryGetHandHoldingEntity(entity, out var hand))
return false; return false;
@@ -346,7 +347,7 @@ namespace Content.Shared.Hands.Components
/// <summary> /// <summary>
/// Tries to drop the contents of a hand directly under the player. /// Tries to drop the contents of a hand directly under the player.
/// </summary> /// </summary>
public bool TryDropHandToFloor(string handName, bool checkActionBlocker = true, bool intentionalDrop = true) public bool Drop(string handName, bool checkActionBlocker = true, bool intentionalDrop = true)
{ {
if (!TryGetHand(handName, out var hand)) if (!TryGetHand(handName, out var hand))
return false; return false;
@@ -357,7 +358,7 @@ namespace Content.Shared.Hands.Components
/// <summary> /// <summary>
/// Tries to drop a held entity directly under the player. /// Tries to drop a held entity directly under the player.
/// </summary> /// </summary>
public bool TryDropEntityToFloor(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true) public bool Drop(IEntity entity, bool checkActionBlocker = true, bool intentionalDrop = true)
{ {
if (!TryGetHandHoldingEntity(entity, out var hand)) if (!TryGetHandHoldingEntity(entity, out var hand))
return false; return false;
@@ -452,7 +453,7 @@ namespace Content.Shared.Hands.Components
RemoveHeldEntityFromHand(hand); RemoveHeldEntityFromHand(hand);
DoDroppedInteraction(heldEntity, intentionalDrop); EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity, intentionalDrop);
heldEntity.Transform.WorldPosition = GetFinalDropCoordinates(targetDropLocation); heldEntity.Transform.WorldPosition = GetFinalDropCoordinates(targetDropLocation);
@@ -622,7 +623,7 @@ namespace Content.Shared.Hands.Components
return; return;
} }
DoEquippedHandInteraction(entity, hand.ToHandState()); EntitySystem.Get<SharedInteractionSystem>().EquippedHandInteraction(Owner, entity, hand.ToHandState());
if (hand.Name == ActiveHand) if (hand.Name == ActiveHand)
SelectActiveHeldEntity(); SelectActiveHeldEntity();
@@ -673,7 +674,7 @@ namespace Content.Shared.Hands.Components
/// <summary> /// <summary>
/// Attempts to interact with the item in a hand using the active held item. /// Attempts to interact with the item in a hand using the active held item.
/// </summary> /// </summary>
public void InteractHandWithActiveHand(string handName) public async void InteractHandWithActiveHand(string handName)
{ {
if (!TryGetActiveHeldEntity(out var activeHeldEntity)) if (!TryGetActiveHeldEntity(out var activeHeldEntity))
return; return;
@@ -684,15 +685,17 @@ namespace Content.Shared.Hands.Components
if (activeHeldEntity == heldEntity) if (activeHeldEntity == heldEntity)
return; return;
DoInteraction(activeHeldEntity, heldEntity); await EntitySystem.Get<SharedInteractionSystem>()
.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
} }
public void UseActiveHeldEntity(bool altInteract = false) public void ActivateItem(bool altInteract = false)
{ {
if (!TryGetActiveHeldEntity(out var heldEntity)) if (!TryGetActiveHeldEntity(out var heldEntity))
return; return;
DoUse(heldEntity, altInteract); EntitySystem.Get<SharedInteractionSystem>()
.TryUseInteraction(Owner, heldEntity, altInteract);
} }
public void ActivateHeldEntity(string handName) public void ActivateHeldEntity(string handName)
@@ -700,7 +703,8 @@ namespace Content.Shared.Hands.Components
if (!TryGetHeldEntity(handName, out var heldEntity)) if (!TryGetHeldEntity(handName, out var heldEntity))
return; return;
DoActivate(heldEntity); EntitySystem.Get<SharedInteractionSystem>()
.TryInteractionActivate(Owner, heldEntity);
} }
/// <summary> /// <summary>
@@ -730,13 +734,13 @@ namespace Content.Shared.Hands.Components
private void DeselectActiveHeldEntity() private void DeselectActiveHeldEntity()
{ {
if (TryGetActiveHeldEntity(out var entity)) if (TryGetActiveHeldEntity(out var entity))
DoHandDeselectedInteraction(entity); EntitySystem.Get<SharedInteractionSystem>().HandDeselectedInteraction(Owner, entity);
} }
private void SelectActiveHeldEntity() private void SelectActiveHeldEntity()
{ {
if (TryGetActiveHeldEntity(out var entity)) if (TryGetActiveHeldEntity(out var entity))
DoHandSelectedInteraction(entity); EntitySystem.Get<SharedInteractionSystem>().HandSelectedInteraction(Owner, entity);
} }
private void HandCountChanged() private void HandCountChanged()
@@ -744,6 +748,25 @@ namespace Content.Shared.Hands.Components
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner)); Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
} }
/// <summary>
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
/// </summary>
public bool PutInHand(SharedItemComponent item, bool checkActionBlocker = true)
{
return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
}
/// <summary>
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
/// </summary>
public void PutInHandOrDrop(SharedItemComponent item, bool checkActionBlocker = true)
{
var entity = item.Owner;
if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
entity.Transform.Coordinates = Owner.Transform.Coordinates;
}
/// <summary> /// <summary>
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand. /// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
/// </summary> /// </summary>
@@ -786,20 +809,6 @@ namespace Content.Shared.Hands.Components
protected virtual void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState) { } protected virtual void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState) { }
protected virtual void DoDroppedInteraction(IEntity heldEntity, bool intentionalDrop) { }
protected virtual void DoEquippedHandInteraction(IEntity entity, HandState handState) { }
protected virtual void DoHandSelectedInteraction(IEntity entity) { }
protected virtual void DoHandDeselectedInteraction(IEntity entity) { }
protected virtual void DoInteraction(IEntity activeHeldEntity, IEntity heldEntity) { }
protected virtual void DoUse(IEntity heldEntity, bool altInteract = false) { }
protected virtual void DoActivate(IEntity heldEntity) { }
protected virtual void HandlePickupAnimation(IEntity entity) { } protected virtual void HandlePickupAnimation(IEntity entity) { }
} }

View File

@@ -1,13 +1,23 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using Content.Shared.ActionBlocker;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Throwing;
using Content.Shared.Timing;
using Content.Shared.Verbs;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Shared.Interaction namespace Content.Shared.Interaction
@@ -19,6 +29,9 @@ namespace Content.Shared.Interaction
public abstract class SharedInteractionSystem : EntitySystem public abstract class SharedInteractionSystem : EntitySystem
{ {
[Dependency] private readonly SharedPhysicsSystem _sharedBroadphaseSystem = default!; [Dependency] private readonly SharedPhysicsSystem _sharedBroadphaseSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
public const float InteractionRange = 2; public const float InteractionRange = 2;
public const float InteractionRangeSquared = InteractionRange * InteractionRange; public const float InteractionRangeSquared = InteractionRange * InteractionRange;
@@ -338,6 +351,384 @@ namespace Content.Shared.Interaction
return inRange; return inRange;
} }
public async Task<bool> InteractDoBefore(
IEntity user,
IEntity used,
IEntity? target,
EntityCoordinates clickLocation,
bool canReach)
{
var ev = new BeforeInteractEvent(user, used, target, clickLocation, canReach);
RaiseLocalEvent(used.Uid, ev, false);
return ev.Handled;
}
/// <summary>
/// Uses a item/object on an entity
/// Finds components with the InteractUsing interface and calls their function
/// NOTE: Does not have an InRangeUnobstructed check
/// </summary>
public async Task InteractUsing(IEntity user, IEntity used, IEntity target, EntityCoordinates clickLocation)
{
if (!_actionBlockerSystem.CanInteract(user))
return;
if (await InteractDoBefore(user, used, target, clickLocation, true))
return;
// all interactions should only happen when in range / unobstructed, so no range check is needed
var interactUsingEvent = new InteractUsingEvent(user, used, target, clickLocation);
RaiseLocalEvent(target.Uid, interactUsingEvent);
if (interactUsingEvent.Handled)
return;
var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
var interactUsings = target.GetAllComponents<IInteractUsing>().OrderByDescending(x => x.Priority);
foreach (var interactUsing in interactUsings)
{
// If an InteractUsing returns a status completion we finish our interaction
if (await interactUsing.InteractUsing(interactUsingEventArgs))
return;
}
// If we aren't directly interacting with the nearby object, lets see if our item has an after interact we can do
await InteractDoAfter(user, used, target, clickLocation, true);
}
/// <summary>
/// We didn't click on any entity, try doing an AfterInteract on the click location
/// </summary>
public async Task<bool> InteractDoAfter(IEntity user, IEntity used, IEntity? target, EntityCoordinates clickLocation, bool canReach)
{
var afterInteractEvent = new AfterInteractEvent(user, used, target, clickLocation, canReach);
RaiseLocalEvent(used.Uid, afterInteractEvent, false);
if (afterInteractEvent.Handled)
return true;
var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
var afterInteracts = used.GetAllComponents<IAfterInteract>().OrderByDescending(x => x.Priority).ToList();
foreach (var afterInteract in afterInteracts)
{
if (await afterInteract.AfterInteract(afterInteractEventArgs))
return true;
}
return false;
}
#region ActivateItemInWorld
/// <summary>
/// Activates the IActivate behavior of an object
/// Verifies that the user is capable of doing the use interaction first
/// </summary>
public void TryInteractionActivate(IEntity? user, IEntity? used)
{
if (user == null || used == null)
return;
InteractionActivate(user, used);
}
protected void InteractionActivate(IEntity user, IEntity used)
{
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
{
if (delayComponent.ActiveDelay)
return;
delayComponent.BeginDelay();
}
if (!_actionBlockerSystem.CanInteract(user) || !_actionBlockerSystem.CanUse(user))
return;
// all activates should only fire when in range / unobstructed
if (!InRangeUnobstructed(user, used, ignoreInsideBlocker: true, popup: true))
return;
var activateMsg = new ActivateInWorldEvent(user, used);
RaiseLocalEvent(used.Uid, activateMsg);
if (activateMsg.Handled)
return;
if (!used.TryGetComponent(out IActivate? activateComp))
return;
var activateEventArgs = new ActivateEventArgs(user, used);
activateComp.Activate(activateEventArgs);
}
#endregion
#region Hands
#region Use
/// <summary>
/// Activates the IUse behaviors of an entity
/// Verifies that the user is capable of doing the use interaction first
/// </summary>
/// <param name="user"></param>
/// <param name="used"></param>
public void TryUseInteraction(IEntity user, IEntity used, bool altInteract = false)
{
if (user != null && used != null && _actionBlockerSystem.CanUse(user))
{
if (altInteract)
AltInteract(user, used);
else
UseInteraction(user, used);
}
}
/// <summary>
/// Activates the IUse behaviors of an entity without first checking
/// if the user is capable of doing the use interaction.
/// </summary>
public void UseInteraction(IEntity user, IEntity used)
{
if (used.TryGetComponent<UseDelayComponent>(out var delayComponent))
{
if (delayComponent.ActiveDelay)
return;
delayComponent.BeginDelay();
}
var useMsg = new UseInHandEvent(user, used);
RaiseLocalEvent(used.Uid, useMsg);
if (useMsg.Handled)
return;
var uses = used.GetAllComponents<IUse>().ToList();
// Try to use item on any components which have the interface
foreach (var use in uses)
{
// If a Use returns a status completion we finish our interaction
if (use.UseEntity(new UseEntityEventArgs(user)))
return;
}
}
/// <summary>
/// Alternative interactions on an entity.
/// </summary>
/// <remarks>
/// Uses the context menu verb list, and acts out the highest priority alternative interaction verb.
/// </remarks>
public void AltInteract(IEntity user, IEntity target)
{
// Get list of alt-interact verbs
GetAlternativeVerbsEvent getVerbEvent = new(user, target);
RaiseLocalEvent(target.Uid, getVerbEvent);
foreach (var verb in getVerbEvent.Verbs)
{
if (verb.Disabled)
continue;
_verbSystem.TryExecuteVerb(verb);
break;
}
}
#endregion
#region Throw
/// <summary>
/// Activates the Throw behavior of an object
/// Verifies that the user is capable of doing the throw interaction first
/// </summary>
public bool TryThrowInteraction(IEntity user, IEntity item)
{
if (user == null || item == null || !_actionBlockerSystem.CanThrow(user)) return false;
ThrownInteraction(user, item);
return true;
}
/// <summary>
/// Calls Thrown on all components that implement the IThrown interface
/// on an entity that has been thrown.
/// </summary>
public void ThrownInteraction(IEntity user, IEntity thrown)
{
var throwMsg = new ThrownEvent(user, thrown);
RaiseLocalEvent(thrown.Uid, throwMsg);
if (throwMsg.Handled)
return;
var comps = thrown.GetAllComponents<IThrown>().ToList();
var args = new ThrownEventArgs(user);
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Thrown(args);
}
}
#endregion
#region Equip
/// <summary>
/// Calls Equipped on all components that implement the IEquipped interface
/// on an entity that has been equipped.
/// </summary>
public void EquippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
var equipMsg = new EquippedEvent(user, equipped, slot);
RaiseLocalEvent(equipped.Uid, equipMsg);
if (equipMsg.Handled)
return;
var comps = equipped.GetAllComponents<IEquipped>().ToList();
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Equipped(new EquippedEventArgs(user, slot));
}
}
/// <summary>
/// Calls Unequipped on all components that implement the IUnequipped interface
/// on an entity that has been equipped.
/// </summary>
public void UnequippedInteraction(IEntity user, IEntity equipped, EquipmentSlotDefines.Slots slot)
{
var unequipMsg = new UnequippedEvent(user, equipped, slot);
RaiseLocalEvent(equipped.Uid, unequipMsg);
if (unequipMsg.Handled)
return;
var comps = equipped.GetAllComponents<IUnequipped>().ToList();
// Call Thrown on all components that implement the interface
foreach (var comp in comps)
{
comp.Unequipped(new UnequippedEventArgs(user, slot));
}
}
#region Equip Hand
/// <summary>
/// Calls EquippedHand on all components that implement the IEquippedHand interface
/// on an item.
/// </summary>
public void EquippedHandInteraction(IEntity user, IEntity item, HandState hand)
{
var equippedHandMessage = new EquippedHandEvent(user, item, hand);
RaiseLocalEvent(item.Uid, equippedHandMessage);
if (equippedHandMessage.Handled)
return;
var comps = item.GetAllComponents<IEquippedHand>().ToList();
foreach (var comp in comps)
{
comp.EquippedHand(new EquippedHandEventArgs(user, hand));
}
}
/// <summary>
/// Calls UnequippedHand on all components that implement the IUnequippedHand interface
/// on an item.
/// </summary>
public void UnequippedHandInteraction(IEntity user, IEntity item, HandState hand)
{
var unequippedHandMessage = new UnequippedHandEvent(user, item, hand);
RaiseLocalEvent(item.Uid, unequippedHandMessage);
if (unequippedHandMessage.Handled)
return;
var comps = item.GetAllComponents<IUnequippedHand>().ToList();
foreach (var comp in comps)
{
comp.UnequippedHand(new UnequippedHandEventArgs(user, hand));
}
}
#endregion
#endregion
#region Drop
/// <summary>
/// Activates the Dropped behavior of an object
/// Verifies that the user is capable of doing the drop interaction first
/// </summary>
public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
{
if (user == null || item == null || !_actionBlockerSystem.CanDrop(user)) return false;
DroppedInteraction(user, item, intentional);
return true;
}
/// <summary>
/// Calls Dropped on all components that implement the IDropped interface
/// on an entity that has been dropped.
/// </summary>
public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
{
var dropMsg = new DroppedEvent(user, item, intentional);
RaiseLocalEvent(item.Uid, dropMsg);
if (dropMsg.Handled)
return;
item.Transform.LocalRotation = intentional ? Angle.Zero : (_random.Next(0, 100) / 100f) * MathHelper.TwoPi;
var comps = item.GetAllComponents<IDropped>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.Dropped(new DroppedEventArgs(user, intentional));
}
}
#endregion
#region Hand Selected
/// <summary>
/// Calls HandSelected on all components that implement the IHandSelected interface
/// on an item entity on a hand that has just been selected.
/// </summary>
public void HandSelectedInteraction(IEntity user, IEntity item)
{
var handSelectedMsg = new HandSelectedEvent(user, item);
RaiseLocalEvent(item.Uid, handSelectedMsg);
if (handSelectedMsg.Handled)
return;
var comps = item.GetAllComponents<IHandSelected>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.HandSelected(new HandSelectedEventArgs(user));
}
}
/// <summary>
/// Calls HandDeselected on all components that implement the IHandDeselected interface
/// on an item entity on a hand that has just been deselected.
/// </summary>
public void HandDeselectedInteraction(IEntity user, IEntity item)
{
var handDeselectedMsg = new HandDeselectedEvent(user, item);
RaiseLocalEvent(item.Uid, handDeselectedMsg);
if (handDeselectedMsg.Handled)
return;
var comps = item.GetAllComponents<IHandDeselected>().ToList();
// Call Land on all components that implement the interface
foreach (var comp in comps)
{
comp.HandDeselected(new HandDeselectedEventArgs(user));
}
}
#endregion
#endregion
} }
/// <summary> /// <summary>

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Threading; using System.Threading;
using Content.Shared.Cooldown; using Content.Shared.Cooldown;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -7,7 +7,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Server.Timing namespace Content.Shared.Timing
{ {
/// <summary> /// <summary>
/// Timer that creates a cooldown each time an object is activated/used /// Timer that creates a cooldown each time an object is activated/used