diff --git a/Content.Client/GameObjects/Components/Storage/ClientStorageComponent.cs b/Content.Client/GameObjects/Components/Storage/ClientStorageComponent.cs
index 9df61aa0b3..e2c9d7b021 100644
--- a/Content.Client/GameObjects/Components/Storage/ClientStorageComponent.cs
+++ b/Content.Client/GameObjects/Components/Storage/ClientStorageComponent.cs
@@ -11,6 +11,8 @@ using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Robust.Client.Interfaces.Graphics;
+using Robust.Shared.Serialization;
+using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Storage
{
@@ -24,6 +26,9 @@ namespace Content.Client.GameObjects.Components.Storage
private int StorageCapacityMax;
private StorageWindow Window;
+ [ViewVariables] private string _closedState;
+ [ViewVariables] private string _openState;
+
public bool Open
{
get => _open;
@@ -48,6 +53,14 @@ namespace Content.Client.GameObjects.Components.Storage
base.OnRemove();
}
+ public override void ExposeData(ObjectSerializer serializer)
+ {
+ base.ExposeData(serializer);
+
+ serializer.DataField(ref _closedState, "state_door_closed", null);
+ serializer.DataField(ref _openState, "state_door_open", null);
+ }
+
///
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
@@ -127,7 +140,7 @@ namespace Content.Client.GameObjects.Components.Storage
var baseName = spriteComp.LayerGetState(0).Name;
- var stateId = open ? $"{baseName}_open" : $"{baseName}_door";
+ var stateId = open ? _openState ?? $"{baseName}_open" : _closedState ?? $"{baseName}_door";
if (spriteComp.BaseRSI.TryGetState(stateId, out _))
spriteComp.LayerSetState(1, stateId);
diff --git a/Content.Server/GameObjects/Components/EntityStorageComponent.cs b/Content.Server/GameObjects/Components/EntityStorageComponent.cs
index cf508b37bd..28c22739cf 100644
--- a/Content.Server/GameObjects/Components/EntityStorageComponent.cs
+++ b/Content.Server/GameObjects/Components/EntityStorageComponent.cs
@@ -25,8 +25,13 @@ namespace Content.Server.GameObjects.Components
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner);
- StorageComponent = Owner.AddComponent();
- StorageComponent.Initialize();
+ if (!Owner.TryGetComponent(out StorageComponent))
+ {
+ StorageComponent = Owner.AddComponent();
+ // TODO: This is a terrible hack.
+ // Components should not need to be manually initialized in Initialize().
+ StorageComponent.Initialize();
+ }
entityQuery = new IntersectingEntityQuery(Owner);
}
diff --git a/Resources/Prototypes/Entities/closet.yml b/Resources/Prototypes/Entities/closet.yml
index 2f102c1969..db3324d9af 100644
--- a/Resources/Prototypes/Entities/closet.yml
+++ b/Resources/Prototypes/Entities/closet.yml
@@ -11,7 +11,7 @@
- type: Icon
sprite: Buildings/closet.rsi
- state: generic
+ state: generic_door
- type: Clickable
- type: BoundingBox
@@ -23,8 +23,83 @@
mass: 25
Anchored: false
- type: EntityStorage
+ - type: Storage
+ state_door_open: generic_open
+ state_door_closed: generic_door
- type: PlaceableSurface
placement:
snap:
- - Wall
\ No newline at end of file
+ - Wall
+
+- type: entity
+ id: locker_tool
+ name: Tool Locker
+ parent: locker_generic
+ components:
+ - type: Sprite
+ sprite: Buildings/closet.rsi
+ layers:
+ - state: eng
+ - state: eng_tool_door
+
+ - type: Storage
+ state_door_closed: eng_tool_door
+ state_door_open: eng_open
+
+ - type: Icon
+ state: eng_tool_door
+
+- type: entity
+ id: locker_electrical_supplies
+ name: Electrical Supplies Locker
+ parent: locker_generic
+ components:
+ - type: Sprite
+ sprite: Buildings/closet.rsi
+ layers:
+ - state: eng
+ - state: eng_elec_door
+
+ - type: Storage
+ state_door_closed: eng_elec_door
+ state_door_open: eng_open
+
+ - type: Icon
+ state: eng_elec_door
+
+- type: entity
+ id: locker_welding_supplies
+ name: Welding Supplies Locker
+ parent: locker_generic
+ components:
+ - type: Sprite
+ sprite: Buildings/closet.rsi
+ layers:
+ - state: eng
+ - state: eng_weld_door
+
+ - type: Storage
+ state_door_closed: eng_weld_door
+ state_door_open: eng_open
+
+ - type: Icon
+ state: eng_weld_door
+
+- type: entity
+ id: locker_radiation_suit
+ name: Radiation Suit Locker
+ parent: locker_generic
+ components:
+ - type: Sprite
+ sprite: Buildings/closet.rsi
+ layers:
+ - state: eng
+ - state: eng_rad_door
+
+ - type: Storage
+ state_door_closed: eng_rad_door
+ state_door_open: eng_open
+
+ - type: Icon
+ state: eng_rad_door
diff --git a/Resources/Textures/Buildings/closet.rsi/eng.png b/Resources/Textures/Buildings/closet.rsi/eng.png
new file mode 100644
index 0000000000..2eaee7a97c
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/eng_elec_door.png b/Resources/Textures/Buildings/closet.rsi/eng_elec_door.png
new file mode 100644
index 0000000000..13b47e2533
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng_elec_door.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/eng_open.png b/Resources/Textures/Buildings/closet.rsi/eng_open.png
new file mode 100644
index 0000000000..535f4a7527
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng_open.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/eng_rad_door.png b/Resources/Textures/Buildings/closet.rsi/eng_rad_door.png
new file mode 100644
index 0000000000..f05348177c
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng_rad_door.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/eng_tool_door.png b/Resources/Textures/Buildings/closet.rsi/eng_tool_door.png
new file mode 100644
index 0000000000..6a79b6a186
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng_tool_door.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/eng_weld_door.png b/Resources/Textures/Buildings/closet.rsi/eng_weld_door.png
new file mode 100644
index 0000000000..8d8729d153
Binary files /dev/null and b/Resources/Textures/Buildings/closet.rsi/eng_weld_door.png differ
diff --git a/Resources/Textures/Buildings/closet.rsi/meta.json b/Resources/Textures/Buildings/closet.rsi/meta.json
index 49576de12f..f10c112ecd 100644
--- a/Resources/Textures/Buildings/closet.rsi/meta.json
+++ b/Resources/Textures/Buildings/closet.rsi/meta.json
@@ -24,6 +24,42 @@
"select": [],
"flags": {},
"directions": 1
+ },
+ {
+ "name": "eng",
+ "select": [],
+ "flags": {},
+ "directions": 1
+ },
+ {
+ "name": "eng_open",
+ "select": [],
+ "flags": {},
+ "directions": 1
+ },
+ {
+ "name": "eng_tool_door",
+ "select": [],
+ "flags": {},
+ "directions": 1
+ },
+ {
+ "name": "eng_rad_door",
+ "select": [],
+ "flags": {},
+ "directions": 1
+ },
+ {
+ "name": "eng_elec_door",
+ "select": [],
+ "flags": {},
+ "directions": 1
+ },
+ {
+ "name": "eng_weld_door",
+ "select": [],
+ "flags": {},
+ "directions": 1
}
]
-}
\ No newline at end of file
+}