Removed Old PlayerSession Functions (#5404)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Acruid
2021-11-22 23:11:48 -08:00
committed by GitHub
parent 7910928679
commit 6e54e740c7
26 changed files with 97 additions and 94 deletions

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@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Buckle.Components;
using Content.Server.Hands.Components;
@@ -98,7 +98,7 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.NotNull(buckle.BuckledTo);
Assert.True(buckle.Buckled);
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var player = IoCManager.Resolve<IPlayerManager>().Sessions.Single();
Assert.True(((BuckleComponentState) buckle.GetComponentState(player)).Buckled);
Assert.False(actionBlocker.CanMove(human.Uid));
Assert.False(actionBlocker.CanChangeDirection(human.Uid));

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@@ -1,4 +1,5 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Database;
@@ -27,7 +28,7 @@ namespace Content.IntegrationTests.Tests.Commands
await server.WaitAssertion(async () =>
{
var clientSession = sPlayerManager.GetAllPlayers().Single();
var clientSession = sPlayerManager.Sessions.Single();
var clientId = clientSession.UserId;
// No bans on record

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@@ -59,10 +59,7 @@ namespace Content.IntegrationTests.Tests
s.Post(() =>
{
IoCManager.Resolve<IPlayerManager>()
.GetAllPlayers()
.Single()
.JoinGame();
IoCManager.Resolve<IPlayerManager>().ServerSessions.Single().JoinGame();
var mapMan = IoCManager.Resolve<IMapManager>();

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@@ -70,8 +70,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
// player should begin with their innate actions granted
@@ -153,8 +152,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
// now revoke the action and check that the client sees it as revoked
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
actionsComponent.Revoke(ActionType.DebugInstant);
});
@@ -246,7 +244,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
serverPlayerEnt = serverPlayerManager.GetAllPlayers().Single().AttachedEntity;
serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
serverActionsComponent = serverPlayerEnt!.GetComponent<ServerActionsComponent>();
// spawn and give them an item that has actions

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@@ -2,12 +2,11 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Client.Alerts;
using Content.Client.Alerts.UI;
using Content.Client.UserInterface;
using Content.Server.Alert;
using Content.Shared.Alert;
using NUnit.Framework;
using Robust.Client.UserInterface;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
using Robust.Server.Player;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
@@ -28,8 +27,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
Assert.NotNull(alertsComponent);
@@ -69,8 +67,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
Assert.NotNull(alertsComponent);

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@@ -1,7 +1,6 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Mind;
using Content.Server.Players;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Server.GameObjects;
@@ -26,7 +25,7 @@ namespace Content.IntegrationTests.Tests
Mind mind = null;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
var mapMan = IoCManager.Resolve<IMapManager>();
var entMgr = IoCManager.Resolve<IServerEntityManager>();
@@ -71,7 +70,7 @@ namespace Content.IntegrationTests.Tests
Mind mind = null;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
var mapMan = IoCManager.Resolve<IMapManager>();
var entMgr = IoCManager.Resolve<IServerEntityManager>();
@@ -116,7 +115,7 @@ namespace Content.IntegrationTests.Tests
MapId map = default;
server.Assert(() =>
{
var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
var mapMan = IoCManager.Resolve<IMapManager>();

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@@ -50,7 +50,7 @@ namespace Content.IntegrationTests.Tests.Networking
var playerManager = server.ResolveDependency<IPlayerManager>();
Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
var clEntityManager = client.ResolveDependency<IEntityManager>();
var svEntityManager = server.ResolveDependency<IEntityManager>();

View File

@@ -90,7 +90,7 @@ namespace Content.IntegrationTests.Tests.Networking
{
// Spawn dummy component entity.
var map = sMapManager.CreateMap();
var player = sPlayerManager.GetAllPlayers().Single();
var player = sPlayerManager.ServerSessions.Single();
serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
serverComponent = serverEnt.AddComponent<PredictionTestComponent>();

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@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Access.Components;
using Content.Server.Hands.Components;
@@ -59,7 +59,7 @@ namespace Content.IntegrationTests.Tests.PDA
await server.WaitAssertion(() =>
{
var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
var player = sPlayerManager.Sessions.Single().AttachedEntity;
Assert.NotNull(player);

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@@ -1,10 +1,13 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.AI.WorldState.States.Mobs
{
@@ -22,8 +25,9 @@ namespace Content.Server.AI.WorldState.States.Mobs
return result;
}
var playerManager = IoCManager.Resolve<IPlayerManager>();
var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
var nearbyPlayers = Filter.Empty()
.AddInRange(Owner.Transform.MapPosition, controller.VisionRadius)
.Recipients;
foreach (var player in nearbyPlayers)
{

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@@ -2,7 +2,6 @@ using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Traitor;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Robust.Server.GameObjects;
@@ -113,7 +112,7 @@ namespace Content.Server.Administration
{
var ev = new FullPlayerListEvent();
ev.PlayersInfo.Clear();
foreach (var session in _playerManager.GetAllPlayers())
foreach (var session in _playerManager.ServerSessions)
{
ev.PlayersInfo.Add(GetPlayerInfo(session));
}

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@@ -147,7 +147,7 @@ namespace Content.Server.Chat.Managers
var clients = new List<INetChannel>();
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity == null) continue;
var transform = player.AttachedEntity.Transform;
@@ -222,15 +222,18 @@ namespace Content.Server.Chat.Managers
action = FormattedMessage.EscapeText(action);
var pos = source.Transform.Coordinates;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
var clients = Filter.Empty()
.AddInRange(source.Transform.MapPosition, VoiceRange)
.Recipients
.Select(p => p.ConnectedClient)
.ToList();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Emotes;
msg.Message = action;
msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName",source.Name));
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
_netManager.ServerSendToMany(msg, clients);
}
public void SendOOC(IPlayerSession player, string message)
@@ -324,10 +327,11 @@ namespace Content.Server.Chat.Managers
private IEnumerable<INetChannel> GetDeadChatClients()
{
return _playerManager
.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
.Select(p => p.ConnectedClient)
.Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient));
return Filter.Empty()
.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
public void SendAdminChat(IPlayerSession player, string message)

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Camera;
@@ -10,7 +10,6 @@ using Content.Shared.Physics;
using Content.Shared.Sound;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -43,7 +42,6 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _maps = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiles = default!;
@@ -74,7 +72,9 @@ namespace Content.Server.Explosion.EntitySystems
private void CameraShakeInRange(EntityCoordinates epicenter, float maxRange)
{
var players = _players.GetPlayersInRange(epicenter, (int) Math.Ceiling(maxRange));
var players = Filter.Empty()
.AddInRange(epicenter.ToMap(EntityManager), MathF.Ceiling(maxRange))
.Recipients;
foreach (var player in players)
{

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@@ -37,7 +37,7 @@ namespace Content.Server.GameTicking
// Can't simple check the current connected player count since that doesn't update
// before PlayerStatusChanged gets fired.
// So in the disconnect handler we'd still see a single player otherwise.
var playersOnline = _playerManager.GetAllPlayers().Any(p => p.Status != SessionStatus.Disconnected);
var playersOnline = _playerManager.Sessions.Any(p => p.Status != SessionStatus.Disconnected);
if (playersOnline || !_updateOnRoundEnd)
{
// Still somebody online.

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@@ -143,7 +143,7 @@ namespace Content.Server.GameTicking.Presets
{
// Collate people to avoid...
var existingPlayerPoints = new List<EntityCoordinates>();
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.ServerSessions)
{
var avoidMeMind = player.Data.ContentData()?.Mind;
if ((avoidMeMind == null) || (avoidMeMind == ignoreMe))

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@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Shared.CCVar;
@@ -58,7 +60,7 @@ namespace Content.Server.GameTicking.Rules
return;
IPlayerSession? winner = null;
foreach (var playerSession in _playerManager.GetAllPlayers())
foreach (var playerSession in _playerManager.ServerSessions)
{
var playerEntity = playerSession.AttachedEntity;
if (playerEntity == null

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@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Chat.Managers;
using Content.Server.Doors;
@@ -25,7 +27,7 @@ namespace Content.Server.GameTicking.Rules
/// <summary>
/// Simple GameRule that will do a TTT-like gamemode with traitors.
/// </summary>
public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
public sealed class RuleSuspicion : GameRule
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
@@ -86,7 +88,7 @@ namespace Content.Server.GameTicking.Rules
var traitorsAlive = 0;
var innocentsAlive = 0;
foreach (var playerSession in _playerManager.GetAllPlayers())
foreach (var playerSession in _playerManager.ServerSessions)
{
if (playerSession.AttachedEntity == null
|| !playerSession.AttachedEntity.TryGetComponent(out MobStateComponent? mobState)

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@@ -218,7 +218,7 @@ namespace Content.Server.Ghost
{
var players = new Dictionary<EntityUid, string>();
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity != null)
{

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@@ -24,9 +24,9 @@ namespace Content.Server.Ghost.Roles
public class GhostRoleSystem : EntitySystem
{
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private IPlayerManager _playerManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private uint _nextRoleIdentifier = 0;
private uint _nextRoleIdentifier;
private bool _needsUpdateGhostRoleCount = true;
private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
@@ -96,7 +96,7 @@ namespace Content.Server.Ghost.Roles
{
if (_openMakeGhostRoleUis.Remove(session, out var eui))
{
eui?.Close();
eui.Close();
}
}
@@ -119,10 +119,12 @@ namespace Content.Server.Ghost.Roles
{
_needsUpdateGhostRoleCount = false;
var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.Sessions)
{
RaiseNetworkEvent(response, player.ConnectedClient);
}
}
}
private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
{

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Camera;
using Content.Shared.Gravity;
using Robust.Server.Player;
@@ -25,7 +25,7 @@ namespace Content.Server.Gravity.EntitySystems
private const float GravityKick = 100.0f;
private const uint ShakeTimes = 10;
private float _internalTimer = 0.0f;
private float _internalTimer;
public override void Update(float frameTime)
{
@@ -77,7 +77,7 @@ namespace Content.Server.Gravity.EntitySystems
private void ShakeGrid(GridId gridId)
{
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.GridID != gridId

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@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Server.Pointing.Components;
@@ -20,6 +21,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
@@ -55,7 +57,7 @@ namespace Content.Server.Pointing.EntitySystems
}
// TODO: FOV
private void SendMessage(IEntity source, IList<IPlayerSession> viewers, IEntity? pointed, string selfMessage,
private void SendMessage(IEntity source, IEnumerable<ICommonSession> viewers, IEntity? pointed, string selfMessage,
string viewerMessage, string? viewerPointedAtMessage = null)
{
foreach (var viewer in viewers)
@@ -127,15 +129,18 @@ namespace Content.Server.Pointing.EntitySystems
}
// Get players that are in range and whose visibility layer matches the arrow's.
var viewers = _playerManager.GetPlayersBy((playerSession) =>
bool ViewerPredicate(IPlayerSession playerSession)
{
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
return false;
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0)) return false;
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
});
}
var viewers = Filter.Empty()
.AddWhere(session1 => ViewerPredicate((IPlayerSession) session1))
.Recipients;
string selfMessage;
string viewerMessage;

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@@ -1,11 +1,10 @@
using System.Linq;
using System.Linq;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Pointing.Components;
using Content.Shared.MobState.Components;
using Content.Shared.Pointing.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -19,7 +18,6 @@ namespace Content.Server.Pointing.EntitySystems
[UsedImplicitly]
internal sealed class RoguePointingSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ExplosionSystem _explosions = default!;
@@ -44,17 +42,15 @@ namespace Content.Server.Pointing.EntitySystems
if (!Resolve(uid, ref component, ref transform))
return null;
var players = _playerManager
.GetPlayersInRange(transform.Coordinates, 15)
.Where(player => player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out MobStateComponent? mobStateComponent) && !mobStateComponent.IsDead())
var players = Filter.Empty()
.AddPlayersByPvs(transform.MapPosition)
.RemoveWhereAttachedEntity(euid => !EntityManager.TryGetComponent(euid, out MobStateComponent? mobStateComponent) || mobStateComponent.IsDead())
.Recipients
.ToArray();
if (players.Length == 0)
{
return null;
}
return _random.Pick(players).AttachedEntity;
return players.Length != 0
? _random.Pick(players).AttachedEntity
: null;
}
private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null, AppearanceComponent? appearance = null)

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@@ -1,7 +1,11 @@
using Content.Shared.Popups;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Popups;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.Popups
{
@@ -13,18 +17,11 @@ namespace Content.Server.Popups
/// </summary>
/// <param name="source">The entity on which to popup the message.</param>
/// <param name="message">The message to show.</param>
/// <param name="playerManager">
/// The instance of player manager to use, will be resolved automatically
/// if null.
/// </param>
/// <param name="range">
/// The range in which to search for players, defaulting to one screen.
/// </param>
public static void PopupMessageOtherClients(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
public static void PopupMessageOtherClients(this IEntity source, string message)
{
playerManager ??= IoCManager.Resolve<IPlayerManager>();
var viewers = playerManager.GetPlayersInRange(source.Transform.Coordinates, range);
var viewers = Filter.Empty()
.AddPlayersByPvs(source)
.Recipients;
foreach (var viewer in viewers)
{
@@ -55,7 +52,7 @@ namespace Content.Server.Popups
public static void PopupMessageEveryone(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
{
source.PopupMessage(message);
source.PopupMessageOtherClients(message, playerManager, range);
source.PopupMessageOtherClients(message);
}
}
}

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Content.Shared.GameTicking;
using Content.Shared.Suspicion;
@@ -54,7 +54,7 @@ namespace Content.Server.Suspicion.EntitySystems
private void SendUpdateToAll()
{
foreach (var player in _playerManager.GetAllPlayers().Where(p => p.Status == SessionStatus.InGame))
foreach (var player in _playerManager.ServerSessions.Where(p => p.Status == SessionStatus.InGame))
{
SendUpdateTimerMessage(player);
}

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking;
@@ -85,7 +85,7 @@ namespace Content.Server.Voting.Managers
vote.CastVote(initiator, 0);
}
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.ServerSessions)
{
if (player != initiator && !_afkManager.IsAfk(player))
{

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
@@ -204,7 +204,7 @@ namespace Content.Server.Voting.Managers
private void SendUpdates(VoteReg v)
{
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.ServerSessions)
{
SendSingleUpdate(v, player);
}
@@ -253,7 +253,7 @@ namespace Content.Server.Voting.Managers
private void DirtyCanCallVoteAll()
{
_playerCanCallVoteDirty.UnionWith(_playerManager.GetAllPlayers());
_playerCanCallVoteDirty.UnionWith(_playerManager.ServerSessions);
}
private void SendUpdateCanCallVote(IPlayerSession player)