Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Buckle.Components;
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using Content.Server.Hands.Components;
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@@ -98,7 +98,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.NotNull(buckle.BuckledTo);
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Assert.True(buckle.Buckled);
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().Sessions.Single();
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Assert.True(((BuckleComponentState) buckle.GetComponentState(player)).Buckled);
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Assert.False(actionBlocker.CanMove(human.Uid));
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Assert.False(actionBlocker.CanChangeDirection(human.Uid));
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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@@ -27,7 +28,7 @@ namespace Content.IntegrationTests.Tests.Commands
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await server.WaitAssertion(async () =>
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{
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var clientSession = sPlayerManager.GetAllPlayers().Single();
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var clientSession = sPlayerManager.Sessions.Single();
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var clientId = clientSession.UserId;
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// No bans on record
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@@ -59,10 +59,7 @@ namespace Content.IntegrationTests.Tests
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s.Post(() =>
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{
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IoCManager.Resolve<IPlayerManager>()
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.GetAllPlayers()
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.Single()
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.JoinGame();
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IoCManager.Resolve<IPlayerManager>().ServerSessions.Single().JoinGame();
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var mapMan = IoCManager.Resolve<IMapManager>();
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@@ -70,8 +70,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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// player should begin with their innate actions granted
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@@ -153,8 +152,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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// now revoke the action and check that the client sees it as revoked
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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var actionsComponent = playerEnt!.GetComponent<ServerActionsComponent>();
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actionsComponent.Revoke(ActionType.DebugInstant);
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});
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@@ -246,7 +244,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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serverPlayerEnt = serverPlayerManager.GetAllPlayers().Single().AttachedEntity;
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serverPlayerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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serverActionsComponent = serverPlayerEnt!.GetComponent<ServerActionsComponent>();
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// spawn and give them an item that has actions
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@@ -2,12 +2,11 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.Alerts;
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using Content.Client.Alerts.UI;
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using Content.Client.UserInterface;
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using Content.Server.Alert;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Client.UserInterface;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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using Robust.Server.Player;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -28,8 +27,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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@@ -69,8 +67,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitAssertion(() =>
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{
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var player = serverPlayerManager.GetAllPlayers().Single();
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var playerEnt = player.AttachedEntity;
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var playerEnt = serverPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(playerEnt);
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var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
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Assert.NotNull(alertsComponent);
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@@ -1,7 +1,6 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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@@ -26,7 +25,7 @@ namespace Content.IntegrationTests.Tests
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Mind mind = null;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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@@ -71,7 +70,7 @@ namespace Content.IntegrationTests.Tests
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Mind mind = null;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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@@ -116,7 +115,7 @@ namespace Content.IntegrationTests.Tests
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MapId map = default;
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server.Assert(() =>
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{
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var player = IoCManager.Resolve<IPlayerManager>().GetAllPlayers().Single();
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var player = IoCManager.Resolve<IPlayerManager>().ServerSessions.Single();
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var mapMan = IoCManager.Resolve<IMapManager>();
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@@ -50,7 +50,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var playerManager = server.ResolveDependency<IPlayerManager>();
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
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Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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@@ -90,7 +90,7 @@ namespace Content.IntegrationTests.Tests.Networking
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{
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// Spawn dummy component entity.
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var map = sMapManager.CreateMap();
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var player = sPlayerManager.GetAllPlayers().Single();
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var player = sPlayerManager.ServerSessions.Single();
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serverEnt = sEntityManager.SpawnEntity(null, new MapCoordinates((0, 0), map));
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serverComponent = serverEnt.AddComponent<PredictionTestComponent>();
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Hands.Components;
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@@ -59,7 +59,7 @@ namespace Content.IntegrationTests.Tests.PDA
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await server.WaitAssertion(() =>
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{
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var player = sPlayerManager.GetAllPlayers().Single().AttachedEntity;
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var player = sPlayerManager.Sessions.Single().AttachedEntity;
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Assert.NotNull(player);
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@@ -1,10 +1,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.AI.Components;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.AI.WorldState.States.Mobs
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{
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@@ -22,8 +25,9 @@ namespace Content.Server.AI.WorldState.States.Mobs
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return result;
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}
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var nearbyPlayers = playerManager.GetPlayersInRange(Owner.Transform.Coordinates, (int) controller.VisionRadius);
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var nearbyPlayers = Filter.Empty()
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.AddInRange(Owner.Transform.MapPosition, controller.VisionRadius)
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.Recipients;
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foreach (var player in nearbyPlayers)
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{
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@@ -2,7 +2,6 @@ using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Traitor;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Events;
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using Robust.Server.GameObjects;
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@@ -113,7 +112,7 @@ namespace Content.Server.Administration
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{
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var ev = new FullPlayerListEvent();
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ev.PlayersInfo.Clear();
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foreach (var session in _playerManager.GetAllPlayers())
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foreach (var session in _playerManager.ServerSessions)
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{
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ev.PlayersInfo.Add(GetPlayerInfo(session));
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}
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@@ -147,7 +147,7 @@ namespace Content.Server.Chat.Managers
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var clients = new List<INetChannel>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity == null) continue;
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var transform = player.AttachedEntity.Transform;
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@@ -222,15 +222,18 @@ namespace Content.Server.Chat.Managers
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action = FormattedMessage.EscapeText(action);
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var pos = source.Transform.Coordinates;
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var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
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var clients = Filter.Empty()
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.AddInRange(source.Transform.MapPosition, VoiceRange)
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.Recipients
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.Select(p => p.ConnectedClient)
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.ToList();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Emotes;
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msg.Message = action;
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msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName",source.Name));
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msg.SenderEntity = source.Uid;
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_netManager.ServerSendToMany(msg, clients.ToList());
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_netManager.ServerSendToMany(msg, clients);
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}
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public void SendOOC(IPlayerSession player, string message)
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@@ -324,10 +327,11 @@ namespace Content.Server.Chat.Managers
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return _playerManager
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.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
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.Select(p => p.ConnectedClient)
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.Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient));
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return Filter.Empty()
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.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.ConnectedClient);
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}
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public void SendAdminChat(IPlayerSession player, string message)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Camera;
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@@ -10,7 +10,6 @@ using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -43,7 +42,6 @@ namespace Content.Server.Explosion.EntitySystems
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _maps = default!;
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tiles = default!;
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@@ -74,7 +72,9 @@ namespace Content.Server.Explosion.EntitySystems
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private void CameraShakeInRange(EntityCoordinates epicenter, float maxRange)
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{
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var players = _players.GetPlayersInRange(epicenter, (int) Math.Ceiling(maxRange));
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var players = Filter.Empty()
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.AddInRange(epicenter.ToMap(EntityManager), MathF.Ceiling(maxRange))
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.Recipients;
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foreach (var player in players)
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{
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@@ -37,7 +37,7 @@ namespace Content.Server.GameTicking
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// Can't simple check the current connected player count since that doesn't update
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// before PlayerStatusChanged gets fired.
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// So in the disconnect handler we'd still see a single player otherwise.
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var playersOnline = _playerManager.GetAllPlayers().Any(p => p.Status != SessionStatus.Disconnected);
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var playersOnline = _playerManager.Sessions.Any(p => p.Status != SessionStatus.Disconnected);
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if (playersOnline || !_updateOnRoundEnd)
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{
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// Still somebody online.
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@@ -143,7 +143,7 @@ namespace Content.Server.GameTicking.Presets
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{
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// Collate people to avoid...
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var existingPlayerPoints = new List<EntityCoordinates>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.ServerSessions)
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{
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var avoidMeMind = player.Data.ContentData()?.Mind;
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if ((avoidMeMind == null) || (avoidMeMind == ignoreMe))
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@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Shared.CCVar;
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@@ -58,7 +60,7 @@ namespace Content.Server.GameTicking.Rules
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return;
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IPlayerSession? winner = null;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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foreach (var playerSession in _playerManager.ServerSessions)
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{
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var playerEntity = playerSession.AttachedEntity;
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if (playerEntity == null
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@@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Content.Server.Doors;
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@@ -25,7 +27,7 @@ namespace Content.Server.GameTicking.Rules
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/// <summary>
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/// Simple GameRule that will do a TTT-like gamemode with traitors.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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public sealed class RuleSuspicion : GameRule
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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@@ -86,7 +88,7 @@ namespace Content.Server.GameTicking.Rules
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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foreach (var playerSession in _playerManager.ServerSessions)
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out MobStateComponent? mobState)
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@@ -218,7 +218,7 @@ namespace Content.Server.Ghost
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{
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var players = new Dictionary<EntityUid, string>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity != null)
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{
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@@ -24,9 +24,9 @@ namespace Content.Server.Ghost.Roles
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public class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private uint _nextRoleIdentifier = 0;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
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private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
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@@ -96,7 +96,7 @@ namespace Content.Server.Ghost.Roles
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{
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if (_openMakeGhostRoleUis.Remove(session, out var eui))
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{
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eui?.Close();
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eui.Close();
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}
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}
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@@ -119,10 +119,12 @@ namespace Content.Server.Ghost.Roles
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{
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_needsUpdateGhostRoleCount = false;
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(response, player.ConnectedClient);
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}
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}
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}
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private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
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{
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.Camera;
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using Content.Shared.Gravity;
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using Robust.Server.Player;
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@@ -25,7 +25,7 @@ namespace Content.Server.Gravity.EntitySystems
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private const float GravityKick = 100.0f;
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private const uint ShakeTimes = 10;
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private float _internalTimer = 0.0f;
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private float _internalTimer;
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public override void Update(float frameTime)
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{
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@@ -77,7 +77,7 @@ namespace Content.Server.Gravity.EntitySystems
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private void ShakeGrid(GridId gridId)
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{
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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@@ -20,6 +21,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -55,7 +57,7 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
}
|
||||
|
||||
// TODO: FOV
|
||||
private void SendMessage(IEntity source, IList<IPlayerSession> viewers, IEntity? pointed, string selfMessage,
|
||||
private void SendMessage(IEntity source, IEnumerable<ICommonSession> viewers, IEntity? pointed, string selfMessage,
|
||||
string viewerMessage, string? viewerPointedAtMessage = null)
|
||||
{
|
||||
foreach (var viewer in viewers)
|
||||
@@ -127,15 +129,18 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
}
|
||||
|
||||
// Get players that are in range and whose visibility layer matches the arrow's.
|
||||
var viewers = _playerManager.GetPlayersBy((playerSession) =>
|
||||
bool ViewerPredicate(IPlayerSession playerSession)
|
||||
{
|
||||
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
|
||||
|
||||
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
|
||||
return false;
|
||||
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0)) return false;
|
||||
|
||||
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
|
||||
});
|
||||
}
|
||||
|
||||
var viewers = Filter.Empty()
|
||||
.AddWhere(session1 => ViewerPredicate((IPlayerSession) session1))
|
||||
.Recipients;
|
||||
|
||||
string selfMessage;
|
||||
string viewerMessage;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.Pointing.Components;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Pointing.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -19,7 +18,6 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class RoguePointingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
||||
@@ -44,17 +42,15 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
if (!Resolve(uid, ref component, ref transform))
|
||||
return null;
|
||||
|
||||
var players = _playerManager
|
||||
.GetPlayersInRange(transform.Coordinates, 15)
|
||||
.Where(player => player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out MobStateComponent? mobStateComponent) && !mobStateComponent.IsDead())
|
||||
var players = Filter.Empty()
|
||||
.AddPlayersByPvs(transform.MapPosition)
|
||||
.RemoveWhereAttachedEntity(euid => !EntityManager.TryGetComponent(euid, out MobStateComponent? mobStateComponent) || mobStateComponent.IsDead())
|
||||
.Recipients
|
||||
.ToArray();
|
||||
|
||||
if (players.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _random.Pick(players).AttachedEntity;
|
||||
return players.Length != 0
|
||||
? _random.Pick(players).AttachedEntity
|
||||
: null;
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null, AppearanceComponent? appearance = null)
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
using Content.Shared.Popups;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Popups
|
||||
{
|
||||
@@ -13,18 +17,11 @@ namespace Content.Server.Popups
|
||||
/// </summary>
|
||||
/// <param name="source">The entity on which to popup the message.</param>
|
||||
/// <param name="message">The message to show.</param>
|
||||
/// <param name="playerManager">
|
||||
/// The instance of player manager to use, will be resolved automatically
|
||||
/// if null.
|
||||
/// </param>
|
||||
/// <param name="range">
|
||||
/// The range in which to search for players, defaulting to one screen.
|
||||
/// </param>
|
||||
public static void PopupMessageOtherClients(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
|
||||
public static void PopupMessageOtherClients(this IEntity source, string message)
|
||||
{
|
||||
playerManager ??= IoCManager.Resolve<IPlayerManager>();
|
||||
|
||||
var viewers = playerManager.GetPlayersInRange(source.Transform.Coordinates, range);
|
||||
var viewers = Filter.Empty()
|
||||
.AddPlayersByPvs(source)
|
||||
.Recipients;
|
||||
|
||||
foreach (var viewer in viewers)
|
||||
{
|
||||
@@ -55,7 +52,7 @@ namespace Content.Server.Popups
|
||||
public static void PopupMessageEveryone(this IEntity source, string message, IPlayerManager? playerManager = null, int range = 15)
|
||||
{
|
||||
source.PopupMessage(message);
|
||||
source.PopupMessageOtherClients(message, playerManager, range);
|
||||
source.PopupMessageOtherClients(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Suspicion;
|
||||
@@ -54,7 +54,7 @@ namespace Content.Server.Suspicion.EntitySystems
|
||||
|
||||
private void SendUpdateToAll()
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers().Where(p => p.Status == SessionStatus.InGame))
|
||||
foreach (var player in _playerManager.ServerSessions.Where(p => p.Status == SessionStatus.InGame))
|
||||
{
|
||||
SendUpdateTimerMessage(player);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
@@ -85,7 +85,7 @@ namespace Content.Server.Voting.Managers
|
||||
vote.CastVote(initiator, 0);
|
||||
}
|
||||
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
foreach (var player in _playerManager.ServerSessions)
|
||||
{
|
||||
if (player != initiator && !_afkManager.IsAfk(player))
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
@@ -204,7 +204,7 @@ namespace Content.Server.Voting.Managers
|
||||
|
||||
private void SendUpdates(VoteReg v)
|
||||
{
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
foreach (var player in _playerManager.ServerSessions)
|
||||
{
|
||||
SendSingleUpdate(v, player);
|
||||
}
|
||||
@@ -253,7 +253,7 @@ namespace Content.Server.Voting.Managers
|
||||
|
||||
private void DirtyCanCallVoteAll()
|
||||
{
|
||||
_playerCanCallVoteDirty.UnionWith(_playerManager.GetAllPlayers());
|
||||
_playerCanCallVoteDirty.UnionWith(_playerManager.ServerSessions);
|
||||
}
|
||||
|
||||
private void SendUpdateCanCallVote(IPlayerSession player)
|
||||
|
||||
Reference in New Issue
Block a user