Removed Old PlayerSession Functions (#5404)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Acruid
2021-11-22 23:11:48 -08:00
committed by GitHub
parent 7910928679
commit 6e54e740c7
26 changed files with 97 additions and 94 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Server.Camera;
using Content.Shared.Gravity;
using Robust.Server.Player;
@@ -25,7 +25,7 @@ namespace Content.Server.Gravity.EntitySystems
private const float GravityKick = 100.0f;
private const uint ShakeTimes = 10;
private float _internalTimer = 0.0f;
private float _internalTimer;
public override void Update(float frameTime)
{
@@ -77,7 +77,7 @@ namespace Content.Server.Gravity.EntitySystems
private void ShakeGrid(GridId gridId)
{
foreach (var player in _playerManager.GetAllPlayers())
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.GridID != gridId