Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -218,7 +218,7 @@ namespace Content.Server.Ghost
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{
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var players = new Dictionary<EntityUid, string>();
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foreach (var player in _playerManager.GetAllPlayers())
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity != null)
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{
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