Removed Old PlayerSession Functions (#5404)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Acruid
2021-11-22 23:11:48 -08:00
committed by GitHub
parent 7910928679
commit 6e54e740c7
26 changed files with 97 additions and 94 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Camera;
@@ -10,7 +10,6 @@ using Content.Shared.Physics;
using Content.Shared.Sound;
using Content.Shared.Tag;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -43,7 +42,6 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _maps = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tiles = default!;
@@ -74,7 +72,9 @@ namespace Content.Server.Explosion.EntitySystems
private void CameraShakeInRange(EntityCoordinates epicenter, float maxRange)
{
var players = _players.GetPlayersInRange(epicenter, (int) Math.Ceiling(maxRange));
var players = Filter.Empty()
.AddInRange(epicenter.ToMap(EntityManager), MathF.Ceiling(maxRange))
.Recipients;
foreach (var player in players)
{