Removed Old PlayerSession Functions (#5404)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -50,7 +50,7 @@ namespace Content.IntegrationTests.Tests.Networking
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var playerManager = server.ResolveDependency<IPlayerManager>();
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
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Assert.That(playerManager.Sessions.First().Status, Is.EqualTo(SessionStatus.InGame));
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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