Computers now spawn with circuit boards, add arcade circuitboards.
This commit is contained in:
@@ -1,13 +1,28 @@
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public sealed class ComputerComponent : SharedComputerComponent
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public sealed class ComputerComponent : SharedComputerComponent, IMapInit
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{
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[ViewVariables]
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private string _boardPrototype;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _boardPrototype, "board", string.Empty);
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -21,6 +36,8 @@ namespace Content.Server.GameObjects.Components
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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}
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}
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CreateComputerBoard();
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}
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public override void OnRemove()
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@@ -40,5 +57,36 @@ namespace Content.Server.GameObjects.Components
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appearance.SetData(ComputerVisuals.Powered, e.Powered);
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}
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}
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/// <summary>
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/// Creates the corresponding computer board on the computer.
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/// This exists so when you deconstruct computers that were serialized with the map,
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/// you can retrieve the computer board.
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/// </summary>
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private void CreateComputerBoard()
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{
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// We don't do anything if this is null or empty.
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if (string.IsNullOrEmpty(_boardPrototype))
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return;
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var container = ContainerManagerComponent.Ensure<Container>("board", Owner, out var existed);
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if (existed)
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{
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// We already contain a board. Note: We don't check if it's the right one!
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if (container.ContainedEntities.Count != 0)
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return;
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}
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var board = Owner.EntityManager.SpawnEntity(_boardPrototype, Owner.Transform.Coordinates);
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if(!container.Insert(board))
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Logger.Warning($"Couldn't insert board {board} to computer {Owner}!");
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}
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public void MapInit()
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{
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CreateComputerBoard();
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}
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}
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}
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@@ -34,6 +34,8 @@
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type: SpaceVillainArcadeBoundUserInterface
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Computer
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board: SpaceVillainArcadeComputerCircuitboard
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- type: entity
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id: BlockGameArcade
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@@ -69,3 +71,5 @@
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type: BlockGameBoundUserInterface
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- key: enum.WiresUiKey.Key
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type: WiresBoundUserInterface
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- type: Computer
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board: BlockGameArcadeComputerCircuitboard
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@@ -168,6 +168,8 @@
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interfaces:
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- key: enum.CargoConsoleUiKey.Key
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type: CargoConsoleBoundUserInterface
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- type: Computer
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board: SupplyComputerCircuitboard
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- type: entity
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id: ComputerSupplyRequest
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@@ -182,6 +184,8 @@
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screen: request
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- type: CargoConsole
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requestOnly: true
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- type: Computer
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board: SupplyRequestComputerCircuitboard
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- type: entity
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id: ComputerMedicalRecords
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@@ -219,6 +223,8 @@
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- type: PowerReceiver
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load: 200
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priority: Low
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- type: Computer
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board: ResearchComputerCircuitboard
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- type: entity
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id: ComputerId
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@@ -238,6 +244,8 @@
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- type: ComputerVisualizer
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key: id_key
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screen: id
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- type: Computer
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board: IDComputerCircuitboard
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- type: entity
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id: computerBodyScanner
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@@ -255,6 +263,8 @@
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- type: ComputerVisualizer
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key: generic_key
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screen: generic
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- type: Computer
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board: BodyScannerComputerCircuitboard
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- type: entity
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id: ComputerComms
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@@ -272,6 +282,8 @@
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interfaces:
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- key: enum.CommunicationsConsoleUiKey.Key
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type: CommunicationsConsoleBoundUserInterface
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- type: Computer
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board: CommsComputerCircuitboard
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- type: entity
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id: ComputerSolarControl
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@@ -289,3 +301,5 @@
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interfaces:
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- key: enum.SolarControlConsoleUiKey.Key
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type: SolarControlConsoleBoundUserInterface
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- type: Computer
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board: SolarControlComputerCircuitboard
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@@ -64,3 +64,19 @@
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components:
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- type: ComputerBoard
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prototype: ComputerSolarControl
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- type: entity
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id: SpaceVillainArcadeComputerCircuitboard
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parent: BaseComputerCircuitboard
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name: space villain arcade computer circuit board
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components:
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- type: ComputerBoard
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prototype: Arcade
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- type: entity
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id: BlockGameArcadeComputerCircuitboard
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parent: BaseComputerCircuitboard
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name: block game arcade computer circuit board
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components:
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- type: ComputerBoard
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prototype: BlockGameArcade
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