Make insert telecrystal message only show to player (#27585)
Restrict message to player and fix grammar Co-authored-by: Plykiya <plykiya@protonmail.com>
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@@ -100,7 +100,7 @@ public sealed partial class StoreSystem : EntitySystem
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if (args.Handled)
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if (args.Handled)
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{
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{
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var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
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var msg = Loc.GetString("store-currency-inserted", ("used", args.Used), ("target", args.Target));
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_popup.PopupEntity(msg, args.Target.Value);
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_popup.PopupEntity(msg, args.Target.Value, args.User);
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QueueDel(args.Used);
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QueueDel(args.Used);
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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store-currency-inserted = {CAPITALIZE(THE($used))} is inserted into the {THE($target)}.
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store-currency-inserted = {CAPITALIZE(THE($used))} is inserted into {THE($target)}.
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store-currency-war-boost-given = { CAPITALIZE($target) } starts buzzing
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store-currency-war-boost-given = { CAPITALIZE($target) } starts buzzing
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store-currency-inserted-implant = {CAPITALIZE(THE($used))} is inserted into your implant.
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store-currency-inserted-implant = {CAPITALIZE(THE($used))} is inserted into your implant.
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