Surveillance camera listening/speaking (#11640)

This commit is contained in:
Flipp Syder
2022-10-16 10:44:14 -07:00
committed by GitHub
parent 7003a35cb9
commit 6e108bd400
12 changed files with 219 additions and 5 deletions

View File

@@ -243,7 +243,7 @@ public sealed class AtmosAlarmableSystem : EntitySystem
/// <param name="alarmable"></param> /// <param name="alarmable"></param>
public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null) public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
{ {
if (!Resolve(uid, ref alarmable, ref tags) || alarmable.LastAlarmState == AtmosAlarmType.Normal) if (!Resolve(uid, ref alarmable, ref tags, false) || alarmable.LastAlarmState == AtmosAlarmType.Normal)
{ {
return; return;
} }
@@ -285,7 +285,7 @@ public sealed class AtmosAlarmableSystem : EntitySystem
{ {
alarm = null; alarm = null;
if (!Resolve(uid, ref alarmable)) if (!Resolve(uid, ref alarmable, false))
{ {
return false; return false;
} }

View File

@@ -337,7 +337,7 @@ public sealed class AtmosMonitorSystem : EntitySystem
{ {
if (!monitor.NetEnabled) return; if (!monitor.NetEnabled) return;
if (!Resolve(monitor.Owner, ref tags)) if (!Resolve(monitor.Owner, ref tags, false))
{ {
return; return;
} }

View File

@@ -0,0 +1,47 @@
using Content.Server.Radio.Components;
using Content.Shared.Interaction;
using Content.Shared.Radio;
using Content.Shared.Whitelist;
namespace Content.Server.SurveillanceCamera;
/// <summary>
/// Component that allows surveillance cameras to listen to the local
/// environment. All surveillance camera monitors have speakers for this.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IListen))]
public sealed class SurveillanceCameraMicrophoneComponent : Component, IListen
{
public bool Enabled { get; set; } = true;
/// <summary>
/// Components that the microphone checks for to avoid transmitting
/// messages from these entities over the surveillance camera.
/// Used to avoid things like feedback loops, or radio spam.
/// </summary>
[DataField("blacklist")]
public EntityWhitelist BlacklistedComponents { get; } = new();
// TODO: Once IListen is removed, **REMOVE THIS**
private SurveillanceCameraMicrophoneSystem? _microphoneSystem;
protected override void Initialize()
{
base.Initialize();
_microphoneSystem = EntitySystem.Get<SurveillanceCameraMicrophoneSystem>();
}
public int ListenRange { get; } = 10;
public bool CanListen(string message, EntityUid source, RadioChannelPrototype? channelPrototype)
{
return _microphoneSystem != null
&& _microphoneSystem.CanListen(Owner, source, this);
}
public void Listen(string message, EntityUid speaker, RadioChannelPrototype? channel)
{
_microphoneSystem?.RelayEntityMessage(Owner, speaker, message);
}
}

View File

@@ -0,0 +1,18 @@
namespace Content.Server.SurveillanceCamera;
/// <summary>
/// This allows surveillance cameras to speak, if the camera in question
/// has a microphone that listens to speech.
/// </summary>
[RegisterComponent]
public sealed class SurveillanceCameraSpeakerComponent : Component
{
// mostly copied from Speech
[DataField("speechEnabled")] public bool SpeechEnabled = true;
[ViewVariables] public float SpeechSoundCooldown = 0.5f;
[ViewVariables] public readonly Queue<string> LastSpokenNames = new();
public TimeSpan LastSoundPlayed = TimeSpan.Zero;
}

View File

@@ -0,0 +1,48 @@
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
namespace Content.Server.SurveillanceCamera;
public sealed class SurveillanceCameraMicrophoneSystem : EntitySystem
{
[Dependency] private SharedInteractionSystem _interactionSystem = default!;
public bool CanListen(EntityUid source, EntityUid speaker, SurveillanceCameraMicrophoneComponent? microphone = null)
{
if (!Resolve(source, ref microphone))
{
return false;
}
return microphone.Enabled
&& !microphone.BlacklistedComponents.IsValid(speaker)
&& _interactionSystem.InRangeUnobstructed(source, speaker, range: microphone.ListenRange);
}
public void RelayEntityMessage(EntityUid source, EntityUid speaker, string message, SurveillanceCameraComponent? camera = null)
{
if (!Resolve(source, ref camera))
{
return;
}
var ev = new SurveillanceCameraSpeechSendEvent(speaker, message);
foreach (var monitor in camera.ActiveMonitors)
{
RaiseLocalEvent(monitor, ev);
}
}
}
public sealed class SurveillanceCameraSpeechSendEvent : EntityEventArgs
{
public EntityUid Speaker { get; }
public string Message { get; }
public SurveillanceCameraSpeechSendEvent(EntityUid speaker, string message)
{
Speaker = speaker;
Message = message;
}
}

View File

@@ -1,13 +1,18 @@
using System.Linq; using System.Linq;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems; using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Server.UserInterface; using Content.Server.UserInterface;
using Content.Server.Wires; using Content.Server.Wires;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Speech;
using Content.Shared.SurveillanceCamera; using Content.Shared.SurveillanceCamera;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.SurveillanceCamera; namespace Content.Server.SurveillanceCamera;
@@ -370,8 +375,7 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
if (monitor.ActiveCamera != null) if (monitor.ActiveCamera != null)
{ {
EntityUid? monitorUid = monitor.Viewers.Count == 0 ? uid : null; _surveillanceCameras.RemoveActiveViewer(monitor.ActiveCamera.Value, player);
_surveillanceCameras.RemoveActiveViewer(monitor.ActiveCamera.Value, player, monitorUid);
} }
} }

View File

@@ -0,0 +1,85 @@
using Content.Server.Chat.Systems;
using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.SurveillanceCamera;
/// <summary>
/// This handles speech for surveillance camera monitors.
/// </summary>
public sealed class SurveillanceCameraSpeakerSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<SurveillanceCameraSpeakerComponent, SurveillanceCameraSpeechSendEvent>(OnSpeechSent);
SubscribeLocalEvent<SurveillanceCameraSpeakerComponent, TransformSpeakerNameEvent>(OnTransformSpeech);
}
private void OnSpeechSent(EntityUid uid, SurveillanceCameraSpeakerComponent component,
SurveillanceCameraSpeechSendEvent args)
{
if (!component.SpeechEnabled)
{
return;
}
var time = _gameTiming.CurTime;
var cd = TimeSpan.FromSeconds(component.SpeechSoundCooldown);
// this part's mostly copied from speech
if (time - component.LastSoundPlayed < cd
&& TryComp<SharedSpeechComponent>(args.Speaker, out var speech)
&& speech.SpeechSounds != null
&& _prototypeManager.TryIndex(speech.SpeechSounds, out SpeechSoundsPrototype? speechProto))
{
var sound = args.Message[^1] switch
{
'?' => speechProto.AskSound,
'!' => speechProto.ExclaimSound,
_ => speechProto.SaySound
};
var uppercase = 0;
for (var i = 0; i < args.Message.Length; i++)
{
if (char.IsUpper(args.Message[i]))
{
uppercase++;
}
}
if (uppercase > args.Message.Length / 2)
{
sound = speechProto.ExclaimSound;
}
var scale = (float) _random.NextGaussian(1, speechProto.Variation);
var param = speech.AudioParams.WithPitchScale(scale);
_audioSystem.PlayPvs(sound, uid, param);
component.LastSoundPlayed = time;
}
var nameEv = new TransformSpeakerNameEvent(args.Speaker, Name(args.Speaker));
RaiseLocalEvent(args.Speaker, nameEv);
component.LastSpokenNames.Enqueue(nameEv.Name);
_chatSystem.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false);
}
private void OnTransformSpeech(EntityUid uid, SurveillanceCameraSpeakerComponent component,
TransformSpeakerNameEvent args)
{
args.Name = Loc.GetString("surveillance-camera-microphone-message", ("speaker", Name(uid)),
("originalName", component.LastSpokenNames.Dequeue()));
}
}

View File

@@ -0,0 +1 @@
surveillance-camera-microphone-message = {$speaker} ({$originalName})

View File

@@ -10,3 +10,4 @@ surveillance-camera-monitor-ui-no-subnets = No Subnets
surveillance-camera-setup = Setup surveillance-camera-setup = Setup
surveillance-camera-setup-ui-set = Set surveillance-camera-setup-ui-set = Set

View File

@@ -674,7 +674,10 @@
- type: WirelessNetworkConnection - type: WirelessNetworkConnection
range: 200 range: 200
- type: DeviceNetworkRequiresPower - type: DeviceNetworkRequiresPower
- type: Speech
- type: SurveillanceCameraSpeaker
- type: SurveillanceCameraMonitor - type: SurveillanceCameraMonitor
speechEnabled: true
- type: ActivatableUI - type: ActivatableUI
key: enum.SurveillanceCameraMonitorUiKey.Key key: enum.SurveillanceCameraMonitorUiKey.Key
- type: ActivatableUIRequiresPower - type: ActivatableUIRequiresPower

View File

@@ -22,6 +22,11 @@
density: 80 density: 80
mask: mask:
- MachineMask - MachineMask
- type: SurveillanceCameraMicrophone
blacklist:
components:
- SurveillanceCamera
- SurveillanceCameraMonitor
- type: UserInterface - type: UserInterface
interfaces: interfaces:
- key: enum.SurveillanceCameraSetupUiKey.Camera - key: enum.SurveillanceCameraSetupUiKey.Camera

View File

@@ -159,6 +159,8 @@
- type: WirelessNetworkConnection - type: WirelessNetworkConnection
range: 200 range: 200
- type: DeviceNetworkRequiresPower - type: DeviceNetworkRequiresPower
- type: Speech
- type: SurveillanceCameraSpeaker
- type: SurveillanceCameraMonitor - type: SurveillanceCameraMonitor
- type: ActivatableUI - type: ActivatableUI
key: enum.SurveillanceCameraMonitorUiKey.Key key: enum.SurveillanceCameraMonitorUiKey.Key