Powered light ECS (#5028)

* Brrrr ECS

* Create lit on powered system

* Light bulb ECS

* Finishing porting to ECS

* Minor touches

* Removed events

* Removed old comments

* Fixed test

* To popup system
This commit is contained in:
Alex Evgrashin
2021-10-27 04:24:22 +03:00
committed by GitHub
parent 60b3ff59cf
commit 6e00104260
9 changed files with 502 additions and 405 deletions

View File

@@ -1,131 +1,45 @@
using System;
using Content.Server.Light.EntitySystems;
using Content.Shared.Acts;
using Content.Shared.Audio;
using Content.Shared.Light;
using Content.Shared.Sound;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
public enum LightBulbState
{
Normal,
Broken,
Burned,
}
public enum LightBulbType
{
Bulb,
Tube,
}
/// <summary>
/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
/// </summary>
[RegisterComponent]
[RegisterComponent, Friend(typeof(LightBulbSystem))]
public class LightBulbComponent : Component, IBreakAct
{
/// <summary>
/// Invoked whenever the state of the light bulb changes.
/// </summary>
public event EventHandler<EventArgs>? OnLightBulbStateChange;
public event EventHandler<EventArgs?>? OnLightColorChange;
public override string Name => "LightBulb";
[DataField("color")]
private Color _color = Color.White;
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
{
get { return _color; }
set
{
_color = value;
OnLightColorChange?.Invoke(this, null);
UpdateColor();
}
}
public override string Name => "LightBulb";
public Color Color = Color.White;
[DataField("bulb")]
public LightBulbType Type = LightBulbType.Tube;
[DataField("startingState")]
public LightBulbState State = LightBulbState.Normal;
[DataField("BurningTemperature")]
private int _burningTemperature = 1400;
public int BurningTemperature => _burningTemperature;
public int BurningTemperature = 1400;
[DataField("PowerUse")]
private int _powerUse = 40;
public int PowerUse => _powerUse;
public int PowerUse = 40;
[DataField("breakSound")]
private SoundSpecifier _breakSound = new SoundCollectionSpecifier("GlassBreak");
/// <summary>
/// The current state of the light bulb. Invokes the OnLightBulbStateChange event when set.
/// It also updates the bulb's sprite accordingly.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public LightBulbState State
{
get { return _state; }
set
{
var sprite = Owner.GetComponent<SpriteComponent>();
OnLightBulbStateChange?.Invoke(this, EventArgs.Empty);
_state = value;
switch (value)
{
case LightBulbState.Normal:
sprite.LayerSetState(0, "normal");
break;
case LightBulbState.Broken:
sprite.LayerSetState(0, "broken");
break;
case LightBulbState.Burned:
sprite.LayerSetState(0, "burned");
break;
}
}
}
private LightBulbState _state = LightBulbState.Normal;
public void UpdateColor()
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
sprite.Color = Color;
}
protected override void Initialize()
{
base.Initialize();
UpdateColor();
}
public SoundSpecifier BreakSound = new SoundCollectionSpecifier("GlassBreak");
// TODO: move me to ECS
public void OnBreak(BreakageEventArgs eventArgs)
{
State = LightBulbState.Broken;
}
public void PlayBreakSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _breakSound.GetSound(), Owner);
EntitySystem.Get<LightBulbSystem>()
.SetState(Owner.Uid, LightBulbState.Broken, this);
}
}
}