Adds material and singularity cargo crates (#3445)
* Adds various crates * Removes redundant code from EmitterComponent.cs * (fixed) emitter * Hopefully good * Update meta.json
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@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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if(_radiationPulseComponent != null) _radiationPulseComponent.RadsPerSecond = 10 * value;
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_spriteComponent?.LayerSetRSI(0, "Effects/Singularity/singularity_" + _level + ".rsi");
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_spriteComponent?.LayerSetRSI(0, "Constructible/Power/Singularity/singularity_" + _level + ".rsi");
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_spriteComponent?.LayerSetState(0, "singularity_" + _level);
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if(_collidableComponent != null && _collidableComponent.PhysicsShapes.Any() && _collidableComponent.PhysicsShapes[0] is PhysShapeCircle circle)
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