Adds material and singularity cargo crates (#3445)

* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
This commit is contained in:
Swept
2021-02-28 19:57:44 +00:00
committed by GitHub
parent 7e6fbc0b48
commit 6df41b2fa7
63 changed files with 608 additions and 218 deletions

View File

@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Singularity
if(_radiationPulseComponent != null) _radiationPulseComponent.RadsPerSecond = 10 * value;
_spriteComponent?.LayerSetRSI(0, "Effects/Singularity/singularity_" + _level + ".rsi");
_spriteComponent?.LayerSetRSI(0, "Constructible/Power/Singularity/singularity_" + _level + ".rsi");
_spriteComponent?.LayerSetState(0, "singularity_" + _level);
if(_collidableComponent != null && _collidableComponent.PhysicsShapes.Any() && _collidableComponent.PhysicsShapes[0] is PhysShapeCircle circle)