Adds material and singularity cargo crates (#3445)
* Adds various crates * Removes redundant code from EmitterComponent.cs * (fixed) emitter * Hopefully good * Update meta.json
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@@ -98,23 +98,6 @@ namespace Content.Server.GameObjects.Components.Singularity
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case AnchoredChangedMessage anchoredChanged:
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OnAnchoredChanged(anchoredChanged);
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break;
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}
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}
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private void OnAnchoredChanged(AnchoredChangedMessage anchoredChanged)
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{
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if (anchoredChanged.Anchored)
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Owner.SnapToGrid();
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (_isLocked)
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