emag refactor (#15181)

* limitedcharges stuff from emag

* changes except broken

* fix

* the

* move recharging to server, emag namespace -> charges

* the

* use resolve

* pro

webedit gaming

* the

* the

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-04-19 05:46:00 +00:00
committed by GitHub
parent 8507bcc8a8
commit 6ddd8761a9
10 changed files with 292 additions and 222 deletions

View File

@@ -0,0 +1,24 @@
using Content.Shared.Charges.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Charges.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedChargesSystem))]
[AutoGenerateComponentState]
public sealed partial class LimitedChargesComponent : Component
{
/// <summary>
/// The maximum number of charges
/// </summary>
[DataField("maxCharges"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public int MaxCharges = 3;
/// <summary>
/// The current number of charges
/// </summary>
[DataField("charges"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public int Charges = 3;
}