emag refactor (#15181)

* limitedcharges stuff from emag

* changes except broken

* fix

* the

* move recharging to server, emag namespace -> charges

* the

* use resolve

* pro

webedit gaming

* the

* the

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-04-19 05:46:00 +00:00
committed by GitHub
parent 8507bcc8a8
commit 6ddd8761a9
10 changed files with 292 additions and 222 deletions

View File

@@ -0,0 +1,63 @@
using Content.Server.Charges.Components;
using Content.Shared.Charges.Components;
using Content.Shared.Charges.Systems;
using Content.Shared.Examine;
using Robust.Shared.Timing;
namespace Content.Server.Charges.Systems;
public sealed class ChargesSystem : SharedChargesSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AutoRechargeComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<LimitedChargesComponent, AutoRechargeComponent>();
while (query.MoveNext(out var uid, out var charges, out var recharge))
{
if (charges.Charges == charges.MaxCharges || _timing.CurTime < recharge.NextChargeTime)
continue;
AddCharges(uid, 1, charges);
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
}
}
private void OnUnpaused(EntityUid uid, AutoRechargeComponent comp, ref EntityUnpausedEvent args)
{
comp.NextChargeTime += args.PausedTime;
}
protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
{
base.OnExamine(uid, comp, args);
// only show the recharging info if it's not full
if (!args.IsInDetailsRange || comp.Charges == comp.MaxCharges || !TryComp<AutoRechargeComponent>(uid, out var recharge))
return;
var timeRemaining = Math.Round((recharge.NextChargeTime - _timing.CurTime).TotalSeconds);
args.PushMarkup(Loc.GetString("limited-charges-recharging", ("seconds", timeRemaining)));
}
public override void UseCharge(EntityUid uid, LimitedChargesComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return;
var startRecharge = comp.Charges == comp.MaxCharges;
base.UseCharge(uid, comp);
// start the recharge time after first use at full charge
if (startRecharge && TryComp<AutoRechargeComponent>(uid, out var recharge))
recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
}
}