emag refactor (#15181)
* limitedcharges stuff from emag * changes except broken * fix * the * move recharging to server, emag namespace -> charges * the * use resolve * pro webedit gaming * the * the --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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63
Content.Server/Charges/Systems/ChargesSystem.cs
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63
Content.Server/Charges/Systems/ChargesSystem.cs
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using Content.Server.Charges.Components;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Examine;
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using Robust.Shared.Timing;
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namespace Content.Server.Charges.Systems;
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public sealed class ChargesSystem : SharedChargesSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AutoRechargeComponent, EntityUnpausedEvent>(OnUnpaused);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<LimitedChargesComponent, AutoRechargeComponent>();
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while (query.MoveNext(out var uid, out var charges, out var recharge))
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{
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if (charges.Charges == charges.MaxCharges || _timing.CurTime < recharge.NextChargeTime)
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continue;
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AddCharges(uid, 1, charges);
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recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
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}
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}
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private void OnUnpaused(EntityUid uid, AutoRechargeComponent comp, ref EntityUnpausedEvent args)
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{
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comp.NextChargeTime += args.PausedTime;
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}
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protected override void OnExamine(EntityUid uid, LimitedChargesComponent comp, ExaminedEvent args)
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{
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base.OnExamine(uid, comp, args);
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// only show the recharging info if it's not full
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if (!args.IsInDetailsRange || comp.Charges == comp.MaxCharges || !TryComp<AutoRechargeComponent>(uid, out var recharge))
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return;
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var timeRemaining = Math.Round((recharge.NextChargeTime - _timing.CurTime).TotalSeconds);
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args.PushMarkup(Loc.GetString("limited-charges-recharging", ("seconds", timeRemaining)));
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}
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public override void UseCharge(EntityUid uid, LimitedChargesComponent? comp = null)
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{
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if (!Resolve(uid, ref comp, false))
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return;
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var startRecharge = comp.Charges == comp.MaxCharges;
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base.UseCharge(uid, comp);
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// start the recharge time after first use at full charge
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if (startRecharge && TryComp<AutoRechargeComponent>(uid, out var recharge))
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recharge.NextChargeTime = _timing.CurTime + recharge.RechargeDuration;
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}
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}
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