Prevent non-airlock doors from closing on people. (#6882)
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@@ -25,16 +25,23 @@ namespace Content.Shared.Doors
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}
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/// <summary>
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/// Raised when the door is determining whether it is able to close.
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/// Cancel to stop the door from being closed.
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/// Raised when the door is determining whether it is able to close. If the event is canceled, the door will not
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/// close. Additionally this event also has a bool that determines whether or not the door should perform a
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/// safety/collision check before closing. This check has to be proactively disabled by things like hacked airlocks.
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/// </summary>
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/// <remarks>
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/// This event is raised both when the door is initially closed, and when it is just about to become "partially"
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/// closed (opaque & collidable). If canceled while partially closing, it will start opening again. Useful for
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/// things like airlock anti-crush safety features.
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/// closed (opaque & collidable). If canceled while partially closing, it will start opening again. Useful in case
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/// an entity entered the door just as it was about to become "solid".
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/// </remarks>
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public sealed class BeforeDoorClosedEvent : CancellableEntityEventArgs
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{
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public bool PerformCollisionCheck;
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public BeforeDoorClosedEvent(bool performCollisionCheck)
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{
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PerformCollisionCheck = performCollisionCheck;
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}
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}
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/// <summary>
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