Rejig pressure protection (#7560)
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@@ -1,9 +1,6 @@
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos
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{
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public abstract class PressureEvent : EntityEventArgs, IInventoryRelayEvent
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public abstract class PressureEvent : EntityEventArgs
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{
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/// <summary>
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/// The environment pressure.
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@@ -29,11 +26,6 @@ namespace Content.Server.Atmos
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/// </remarks>
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public float Multiplier { get; set; } = 1f;
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/// <summary>
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/// The inventory slots that should be checked for pressure protecting equipment.
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/// </summary>
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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protected PressureEvent(float pressure)
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{
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Pressure = pressure;
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