Good Intercoms (#17950)

* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
This commit is contained in:
Nemanja
2023-07-11 19:58:18 -04:00
committed by GitHub
parent f89e85c1e9
commit 6dbfbc52c0
21 changed files with 407 additions and 98 deletions

View File

@@ -0,0 +1,23 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Radio.Components;
/// <summary>
/// Handles intercom ui and is authoritative on the channels an intercom can access.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class IntercomComponent : Component
{
/// <summary>
/// Does this intercom require popwer to function
/// </summary>
[DataField("requiresPower"), ViewVariables(VVAccess.ReadWrite)]
public bool RequiresPower = true;
/// <summary>
/// The list of radio channel prototypes this intercom can choose between.
/// </summary>
[DataField("supportedChannels", customTypeSerializer: typeof(PrototypeIdListSerializer<RadioChannelPrototype>))]
public List<string> SupportedChannels = new();
}