Good Intercoms (#17950)
* crystal anomaly * Good intercoms * fixes * fix construction fail * Revert "crystal anomaly" This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8. * migration
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@@ -6,12 +6,13 @@ using Content.Server.Power.EntitySystems;
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using Content.Server.Radio.Components;
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using Content.Server.Speech;
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using Content.Server.Speech.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Chat;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Radio;
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using Content.Shared.Verbs;
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using Content.Shared.Radio.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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@@ -27,6 +28,7 @@ public sealed class RadioDeviceSystem : EntitySystem
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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// Used to prevent a shitter from using a bunch of radios to spam chat.
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private HashSet<(string, EntityUid)> _recentlySent = new();
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@@ -39,12 +41,16 @@ public sealed class RadioDeviceSystem : EntitySystem
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SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
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SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
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SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
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SubscribeLocalEvent<IntercomComponent, BeforeActivatableUIOpenEvent>(OnBeforeIntercomUiOpen);
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SubscribeLocalEvent<IntercomComponent, ToggleIntercomMicMessage>(OnToggleIntercomMic);
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SubscribeLocalEvent<IntercomComponent, ToggleIntercomSpeakerMessage>(OnToggleIntercomSpeaker);
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SubscribeLocalEvent<IntercomComponent, SelectIntercomChannelMessage>(OnSelectIntercomChannel);
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}
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public override void Update(float frameTime)
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@@ -75,12 +81,18 @@ public sealed class RadioDeviceSystem : EntitySystem
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#region Toggling
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private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
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{
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if (!component.ToggleOnInteract)
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return;
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ToggleRadioMicrophone(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
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{
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if (!component.ToggleOnInteract)
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return;
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ToggleRadioSpeaker(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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@@ -90,71 +102,38 @@ public sealed class RadioDeviceSystem : EntitySystem
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if (!Resolve(uid, ref component))
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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SetMicrophoneEnabled(uid, !component.Enabled, component);
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if (!quiet)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user, user);
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}
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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private void OnGetVerbs(EntityUid uid, RadioMicrophoneComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.SupportedChannels == null || component.SupportedChannels.Count <= 1)
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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foreach (var channel in component.SupportedChannels)
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{
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var proto = _protoMan.Index<RadioChannelPrototype>(channel);
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var v = new Verb
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{
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Text = proto.LocalizedName,
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Priority = 1,
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Category = VerbCategory.ChannelSelect,
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Disabled = component.BroadcastChannel == channel,
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DoContactInteraction = true,
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Act = () =>
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{
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component.BroadcastChannel = channel;
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_popup.PopupEntity(Loc.GetString("handheld-radio-component-channel-set",
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("channel", channel)), uid, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
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}
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private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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SetMicrophoneEnabled(uid, false, component);
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SetMicrophoneEnabled(uid, null, false, true, component);
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}
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public void SetMicrophoneEnabled(EntityUid uid, bool enabled, RadioMicrophoneComponent? component = null)
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public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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component.Enabled = enabled;
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if (!quiet && user != null)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user.Value, user.Value);
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}
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_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
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@@ -162,7 +141,15 @@ public sealed class RadioDeviceSystem : EntitySystem
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if (!Resolve(uid, ref component))
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return;
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component.Enabled = !component.Enabled;
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SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
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}
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public void SetSpeakerEnabled(EntityUid uid, EntityUid user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Enabled = enabled;
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if (!quiet)
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{
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@@ -171,6 +158,7 @@ public sealed class RadioDeviceSystem : EntitySystem
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_popup.PopupEntity(message, user, user);
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}
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_appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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@@ -215,6 +203,57 @@ public sealed class RadioDeviceSystem : EntitySystem
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("originalName", nameEv.Name));
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// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
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_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
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_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Whisper, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
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}
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private void OnBeforeIntercomUiOpen(EntityUid uid, IntercomComponent component, BeforeActivatableUIOpenEvent args)
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{
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UpdateIntercomUi(uid, component);
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}
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private void OnToggleIntercomMic(EntityUid uid, IntercomComponent component, ToggleIntercomMicMessage args)
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{
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if (component.RequiresPower && !this.IsPowered(uid, EntityManager) || args.Session.AttachedEntity is not { } user)
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return;
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SetMicrophoneEnabled(uid, user, args.Enabled, true);
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UpdateIntercomUi(uid, component);
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}
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private void OnToggleIntercomSpeaker(EntityUid uid, IntercomComponent component, ToggleIntercomSpeakerMessage args)
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{
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if (component.RequiresPower && !this.IsPowered(uid, EntityManager) || args.Session.AttachedEntity is not { } user)
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return;
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SetSpeakerEnabled(uid, user, args.Enabled, true);
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UpdateIntercomUi(uid, component);
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}
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private void OnSelectIntercomChannel(EntityUid uid, IntercomComponent component, SelectIntercomChannelMessage args)
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{
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if (component.RequiresPower && !this.IsPowered(uid, EntityManager) || args.Session.AttachedEntity is not { })
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return;
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if (!_protoMan.TryIndex<RadioChannelPrototype>(args.Channel, out _) || !component.SupportedChannels.Contains(args.Channel))
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return;
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if (TryComp<RadioMicrophoneComponent>(uid, out var mic))
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mic.BroadcastChannel = args.Channel;
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if (TryComp<RadioSpeakerComponent>(uid, out var speaker))
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speaker.Channels = new(){ args.Channel };
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UpdateIntercomUi(uid, component);
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}
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private void UpdateIntercomUi(EntityUid uid, IntercomComponent component)
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{
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var micComp = CompOrNull<RadioMicrophoneComponent>(uid);
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var speakerComp = CompOrNull<RadioSpeakerComponent>(uid);
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var micEnabled = micComp?.Enabled ?? false;
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var speakerEnabled = speakerComp?.Enabled ?? false;
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var availableChannels = component.SupportedChannels;
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var selectedChannel = micComp?.BroadcastChannel ?? SharedChatSystem.CommonChannel;
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var state = new IntercomBoundUIState(micEnabled, speakerEnabled, availableChannels, selectedChannel);
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_ui.TrySetUiState(uid, IntercomUiKey.Key, state);
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}
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}
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