Good Intercoms (#17950)
* crystal anomaly * Good intercoms * fixes * fix construction fail * Revert "crystal anomaly" This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8. * migration
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55
Content.Client/Radio/Ui/IntercomMenu.xaml.cs
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55
Content.Client/Radio/Ui/IntercomMenu.xaml.cs
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Radio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Radio.Ui;
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[GenerateTypedNameReferences]
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public sealed partial class IntercomMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public event Action<bool>? OnMicPressed;
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public event Action<bool>? OnSpeakerPressed;
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public event Action<string>? OnChannelSelected;
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private readonly List<string> _channels = new();
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public IntercomMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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MicButton.OnPressed += args => OnMicPressed?.Invoke(args.Button.Pressed);
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SpeakerButton.OnPressed += args => OnSpeakerPressed?.Invoke(args.Button.Pressed);
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}
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public void Update(IntercomBoundUIState state)
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{
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MicButton.Pressed = state.MicEnabled;
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SpeakerButton.Pressed = state.SpeakerEnabled;
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ChannelOptions.Clear();
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_channels.Clear();
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for (var i = 0; i < state.AvailableChannels.Count; i++)
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{
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var channel = state.AvailableChannels[i];
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if (!_prototype.TryIndex<RadioChannelPrototype>(channel, out var prototype))
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continue;
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_channels.Add(channel);
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ChannelOptions.AddItem(Loc.GetString(prototype.Name), i);
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if (channel == state.SelectedChannel)
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ChannelOptions.Select(i);
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}
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ChannelOptions.OnItemSelected += args =>
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{
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ChannelOptions.SelectId(args.Id);
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OnChannelSelected?.Invoke(_channels[args.Id]);
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};
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}
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}
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