Good Intercoms (#17950)
* crystal anomaly * Good intercoms * fixes * fix construction fail * Revert "crystal anomaly" This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8. * migration
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58
Content.Client/Radio/Ui/IntercomBoundUserInterface.cs
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58
Content.Client/Radio/Ui/IntercomBoundUserInterface.cs
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using Content.Shared.Radio;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Radio.Ui;
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[UsedImplicitly]
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public sealed class IntercomBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private IntercomMenu? _menu;
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public IntercomBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new();
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_menu.OnMicPressed += enabled =>
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{
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SendMessage(new ToggleIntercomMicMessage(enabled));
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};
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_menu.OnSpeakerPressed += enabled =>
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{
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SendMessage(new ToggleIntercomSpeakerMessage(enabled));
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};
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_menu.OnChannelSelected += channel =>
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{
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SendMessage(new SelectIntercomChannelMessage(channel));
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};
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Close();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not IntercomBoundUIState msg)
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return;
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_menu?.Update(msg);
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}
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}
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