Good Intercoms (#17950)

* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
This commit is contained in:
Nemanja
2023-07-11 19:58:18 -04:00
committed by GitHub
parent f89e85c1e9
commit 6dbfbc52c0
21 changed files with 407 additions and 98 deletions

View File

@@ -0,0 +1,58 @@
using Content.Shared.Radio;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Radio.Ui;
[UsedImplicitly]
public sealed class IntercomBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private IntercomMenu? _menu;
public IntercomBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new();
_menu.OnMicPressed += enabled =>
{
SendMessage(new ToggleIntercomMicMessage(enabled));
};
_menu.OnSpeakerPressed += enabled =>
{
SendMessage(new ToggleIntercomSpeakerMessage(enabled));
};
_menu.OnChannelSelected += channel =>
{
SendMessage(new SelectIntercomChannelMessage(channel));
};
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Close();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not IntercomBoundUIState msg)
return;
_menu?.Update(msg);
}
}