@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -137,15 +138,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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private void SetPowerTransferRange(int newPowerTransferRange)
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{
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var oldLoad = GetTotalLoad();
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foreach (var receiver in _linkedReceivers.ToArray())
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var receivers = _linkedReceivers.ToArray();
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foreach (var receiver in receivers)
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{
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receiver.ClearProvider();
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}
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_powerTransferRange = newPowerTransferRange;
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_linkedReceivers = FindAvailableReceivers();
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var newLoad = GetTotalLoad();
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Net.UpdatePowerProviderReceivers(this, oldLoad, newLoad);
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foreach (var receiver in receivers)
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{
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receiver.TryFindAndSetProvider();
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}
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}
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private int GetTotalLoad()
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