Goodbye Microwave, Hello Hot Plates! (#13061)

* hot plates

* sprite fix AND i spelled it wrong AND forgot upgrade examine

* fix license

* IGameTiming is shit like yo mamma

* active comp
This commit is contained in:
Nemanja
2022-12-24 20:59:51 -05:00
committed by GitHub
parent 5eadce16ec
commit 6d97764e9d
13 changed files with 174 additions and 0 deletions

View File

@@ -0,0 +1,65 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Shared.Containers.ItemSlots;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionHeaterSystem : EntitySystem
{
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SolutionContainerSystem _solution = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<SolutionHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SolutionHeaterComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<SolutionHeaterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
}
private void OnPowerChanged(EntityUid uid, SolutionHeaterComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
{
EnsureComp<ActiveSolutionHeaterComponent>(uid);
}
else
{
RemComp<ActiveSolutionHeaterComponent>(uid);
}
}
private void OnRefreshParts(EntityUid uid, SolutionHeaterComponent component, RefreshPartsEvent args)
{
var heatRating = args.PartRatings[component.MachinePartHeatPerSecond] - 1;
component.HeatMultiplier = MathF.Pow(component.PartRatingHeatMultiplier, heatRating);
}
private void OnUpgradeExamine(EntityUid uid, SolutionHeaterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatMultiplier);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (_, heater) in EntityQuery<ActiveSolutionHeaterComponent, SolutionHeaterComponent>())
{
if (_itemSlots.GetItemOrNull(heater.Owner, heater.BeakerSlotId) is not { } item)
continue;
if (!TryComp<SolutionContainerManagerComponent>(item, out var solution))
continue;
var energy = heater.HeatPerSecond * heater.HeatMultiplier * frameTime;
foreach (var s in solution.Solutions.Values)
{
_solution.AddThermalEnergy(solution.Owner, s, energy);
}
}
}
}