Only sec glasses can show contraband: second attempt (#36412)

* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
qrwas
2025-04-27 00:06:34 +03:00
committed by GitHub
parent 76676014a6
commit 6d935ced3a
7 changed files with 65 additions and 3 deletions

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@@ -1,4 +1,4 @@
using Content.Shared.Roles;
using Content.Shared.Roles;
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
@@ -386,6 +386,12 @@ public sealed partial class CCVars
public static readonly CVarDef<bool> ContrabandExamine =
CVarDef.Create("game.contraband_examine", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// If true, contraband examination is only possible while wearing an item with `ShowContrabandDetailsComponent`. Requires `ContrabandExamine` to be true as well.
/// </summary>
public static readonly CVarDef<bool> ContrabandExamineOnlyInHUD =
CVarDef.Create("game.contraband_examine_only_in_hud", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Size of the lookup area for adding entities to the context menu
/// </summary>

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@@ -1,4 +1,3 @@
using System.Linq;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Examine;
@@ -8,6 +7,7 @@ using Content.Shared.Verbs;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Shared.Contraband;
@@ -22,6 +22,7 @@ public sealed class ContrabandSystem : EntitySystem
[Dependency] private readonly ExamineSystemShared _examine = default!;
private bool _contrabandExamineEnabled;
private bool _contrabandExamineOnlyInHudEnabled;
/// <inheritdoc/>
public override void Initialize()
@@ -29,6 +30,7 @@ public sealed class ContrabandSystem : EntitySystem
SubscribeLocalEvent<ContrabandComponent, GetVerbsEvent<ExamineVerb>>(OnDetailedExamine);
Subs.CVar(_configuration, CCVars.ContrabandExamine, SetContrabandExamine, true);
Subs.CVar(_configuration, CCVars.ContrabandExamineOnlyInHUD, SetContrabandExamineOnlyInHUD, true);
}
public void CopyDetails(EntityUid uid, ContrabandComponent other, ContrabandComponent? contraband = null)
@@ -48,6 +50,15 @@ public sealed class ContrabandSystem : EntitySystem
if (!_contrabandExamineEnabled)
return;
// Checking if contraband is only shown in the HUD
if (_contrabandExamineOnlyInHudEnabled)
{
var ev = new GetContrabandDetailsEvent();
RaiseLocalEvent(args.User, ref ev);
if (!ev.CanShowContraband)
return;
}
// CanAccess is not used here, because we want people to be able to examine legality in strip menu.
if (!args.CanInteract)
return;
@@ -114,4 +125,9 @@ public sealed class ContrabandSystem : EntitySystem
{
_contrabandExamineEnabled = val;
}
private void SetContrabandExamineOnlyInHUD(bool val)
{
_contrabandExamineOnlyInHudEnabled = val;
}
}

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@@ -0,0 +1,9 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Contraband;
/// <summary>
/// This component allows you to see Contraband details on examine items
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ShowContrabandDetailsComponent : Component;

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@@ -0,0 +1,27 @@
using Content.Shared.Inventory;
namespace Content.Shared.Contraband;
public sealed partial class ShowContrabandSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Subs.SubscribeWithRelay<ShowContrabandDetailsComponent, GetContrabandDetailsEvent>(OnGetContrabandDetails);
}
private void OnGetContrabandDetails(Entity<ShowContrabandDetailsComponent> ent, ref GetContrabandDetailsEvent args)
{
args.CanShowContraband = true;
}
}
/// <summary>
/// Raised on an entity and its inventory to determine if it can see contraband information in the examination window.
/// </summary>
[ByRefEvent]
public record struct GetContrabandDetailsEvent(bool CanShowContraband = false) : IInventoryRelayEvent
{
SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.EYES;
}

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@@ -4,6 +4,7 @@ using Content.Shared.Chat;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Hypospray.Events;
using Content.Shared.Climbing.Events;
using Content.Shared.Contraband;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Electrocution;
@@ -55,6 +56,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, GetSlowedOverSlipperyModifierEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ModifySlowOnDamageSpeedEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ExtinguishEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, GetContrabandDetailsEvent>(RefRelayInventoryEvent);
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);

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@@ -6,6 +6,7 @@
- type: ShowJobIcons
- type: ShowMindShieldIcons
- type: ShowCriminalRecordIcons
- type: ShowContrabandDetails
- type: entity
id: ShowMedicalIcons

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@@ -95,6 +95,7 @@
- type: SolutionScanner
- type: IgnoreUIRange
- type: ShowAntagIcons
- type: ShowContrabandDetails
- type: Inventory
templateId: aghost
- type: Loadout