Only sec glasses can show contraband: second attempt (#36412)
* Add base code for cheking contraband in hud * Fix missing using in InventorySystem.Relay * Fix errors and update HUD yml * Add show contraband with component on entity * fix component description * Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> * Update "if" for check if ent hasComp in contrabandSystem * Remove << InventorySystem.Relay.cs * Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/CCVar/CCVars.Game.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Fix partial class ShowContrabandSystem Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Inventory/InventorySystem.Relay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Some update ShowContrabandSystem * Try with record struct * back again ti default class with EntityEventArgs * Remove EntityEventArgs * Finally use record struct --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Content.Shared/Contraband/ShowContrabandSystem.cs
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Content.Shared/Contraband/ShowContrabandSystem.cs
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using Content.Shared.Inventory;
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namespace Content.Shared.Contraband;
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public sealed partial class ShowContrabandSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.SubscribeWithRelay<ShowContrabandDetailsComponent, GetContrabandDetailsEvent>(OnGetContrabandDetails);
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}
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private void OnGetContrabandDetails(Entity<ShowContrabandDetailsComponent> ent, ref GetContrabandDetailsEvent args)
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{
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args.CanShowContraband = true;
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}
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}
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/// <summary>
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/// Raised on an entity and its inventory to determine if it can see contraband information in the examination window.
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/// </summary>
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[ByRefEvent]
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public record struct GetContrabandDetailsEvent(bool CanShowContraband = false) : IInventoryRelayEvent
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{
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SlotFlags IInventoryRelayEvent.TargetSlots => SlotFlags.EYES;
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}
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