Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
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6d8be538c9
@@ -1,21 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Client.Chemistry.Components
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{
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/// <summary>
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/// Client behavior for injectors & syringes. Used for item status on injectors
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/// </summary>
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[RegisterComponent]
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public sealed partial class InjectorComponent : SharedInjectorComponent
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{
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[ViewVariables]
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public FixedPoint2 CurrentVolume;
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[ViewVariables]
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public FixedPoint2 TotalVolume;
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[ViewVariables]
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public InjectorToggleMode CurrentMode;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded;
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}
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}
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@@ -2,34 +2,21 @@ using Content.Client.Chemistry.Components;
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using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Client.Chemistry.EntitySystems;
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public sealed class InjectorSystem : EntitySystem
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public sealed class InjectorSystem : SharedInjectorSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InjectorComponent, ComponentHandleState>(OnHandleInjectorState);
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent));
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
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SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
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Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent));
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}
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private void OnHandleInjectorState(EntityUid uid, InjectorComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SharedInjectorComponent.InjectorComponentState state)
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{
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return;
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}
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component.CurrentVolume = state.CurrentVolume;
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component.TotalVolume = state.TotalVolume;
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component.CurrentMode = state.CurrentMode;
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component.UiUpdateNeeded = true;
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}
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private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HyposprayComponentState cState)
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@@ -1,7 +1,7 @@
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using Content.Client.Chemistry.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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@@ -10,40 +10,37 @@ namespace Content.Client.Chemistry.UI;
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public sealed class InjectorStatusControl : Control
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{
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private readonly InjectorComponent _parent;
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private readonly Entity<InjectorComponent> _parent;
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private readonly SharedSolutionContainerSystem _solutionContainers;
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private readonly RichTextLabel _label;
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public InjectorStatusControl(InjectorComponent parent)
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public InjectorStatusControl(Entity<InjectorComponent> parent, SharedSolutionContainerSystem solutionContainers)
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{
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_parent = parent;
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_solutionContainers = solutionContainers;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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Update();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UiUpdateNeeded)
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if (!_solutionContainers.TryGetSolution(_parent.Owner, InjectorComponent.SolutionName, out _, out var solution))
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return;
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Update();
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}
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public void Update()
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{
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_parent.UiUpdateNeeded = false;
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//Update current volume and injector state
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var modeStringLocalized = _parent.CurrentMode switch
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// Update current volume and injector state
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var modeStringLocalized = Loc.GetString(_parent.Comp.ToggleState switch
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{
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SharedInjectorComponent.InjectorToggleMode.Draw => Loc.GetString("injector-draw-text"),
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SharedInjectorComponent.InjectorToggleMode.Inject => Loc.GetString("injector-inject-text"),
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_ => Loc.GetString("injector-invalid-injector-toggle-mode")
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};
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InjectorToggleMode.Draw => "injector-draw-text",
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InjectorToggleMode.Inject => "injector-inject-text",
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_ => "injector-invalid-injector-toggle-mode"
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});
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_label.SetMarkup(Loc.GetString("injector-volume-label",
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("currentVolume", _parent.CurrentVolume),
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("totalVolume", _parent.TotalVolume),
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("modeString", modeStringLocalized)));
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("currentVolume", solution.Volume),
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("totalVolume", solution.MaxVolume),
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("modeString", modeStringLocalized),
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("transferVolume", _parent.Comp.TransferAmount)));
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}
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}
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@@ -1,83 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// Server behavior for reagent injectors and syringes. Can optionally support both
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/// injection and drawing or just injection. Can inject/draw reagents from solution
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/// containers, and can directly inject into a mobs bloodstream.
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/// </summary>
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[RegisterComponent]
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public sealed partial class InjectorComponent : SharedInjectorComponent
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{
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public const string SolutionName = "injector";
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/// <summary>
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/// Whether or not the injector is able to draw from containers or if it's a single use
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/// device that can only inject.
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/// </summary>
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[DataField("injectOnly")]
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public bool InjectOnly;
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/// <summary>
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/// Whether or not the injector is able to draw from or inject from mobs
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/// </summary>
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/// <remarks>
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/// for example: droppers would ignore mobs
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/// </remarks>
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[DataField("ignoreMobs")]
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public bool IgnoreMobs = false;
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/// <summary>
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/// The minimum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("minTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MinimumTransferAmount { get; set; } = FixedPoint2.New(5);
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/// <summary>
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/// The maximum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("maxTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MaximumTransferAmount { get; set; } = FixedPoint2.New(50);
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/// <summary>
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/// Amount to inject or draw on each usage. If the injector is inject only, it will
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/// attempt to inject it's entire contents upon use.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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/// <summary>
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/// Injection delay (seconds) when the target is a mob.
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/// </summary>
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/// <remarks>
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/// The base delay has a minimum of 1 second, but this will still be modified if the target is incapacitated or
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/// in combat mode.
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/// </remarks>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("delay")]
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public float Delay = 5;
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[DataField("toggleState")] private InjectorToggleMode _toggleState;
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/// <summary>
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/// The state of the injector. Determines it's attack behavior. Containers must have the
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/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
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/// only ever be set to Inject
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public InjectorToggleMode ToggleState
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{
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get => _toggleState;
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set
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{
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_toggleState = value;
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Dirty();
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}
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}
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}
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}
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@@ -1,447 +0,0 @@
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Verbs;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem
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{
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/// <summary>
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/// Default transfer amounts for the set-transfer verb.
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/// </summary>
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public static readonly List<int> TransferAmounts = new() { 1, 5, 10, 15 };
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private void InitializeInjector()
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{
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SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
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SubscribeLocalEvent<InjectorComponent, SolutionContainerChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
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SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
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SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
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SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
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SubscribeLocalEvent<InjectorComponent, ComponentGetState>(OnInjectorGetState);
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}
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private void AddSetTransferVerbs(Entity<InjectorComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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var (uid, component) = entity;
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// Add specific transfer verbs according to the container's size
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var priority = 0;
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var user = args.User;
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foreach (var amount in TransferAmounts)
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{
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if (amount < component.MinimumTransferAmount.Int() || amount > component.MaximumTransferAmount.Int())
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continue;
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AlternativeVerb verb = new();
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verb.Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount));
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verb.Category = VerbCategory.SetTransferAmount;
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verb.Act = () =>
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{
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component.TransferAmount = FixedPoint2.New(amount);
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_popup.PopupEntity(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
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};
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// we want to sort by size, not alphabetically by the verb text.
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verb.Priority = priority;
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priority--;
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args.Verbs.Add(verb);
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}
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}
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private void UseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
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{
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if (_solutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
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{
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TryInject(injector, target, injectableSolution.Value, user, false);
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}
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else if (_solutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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{
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TryInject(injector, target, refillableSolution.Value, user, true);
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}
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else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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{
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TryInjectIntoBloodstream(injector, (target, bloodstream), user);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
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("target", Identity.Entity(target, EntityManager))), injector, user);
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}
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}
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else if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw)
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{
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// Draw from a bloodstream, if the target has that
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if (TryComp<BloodstreamComponent>(target, out var stream) &&
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_solutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
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{
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TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
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return;
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}
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// Draw from an object (food, beaker, etc)
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if (_solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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{
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TryDraw(injector, target, drawableSolution.Value, user);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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}
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}
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}
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private void OnSolutionChange(Entity<InjectorComponent> entity, ref SolutionContainerChangedEvent args)
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{
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Dirty(entity);
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}
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private void OnInjectorGetState(Entity<InjectorComponent> entity, ref ComponentGetState args)
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{
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_solutionContainers.TryGetSolution(entity.Owner, InjectorComponent.SolutionName, out _, out var solution);
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var currentVolume = solution?.Volume ?? FixedPoint2.Zero;
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var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero;
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args.State = new SharedInjectorComponent.InjectorComponentState(currentVolume, maxVolume, entity.Comp.ToggleState);
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}
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private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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UseInjector(entity, args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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}
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private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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//Make sure we have the attacking entity
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if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(entity))
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return;
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// Is the target a mob? If yes, use a do-after to give them time to respond.
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if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
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{
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// Are use using an injector capible of targeting a mob?
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if (entity.Comp.IgnoreMobs)
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return;
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InjectDoAfter(entity, target, args.User);
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args.Handled = true;
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return;
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}
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UseInjector(entity, target, args.User);
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args.Handled = true;
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}
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private void OnInjectorStartup(Entity<InjectorComponent> entity, ref ComponentStartup args)
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{
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// ???? why ?????
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Dirty(entity);
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}
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private void OnInjectorUse(Entity<InjectorComponent> entity, ref UseInHandEvent args)
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{
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if (args.Handled)
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return;
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Toggle(entity, args.User);
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args.Handled = true;
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}
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/// <summary>
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/// Toggle between draw/inject state if applicable
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/// </summary>
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private void Toggle(Entity<InjectorComponent> injector, EntityUid user)
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{
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if (injector.Comp.InjectOnly)
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{
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return;
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}
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string msg;
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switch (injector.Comp.ToggleState)
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{
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case SharedInjectorComponent.InjectorToggleMode.Inject:
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injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
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msg = "injector-component-drawing-text";
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break;
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case SharedInjectorComponent.InjectorToggleMode.Draw:
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injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
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msg = "injector-component-injecting-text";
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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_popup.PopupEntity(Loc.GetString(msg), injector, user);
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}
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/// <summary>
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/// Send informative pop-up messages and wait for a do-after to complete.
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/// </summary>
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private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Create a pop-up for the user
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
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if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution))
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return;
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var actualDelay = MathF.Max(injector.Comp.Delay, 1f);
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// Injections take 0.5 seconds longer per additional 5u
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actualDelay += (float) injector.Comp.TransferAmount / injector.Comp.Delay - 0.5f;
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var isTarget = user != target;
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if (isTarget)
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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_popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (_mobState.IsIncapacitated(target))
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{
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actualDelay /= 2.5f;
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}
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else if (_combat.IsInCombatMode(target))
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{
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// combat with fast syringes & lag.
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actualDelay += 1;
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}
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// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
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if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
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{
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_adminLogger.Add(LogType.ForceFeed,
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$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}");
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}
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else
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{
|
||||
_adminLogger.Add(LogType.ForceFeed,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from {EntityManager.ToPrettyString(target):target}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Self-injections take half as long.
|
||||
actualDelay /= 2;
|
||||
|
||||
if (injector.Comp.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject)
|
||||
{
|
||||
_adminLogger.Add(LogType.Ingestion,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
_adminLogger.Add(LogType.ForceFeed,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from themselves.");
|
||||
}
|
||||
}
|
||||
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
|
||||
{
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnTargetMove = true,
|
||||
MovementThreshold = 0.1f,
|
||||
});
|
||||
}
|
||||
|
||||
private void TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target, EntityUid user)
|
||||
{
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
if (!_solutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution, out var chemSolution))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = _solutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
|
||||
|
||||
_blood.TryAddToChemicals(target, removedSolution, target.Comp);
|
||||
|
||||
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterInject(injector, target);
|
||||
}
|
||||
|
||||
private void TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity, Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
|
||||
{
|
||||
if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.Volume == 0)
|
||||
return;
|
||||
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-target-already-full-message", ("target", Identity.Entity(targetEntity, EntityManager))),
|
||||
injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
Solution removedSolution;
|
||||
if (TryComp<StackComponent>(targetEntity, out var stack))
|
||||
removedSolution = _solutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count);
|
||||
else
|
||||
removedSolution = _solutionContainers.SplitSolution(soln.Value, realTransferAmount);
|
||||
|
||||
_reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection);
|
||||
|
||||
if (!asRefill)
|
||||
_solutionContainers.Inject(targetEntity, targetSolution, removedSolution);
|
||||
else
|
||||
_solutionContainers.Refill(targetEntity, targetSolution, removedSolution);
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterInject(injector, targetEntity);
|
||||
}
|
||||
|
||||
private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
|
||||
{
|
||||
// Automatically set syringe to draw after completely draining it.
|
||||
if (_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.Volume == 0)
|
||||
{
|
||||
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw;
|
||||
}
|
||||
|
||||
// Leave some DNA from the injectee on it
|
||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
||||
RaiseLocalEvent(target, ref ev);
|
||||
}
|
||||
|
||||
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
||||
{
|
||||
// Automatically set syringe to inject after completely filling it.
|
||||
if (_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution) && solution.AvailableVolume == 0)
|
||||
{
|
||||
injector.Comp.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject;
|
||||
}
|
||||
|
||||
// Leave some DNA from the drawee on it
|
||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
||||
RaiseLocalEvent(target, ref ev);
|
||||
}
|
||||
|
||||
private void TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target, Entity<SolutionComponent> targetSolution, EntityUid user)
|
||||
{
|
||||
if (!_solutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln, out var solution) || solution.AvailableVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume, solution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-target-is-empty-message", ("target", Identity.Entity(target, EntityManager))),
|
||||
injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// We have some snowflaked behavior for streams.
|
||||
if (target.Comp != null)
|
||||
{
|
||||
DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = _solutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
|
||||
|
||||
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterDraw(injector, target);
|
||||
}
|
||||
|
||||
private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target, Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
|
||||
{
|
||||
var drawAmount = (float) transferAmount;
|
||||
|
||||
if (_solutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName, ref target.Comp.ChemicalSolution))
|
||||
{
|
||||
var chemTemp = _solutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
|
||||
_solutionContainers.TryAddSolution(injectorSolution, chemTemp);
|
||||
drawAmount -= (float) chemTemp.Volume;
|
||||
}
|
||||
|
||||
if (_solutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName, ref target.Comp.BloodSolution))
|
||||
{
|
||||
var bloodTemp = _solutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
|
||||
_solutionContainers.TryAddSolution(injectorSolution, bloodTemp);
|
||||
}
|
||||
|
||||
_popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||
("amount", transferAmount),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterDraw(injector, target);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,8 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
@@ -16,20 +12,15 @@ public sealed partial class ChemistrySystem : EntitySystem
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly InteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly BloodstreamSystem _blood = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedCombatModeSystem _combat = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
// Why ChemMaster duplicates reagentdispenser nobody knows.
|
||||
InitializeHypospray();
|
||||
InitializeInjector();
|
||||
InitializeMixing();
|
||||
}
|
||||
}
|
||||
|
||||
366
Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
Normal file
366
Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
Normal file
@@ -0,0 +1,366 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Forensics;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Stacks;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
|
||||
public sealed class InjectorSystem : SharedInjectorSystem
|
||||
{
|
||||
[Dependency] private readonly BloodstreamSystem _blood = default!;
|
||||
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
|
||||
SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
|
||||
}
|
||||
|
||||
private void UseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
||||
{
|
||||
// Handle injecting/drawing for solutions
|
||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||
{
|
||||
if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
|
||||
{
|
||||
TryInject(injector, target, injectableSolution.Value, user, false);
|
||||
}
|
||||
else if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
|
||||
{
|
||||
TryInject(injector, target, refillableSolution.Value, user, true);
|
||||
}
|
||||
else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
|
||||
{
|
||||
TryInjectIntoBloodstream(injector, (target, bloodstream), user);
|
||||
}
|
||||
else
|
||||
{
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
|
||||
("target", Identity.Entity(target, EntityManager))), injector, user);
|
||||
}
|
||||
}
|
||||
else if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
|
||||
{
|
||||
// Draw from a bloodstream, if the target has that
|
||||
if (TryComp<BloodstreamComponent>(target, out var stream) &&
|
||||
SolutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
|
||||
{
|
||||
TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw from an object (food, beaker, etc)
|
||||
if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
||||
{
|
||||
TryDraw(injector, target, drawableSolution.Value, user);
|
||||
}
|
||||
else
|
||||
{
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
||||
return;
|
||||
|
||||
UseInjector(entity, args.Args.Target.Value, args.Args.User);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled || !args.CanReach)
|
||||
return;
|
||||
|
||||
//Make sure we have the attacking entity
|
||||
if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(entity))
|
||||
return;
|
||||
|
||||
// Is the target a mob? If yes, use a do-after to give them time to respond.
|
||||
if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
|
||||
{
|
||||
// Are use using an injector capible of targeting a mob?
|
||||
if (entity.Comp.IgnoreMobs)
|
||||
return;
|
||||
|
||||
InjectDoAfter(entity, target, args.User);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
UseInjector(entity, target, args.User);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send informative pop-up messages and wait for a do-after to complete.
|
||||
/// </summary>
|
||||
private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
|
||||
{
|
||||
// Create a pop-up for the user
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
|
||||
|
||||
if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution))
|
||||
return;
|
||||
|
||||
var actualDelay = MathHelper.Max(injector.Comp.Delay, TimeSpan.FromSeconds(1));
|
||||
|
||||
// Injections take 0.5 seconds longer per additional 5u
|
||||
actualDelay += TimeSpan.FromSeconds(injector.Comp.TransferAmount.Float() / injector.Comp.Delay.TotalSeconds - 0.5f);
|
||||
|
||||
var isTarget = user != target;
|
||||
|
||||
if (isTarget)
|
||||
{
|
||||
// Create a pop-up for the target
|
||||
var userName = Identity.Entity(user, EntityManager);
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
|
||||
("user", userName)), user, target);
|
||||
|
||||
// Check if the target is incapacitated or in combat mode and modify time accordingly.
|
||||
if (MobState.IsIncapacitated(target))
|
||||
{
|
||||
actualDelay /= 2.5f;
|
||||
}
|
||||
else if (Combat.IsInCombatMode(target))
|
||||
{
|
||||
// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
|
||||
// combat with fast syringes & lag.
|
||||
actualDelay += TimeSpan.FromSeconds(1);
|
||||
}
|
||||
|
||||
// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
|
||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||
{
|
||||
AdminLogger.Add(LogType.ForceFeed,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}");
|
||||
}
|
||||
else
|
||||
{
|
||||
AdminLogger.Add(LogType.ForceFeed,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from {EntityManager.ToPrettyString(target):target}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Self-injections take half as long.
|
||||
actualDelay /= 2;
|
||||
|
||||
if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
|
||||
{
|
||||
AdminLogger.Add(LogType.Ingestion,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
AdminLogger.Add(LogType.ForceFeed,
|
||||
$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from themselves.");
|
||||
}
|
||||
}
|
||||
|
||||
DoAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
|
||||
{
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnTargetMove = true,
|
||||
MovementThreshold = 0.1f,
|
||||
});
|
||||
}
|
||||
|
||||
private void TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
||||
EntityUid user)
|
||||
{
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
if (!SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
||||
ref target.Comp.ChemicalSolution, out var chemSolution))
|
||||
{
|
||||
Popup.PopupEntity(
|
||||
Loc.GetString("injector-component-cannot-inject-message",
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Popup.PopupEntity(
|
||||
Loc.GetString("injector-component-cannot-inject-message",
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
|
||||
|
||||
_blood.TryAddToChemicals(target, removedSolution, target.Comp);
|
||||
|
||||
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
||||
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterInject(injector, target);
|
||||
}
|
||||
|
||||
private void TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity,
|
||||
Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
|
||||
{
|
||||
if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln,
|
||||
out var solution) || solution.Volume == 0)
|
||||
return;
|
||||
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room
|
||||
var realTransferAmount =
|
||||
FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Popup.PopupEntity(
|
||||
Loc.GetString("injector-component-target-already-full-message",
|
||||
("target", Identity.Entity(targetEntity, EntityManager))),
|
||||
injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
Solution removedSolution;
|
||||
if (TryComp<StackComponent>(targetEntity, out var stack))
|
||||
removedSolution = SolutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count);
|
||||
else
|
||||
removedSolution = SolutionContainers.SplitSolution(soln.Value, realTransferAmount);
|
||||
|
||||
_reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection);
|
||||
|
||||
if (!asRefill)
|
||||
SolutionContainers.Inject(targetEntity, targetSolution, removedSolution);
|
||||
else
|
||||
SolutionContainers.Refill(targetEntity, targetSolution, removedSolution);
|
||||
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterInject(injector, targetEntity);
|
||||
}
|
||||
|
||||
private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
|
||||
{
|
||||
// Automatically set syringe to draw after completely draining it.
|
||||
if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _,
|
||||
out var solution) && solution.Volume == 0)
|
||||
{
|
||||
SetMode(injector, InjectorToggleMode.Draw);
|
||||
}
|
||||
|
||||
// Leave some DNA from the injectee on it
|
||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
||||
RaiseLocalEvent(target, ref ev);
|
||||
}
|
||||
|
||||
private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
|
||||
{
|
||||
// Automatically set syringe to inject after completely filling it.
|
||||
if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _,
|
||||
out var solution) && solution.AvailableVolume == 0)
|
||||
{
|
||||
SetMode(injector, InjectorToggleMode.Inject);
|
||||
}
|
||||
|
||||
// Leave some DNA from the drawee on it
|
||||
var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
|
||||
RaiseLocalEvent(target, ref ev);
|
||||
}
|
||||
|
||||
private void TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
|
||||
Entity<SolutionComponent> targetSolution, EntityUid user)
|
||||
{
|
||||
if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln,
|
||||
out var solution) || solution.AvailableVolume == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
||||
var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
|
||||
solution.AvailableVolume);
|
||||
|
||||
if (realTransferAmount <= 0)
|
||||
{
|
||||
Popup.PopupEntity(
|
||||
Loc.GetString("injector-component-target-is-empty-message",
|
||||
("target", Identity.Entity(target, EntityManager))),
|
||||
injector.Owner, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// We have some snowflaked behavior for streams.
|
||||
if (target.Comp != null)
|
||||
{
|
||||
DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move units from attackSolution to targetSolution
|
||||
var removedSolution = SolutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
|
||||
|
||||
if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||
("amount", removedSolution.Volume),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterDraw(injector, target);
|
||||
}
|
||||
|
||||
private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
|
||||
Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
|
||||
{
|
||||
var drawAmount = (float) transferAmount;
|
||||
|
||||
if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
|
||||
ref target.Comp.ChemicalSolution))
|
||||
{
|
||||
var chemTemp = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
|
||||
SolutionContainers.TryAddSolution(injectorSolution, chemTemp);
|
||||
drawAmount -= (float) chemTemp.Volume;
|
||||
}
|
||||
|
||||
if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName,
|
||||
ref target.Comp.BloodSolution))
|
||||
{
|
||||
var bloodTemp = SolutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
|
||||
SolutionContainers.TryAddSolution(injectorSolution, bloodTemp);
|
||||
}
|
||||
|
||||
Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
|
||||
("amount", transferAmount),
|
||||
("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
|
||||
|
||||
Dirty(injector);
|
||||
AfterDraw(injector, target);
|
||||
}
|
||||
}
|
||||
104
Content.Shared/Chemistry/Components/InjectorComponent.cs
Normal file
104
Content.Shared/Chemistry/Components/InjectorComponent.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class InjectorDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements draw/inject behavior for droppers and syringes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Can optionally support both
|
||||
/// injection and drawing or just injection. Can inject/draw reagents from solution
|
||||
/// containers, and can directly inject into a mobs bloodstream.
|
||||
/// </remarks>
|
||||
/// <seealso cref="SharedInjectorSystem"/>
|
||||
/// <seealso cref="InjectorToggleMode"/>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class InjectorComponent : Component
|
||||
{
|
||||
public const string SolutionName = "injector";
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the injector is able to draw from containers or if it's a single use
|
||||
/// device that can only inject.
|
||||
/// </summary>
|
||||
[DataField("injectOnly")]
|
||||
public bool InjectOnly;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the injector is able to draw from or inject from mobs
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// for example: droppers would ignore mobs
|
||||
/// </remarks>
|
||||
[DataField("ignoreMobs")]
|
||||
public bool IgnoreMobs;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum amount of solution that can be transferred at once from this solution.
|
||||
/// </summary>
|
||||
[DataField("minTransferAmount")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public FixedPoint2 MinimumTransferAmount = FixedPoint2.New(5);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum amount of solution that can be transferred at once from this solution.
|
||||
/// </summary>
|
||||
[DataField("maxTransferAmount")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public FixedPoint2 MaximumTransferAmount = FixedPoint2.New(50);
|
||||
|
||||
/// <summary>
|
||||
/// Amount to inject or draw on each usage. If the injector is inject only, it will
|
||||
/// attempt to inject it's entire contents upon use.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("transferAmount")]
|
||||
[AutoNetworkedField]
|
||||
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
|
||||
|
||||
/// <summary>
|
||||
/// Injection delay (seconds) when the target is a mob.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The base delay has a minimum of 1 second, but this will still be modified if the target is incapacitated or
|
||||
/// in combat mode.
|
||||
/// </remarks>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("delay")]
|
||||
public TimeSpan Delay = TimeSpan.FromSeconds(5);
|
||||
|
||||
/// <summary>
|
||||
/// The state of the injector. Determines it's attack behavior. Containers must have the
|
||||
/// right SolutionCaps to support injection/drawing. For InjectOnly injectors this should
|
||||
/// only ever be set to Inject
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[AutoNetworkedField]
|
||||
[DataField]
|
||||
public InjectorToggleMode ToggleState = InjectorToggleMode.Draw;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Possible modes for an <see cref="InjectorComponent"/>.
|
||||
/// </summary>
|
||||
public enum InjectorToggleMode : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// The injector will try to inject reagent into things.
|
||||
/// </summary>
|
||||
Inject,
|
||||
|
||||
/// <summary>
|
||||
/// The injector will try to draw reagent from things.
|
||||
/// </summary>
|
||||
Draw
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class InjectorDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shared class for injectors & syringes
|
||||
/// </summary>
|
||||
[NetworkedComponent, ComponentProtoName("Injector")]
|
||||
public abstract partial class SharedInjectorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Component data used for net updates. Used by client for item status ui
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class InjectorComponentState : ComponentState
|
||||
{
|
||||
public FixedPoint2 CurrentVolume { get; }
|
||||
public FixedPoint2 TotalVolume { get; }
|
||||
public InjectorToggleMode CurrentMode { get; }
|
||||
|
||||
public InjectorComponentState(FixedPoint2 currentVolume, FixedPoint2 totalVolume,
|
||||
InjectorToggleMode currentMode)
|
||||
{
|
||||
CurrentVolume = currentVolume;
|
||||
TotalVolume = totalVolume;
|
||||
CurrentMode = currentMode;
|
||||
}
|
||||
}
|
||||
|
||||
public enum InjectorToggleMode : byte
|
||||
{
|
||||
Inject,
|
||||
Draw
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
Normal file
120
Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Shared.Chemistry.EntitySystems;
|
||||
|
||||
public abstract class SharedInjectorSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Default transfer amounts for the set-transfer verb.
|
||||
/// </summary>
|
||||
public static readonly FixedPoint2[] TransferAmounts = { 1, 5, 10, 15 };
|
||||
|
||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||
[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainers = default!;
|
||||
[Dependency] protected readonly MobStateSystem MobState = default!;
|
||||
[Dependency] protected readonly SharedCombatModeSystem Combat = default!;
|
||||
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!;
|
||||
[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<InjectorComponent, GetVerbsEvent<AlternativeVerb>>(AddSetTransferVerbs);
|
||||
SubscribeLocalEvent<InjectorComponent, ComponentStartup>(OnInjectorStartup);
|
||||
SubscribeLocalEvent<InjectorComponent, UseInHandEvent>(OnInjectorUse);
|
||||
}
|
||||
|
||||
private void AddSetTransferVerbs(Entity<InjectorComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
|
||||
return;
|
||||
|
||||
if (!HasComp<ActorComponent>(args.User))
|
||||
return;
|
||||
|
||||
var (_, component) = entity;
|
||||
|
||||
// Add specific transfer verbs according to the container's size
|
||||
var priority = 0;
|
||||
var user = args.User;
|
||||
foreach (var amount in TransferAmounts)
|
||||
{
|
||||
if (amount < component.MinimumTransferAmount || amount > component.MaximumTransferAmount)
|
||||
continue;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)),
|
||||
Category = VerbCategory.SetTransferAmount,
|
||||
Act = () =>
|
||||
{
|
||||
component.TransferAmount = amount;
|
||||
Popup.PopupClient(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)), user, user);
|
||||
Dirty(entity);
|
||||
},
|
||||
|
||||
// we want to sort by size, not alphabetically by the verb text.
|
||||
Priority = priority
|
||||
};
|
||||
|
||||
priority -= 1;
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInjectorStartup(Entity<InjectorComponent> entity, ref ComponentStartup args)
|
||||
{
|
||||
// ???? why ?????
|
||||
Dirty(entity);
|
||||
}
|
||||
|
||||
private void OnInjectorUse(Entity<InjectorComponent> entity, ref UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
Toggle(entity, args.User);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle between draw/inject state if applicable
|
||||
/// </summary>
|
||||
private void Toggle(Entity<InjectorComponent> injector, EntityUid user)
|
||||
{
|
||||
if (injector.Comp.InjectOnly)
|
||||
return;
|
||||
|
||||
string msg;
|
||||
switch (injector.Comp.ToggleState)
|
||||
{
|
||||
case InjectorToggleMode.Inject:
|
||||
SetMode(injector, InjectorToggleMode.Draw);
|
||||
msg = "injector-component-drawing-text";
|
||||
break;
|
||||
case InjectorToggleMode.Draw:
|
||||
SetMode(injector, InjectorToggleMode.Inject);
|
||||
msg = "injector-component-injecting-text";
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
Popup.PopupClient(Loc.GetString(msg), injector, user);
|
||||
}
|
||||
|
||||
public void SetMode(Entity<InjectorComponent> injector, InjectorToggleMode mode)
|
||||
{
|
||||
injector.Comp.ToggleState = mode;
|
||||
Dirty(injector);
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,8 @@
|
||||
injector-draw-text = Draw
|
||||
injector-inject-text = Inject
|
||||
injector-invalid-injector-toggle-mode = Invalid
|
||||
injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color] | [color=white]{$modeString}[/color]
|
||||
injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color]
|
||||
Mode: [color=white]{$modeString}[/color] ([color=white]{$transferVolume}u[/color])
|
||||
|
||||
## Entity
|
||||
|
||||
|
||||
Reference in New Issue
Block a user