Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
This commit is contained in:
committed by
GitHub
parent
d0c24f9aff
commit
6d8be538c9
@@ -2,34 +2,21 @@ using Content.Client.Chemistry.Components;
|
||||
using Content.Client.Chemistry.UI;
|
||||
using Content.Client.Items;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Client.Chemistry.EntitySystems;
|
||||
|
||||
public sealed class InjectorSystem : EntitySystem
|
||||
public sealed class InjectorSystem : SharedInjectorSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<InjectorComponent, ComponentHandleState>(OnHandleInjectorState);
|
||||
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent));
|
||||
Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
|
||||
SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
|
||||
Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent));
|
||||
}
|
||||
|
||||
private void OnHandleInjectorState(EntityUid uid, InjectorComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not SharedInjectorComponent.InjectorComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.CurrentVolume = state.CurrentVolume;
|
||||
component.TotalVolume = state.TotalVolume;
|
||||
component.CurrentMode = state.CurrentMode;
|
||||
component.UiUpdateNeeded = true;
|
||||
}
|
||||
|
||||
private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not HyposprayComponentState cState)
|
||||
|
||||
Reference in New Issue
Block a user