Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
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@@ -1,21 +0,0 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Client.Chemistry.Components
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{
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/// <summary>
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/// Client behavior for injectors & syringes. Used for item status on injectors
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/// </summary>
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[RegisterComponent]
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public sealed partial class InjectorComponent : SharedInjectorComponent
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{
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[ViewVariables]
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public FixedPoint2 CurrentVolume;
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[ViewVariables]
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public FixedPoint2 TotalVolume;
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[ViewVariables]
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public InjectorToggleMode CurrentMode;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded;
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}
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}
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@@ -2,34 +2,21 @@ using Content.Client.Chemistry.Components;
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using Content.Client.Chemistry.UI;
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using Content.Client.Items;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Client.Chemistry.EntitySystems;
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public sealed class InjectorSystem : EntitySystem
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public sealed class InjectorSystem : SharedInjectorSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InjectorComponent, ComponentHandleState>(OnHandleInjectorState);
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent));
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Subs.ItemStatus<InjectorComponent>(ent => new InjectorStatusControl(ent, SolutionContainers));
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SubscribeLocalEvent<HyposprayComponent, ComponentHandleState>(OnHandleHyposprayState);
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Subs.ItemStatus<HyposprayComponent>(ent => new HyposprayStatusControl(ent));
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}
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private void OnHandleInjectorState(EntityUid uid, InjectorComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SharedInjectorComponent.InjectorComponentState state)
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{
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return;
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}
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component.CurrentVolume = state.CurrentVolume;
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component.TotalVolume = state.TotalVolume;
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component.CurrentMode = state.CurrentMode;
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component.UiUpdateNeeded = true;
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}
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private void OnHandleHyposprayState(EntityUid uid, HyposprayComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HyposprayComponentState cState)
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@@ -1,7 +1,7 @@
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using Content.Client.Chemistry.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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@@ -10,40 +10,37 @@ namespace Content.Client.Chemistry.UI;
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public sealed class InjectorStatusControl : Control
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{
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private readonly InjectorComponent _parent;
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private readonly Entity<InjectorComponent> _parent;
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private readonly SharedSolutionContainerSystem _solutionContainers;
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private readonly RichTextLabel _label;
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public InjectorStatusControl(InjectorComponent parent)
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public InjectorStatusControl(Entity<InjectorComponent> parent, SharedSolutionContainerSystem solutionContainers)
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{
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_parent = parent;
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_solutionContainers = solutionContainers;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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Update();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent.UiUpdateNeeded)
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if (!_solutionContainers.TryGetSolution(_parent.Owner, InjectorComponent.SolutionName, out _, out var solution))
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return;
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Update();
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}
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public void Update()
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{
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_parent.UiUpdateNeeded = false;
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//Update current volume and injector state
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var modeStringLocalized = _parent.CurrentMode switch
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// Update current volume and injector state
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var modeStringLocalized = Loc.GetString(_parent.Comp.ToggleState switch
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{
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SharedInjectorComponent.InjectorToggleMode.Draw => Loc.GetString("injector-draw-text"),
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SharedInjectorComponent.InjectorToggleMode.Inject => Loc.GetString("injector-inject-text"),
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_ => Loc.GetString("injector-invalid-injector-toggle-mode")
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};
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InjectorToggleMode.Draw => "injector-draw-text",
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InjectorToggleMode.Inject => "injector-inject-text",
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_ => "injector-invalid-injector-toggle-mode"
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});
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_label.SetMarkup(Loc.GetString("injector-volume-label",
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("currentVolume", _parent.CurrentVolume),
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("totalVolume", _parent.TotalVolume),
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("modeString", modeStringLocalized)));
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("currentVolume", solution.Volume),
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("totalVolume", solution.MaxVolume),
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("modeString", modeStringLocalized),
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("transferVolume", _parent.Comp.TransferAmount)));
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}
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}
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