(Smaller) Construction PR - (IC Construction) (#2575)

* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Git-Nivrak
2020-11-20 16:58:06 +02:00
committed by GitHub
parent ab1ce4b541
commit 6d2882c7cf
39 changed files with 821 additions and 79 deletions

View File

@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.Items
{
@@ -18,15 +19,15 @@ namespace Content.Server.GameObjects.Components.Items
public class FloorTileItemComponent : Component, IAfterInteract
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "FloorTile";
private string _outputTile;
private List<string> _outputTiles;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _outputTile, "output", "floor_steel");
serializer.DataField(ref _outputTiles, "outputs", null);
}
public override void Initialize()
@@ -58,31 +59,38 @@ namespace Content.Server.GameObjects.Components.Items
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
if (!Owner.TryGetComponent(out StackComponent stack)) return;
var mapManager = IoCManager.Resolve<IMapManager>();
var location = eventArgs.ClickLocation.AlignWithClosestGridTile();
var locationMap = location.ToMap(Owner.EntityManager);
var desiredTile = (ContentTileDefinition)_tileDefinitionManager[_outputTile];
if (_mapManager.TryGetGrid(location.GetGridId(Owner.EntityManager), out var mapGrid))
mapManager.TryGetGrid(location.GetGridId(Owner.EntityManager), out var mapGrid);
foreach (var currentTile in _outputTiles)
{
var tile = mapGrid.GetTileRef(location);
var baseTurf = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
if (HasBaseTurf(desiredTile, baseTurf.Name) && eventArgs.Target == null && stack.Use(1))
if (mapGrid != null)
{
PlaceAt(mapGrid, location, desiredTile.TileId);
var tile = mapGrid.GetTileRef(location);
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
if (HasBaseTurf(currentTileDefinition, baseTurf.Name) && stack.Use(1))
{
PlaceAt(mapGrid, location, currentTileDefinition.TileId);
break;
}
}
}
else if(HasBaseTurf(desiredTile, "space"))
{
mapGrid = _mapManager.CreateGrid(locationMap.MapId);
mapGrid.WorldPosition = locationMap.Position;
location = new EntityCoordinates(mapGrid.GridEntityId, Vector2.Zero);
PlaceAt(mapGrid, location, desiredTile.TileId, mapGrid.TileSize/2f);
else if (HasBaseTurf(currentTileDefinition, "space"))
{
mapGrid = mapManager.CreateGrid(locationMap.MapId);
mapGrid.WorldPosition = locationMap.Position;
location = new EntityCoordinates(mapGrid.GridEntityId, Vector2.Zero);
PlaceAt(mapGrid, location, _tileDefinitionManager[_outputTiles[0]].TileId, mapGrid.TileSize / 2f);
break;
}
}
}
}
}