(Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity * Projectile Improvements If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets. - Dead people are still unhitable * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Firelock In Progress * Revert "Projectile Improvements" This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4. * Firelock Graph * Revert "Merge branch 'master' into test2" This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c. * Bunch of stuff - Metal Rods - Reinforced Glass - SetStackCount Condition - Tables - Lattice * Output2 to FloorTileItemComponent * Plating, Underplating and Tiles (+FloorTile Improvements) * Turf Fixes + APC Electronics * Reinforced Glass In-hand textures * All the fixes * Final Changes * (Hopefully) Last commit * Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * A Few more things * Edit FirelockComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Items
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{
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@@ -18,15 +19,15 @@ namespace Content.Server.GameObjects.Components.Items
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public class FloorTileItemComponent : Component, IAfterInteract
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{
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "FloorTile";
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private string _outputTile;
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private List<string> _outputTiles;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _outputTile, "output", "floor_steel");
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serializer.DataField(ref _outputTiles, "outputs", null);
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}
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public override void Initialize()
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@@ -58,31 +59,38 @@ namespace Content.Server.GameObjects.Components.Items
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{
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if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
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if (!Owner.TryGetComponent(out StackComponent stack)) return;
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var mapManager = IoCManager.Resolve<IMapManager>();
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var location = eventArgs.ClickLocation.AlignWithClosestGridTile();
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var locationMap = location.ToMap(Owner.EntityManager);
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var desiredTile = (ContentTileDefinition)_tileDefinitionManager[_outputTile];
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if (_mapManager.TryGetGrid(location.GetGridId(Owner.EntityManager), out var mapGrid))
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mapManager.TryGetGrid(location.GetGridId(Owner.EntityManager), out var mapGrid);
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foreach (var currentTile in _outputTiles)
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{
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var tile = mapGrid.GetTileRef(location);
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var baseTurf = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
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if (HasBaseTurf(desiredTile, baseTurf.Name) && eventArgs.Target == null && stack.Use(1))
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if (mapGrid != null)
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{
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PlaceAt(mapGrid, location, desiredTile.TileId);
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var tile = mapGrid.GetTileRef(location);
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var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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if (HasBaseTurf(currentTileDefinition, baseTurf.Name) && stack.Use(1))
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{
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PlaceAt(mapGrid, location, currentTileDefinition.TileId);
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break;
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}
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}
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}
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else if(HasBaseTurf(desiredTile, "space"))
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{
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mapGrid = _mapManager.CreateGrid(locationMap.MapId);
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mapGrid.WorldPosition = locationMap.Position;
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location = new EntityCoordinates(mapGrid.GridEntityId, Vector2.Zero);
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PlaceAt(mapGrid, location, desiredTile.TileId, mapGrid.TileSize/2f);
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else if (HasBaseTurf(currentTileDefinition, "space"))
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{
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mapGrid = mapManager.CreateGrid(locationMap.MapId);
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mapGrid.WorldPosition = locationMap.Position;
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location = new EntityCoordinates(mapGrid.GridEntityId, Vector2.Zero);
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PlaceAt(mapGrid, location, _tileDefinitionManager[_outputTiles[0]].TileId, mapGrid.TileSize / 2f);
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break;
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}
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}
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}
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}
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}
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