Zombie cloning fix (#12520)

This commit is contained in:
corentt
2023-01-23 00:36:03 +01:00
committed by GitHub
parent 4a1b107ac2
commit 6cebc2d733
5 changed files with 88 additions and 2 deletions

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@@ -1,5 +1,7 @@
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Timing;
using Content.Server.Administration.Logs;
using Content.Server.Medical.Components; using Content.Server.Medical.Components;
using Content.Server.Cloning.Components; using Content.Server.Cloning.Components;
using Content.Server.MachineLinking.Components; using Content.Server.MachineLinking.Components;
@@ -13,6 +15,7 @@ using Robust.Server.GameObjects;
using Robust.Server.Player; using Robust.Server.Player;
using Content.Shared.Cloning.CloningConsole; using Content.Shared.Cloning.CloningConsole;
using Content.Shared.Cloning; using Content.Shared.Cloning;
using Content.Shared.Database;
using Content.Shared.MachineLinking.Events; using Content.Shared.MachineLinking.Events;
using Content.Shared.IdentityManagement; using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
@@ -24,6 +27,7 @@ namespace Content.Server.Cloning
public sealed class CloningConsoleSystem : EntitySystem public sealed class CloningConsoleSystem : EntitySystem
{ {
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!; [Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!; [Dependency] private readonly CloningSystem _cloningSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!; [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
@@ -168,7 +172,8 @@ namespace Content.Server.Cloning
if (mind == null || mind.UserId.HasValue == false || mind.Session == null) if (mind == null || mind.UserId.HasValue == false || mind.Session == null)
return; return;
_cloningSystem.TryCloning(cloningPodUid, body.Value, mind, cloningPod, scannerComp.CloningFailChanceMultiplier); if (_cloningSystem.TryCloning(cloningPodUid, body.Value, mind, cloningPod, scannerComp.CloningFailChanceMultiplier))
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(uid)} successfully cloned {ToPrettyString(body.Value)}.");
} }
public void RecheckConnections(EntityUid console, EntityUid? cloningPod, EntityUid? scanner, CloningConsoleComponent? consoleComp = null) public void RecheckConnections(EntityUid console, EntityUid? cloningPod, EntityUid? scanner, CloningConsoleComponent? consoleComp = null)

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@@ -21,6 +21,7 @@ using Content.Server.Stack;
using Content.Server.Jobs; using Content.Server.Jobs;
using Content.Shared.Humanoid; using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes; using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Zombies;
using Content.Shared.Mobs.Systems; using Content.Shared.Mobs.Systems;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Containers; using Robust.Server.Containers;
@@ -220,7 +221,11 @@ namespace Content.Server.Cloning
var mob = Spawn(speciesPrototype.Prototype, Transform(clonePod.Owner).MapPosition); var mob = Spawn(speciesPrototype.Prototype, Transform(clonePod.Owner).MapPosition);
_humanoidSystem.CloneAppearance(bodyToClone, mob); _humanoidSystem.CloneAppearance(bodyToClone, mob);
MetaData(mob).EntityName = MetaData(bodyToClone).EntityName; var ev = new CloningEvent(bodyToClone, mob);
RaiseLocalEvent(bodyToClone, ref ev);
if (!ev.NameHandled)
MetaData(mob).EntityName = MetaData(bodyToClone).EntityName;
var cloneMindReturn = EntityManager.AddComponent<BeingClonedComponent>(mob); var cloneMindReturn = EntityManager.AddComponent<BeingClonedComponent>(mob);
cloneMindReturn.Mind = mind; cloneMindReturn.Mind = mind;
@@ -323,4 +328,21 @@ namespace Content.Server.Cloning
ClonesWaitingForMind.Clear(); ClonesWaitingForMind.Clear();
} }
} }
/// <summary>
/// Raised after a new mob got spawned when cloning a humanoid
/// </summary>
[ByRefEvent]
public struct CloningEvent
{
public bool NameHandled = false;
public readonly EntityUid Source;
public readonly EntityUid Target;
public CloningEvent(EntityUid source, EntityUid target) {
Source = source;
Target = target;
}
}
} }

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@@ -1,9 +1,11 @@
using System.Linq; using System.Linq;
using Content.Server.Body.Systems; using Content.Server.Body.Systems;
using Content.Server.Chat.Systems; using Content.Server.Chat.Systems;
using Content.Server.Cloning;
using Content.Server.Disease; using Content.Server.Disease;
using Content.Server.Disease.Components; using Content.Server.Disease.Components;
using Content.Server.Drone.Components; using Content.Server.Drone.Components;
using Content.Server.Humanoid;
using Content.Server.Inventory; using Content.Server.Inventory;
using Content.Server.Speech; using Content.Server.Speech;
using Content.Shared.Bed.Sleep; using Content.Shared.Bed.Sleep;
@@ -32,6 +34,7 @@ namespace Content.Server.Zombies
[Dependency] private readonly ChatSystem _chat = default!; [Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!; [Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -39,6 +42,7 @@ namespace Content.Server.Zombies
SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit); SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState); SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState);
SubscribeLocalEvent<ZombieComponent, CloningEvent>(OnZombieCloning);
SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage); SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage);
SubscribeLocalEvent<ActiveZombieComponent, AttemptSneezeCoughEvent>(OnSneeze); SubscribeLocalEvent<ActiveZombieComponent, AttemptSneezeCoughEvent>(OnSneeze);
SubscribeLocalEvent<ActiveZombieComponent, TryingToSleepEvent>(OnSleepAttempt); SubscribeLocalEvent<ActiveZombieComponent, TryingToSleepEvent>(OnSleepAttempt);
@@ -176,5 +180,36 @@ namespace Content.Server.Zombies
DoGroan(zombiecomp.Owner, zombiecomp); DoGroan(zombiecomp.Owner, zombiecomp);
} }
} }
/// <summary>
/// This is the function to call if you want to unzombify an entity.
/// </summary>
/// <param name="source">the entity having the ZombieComponent</param>
/// <param name="target">the entity you want to unzombify (different from source in case of cloning, for example)</param>
/// <remarks>
/// this currently only restore the name and skin/eye color from before zombified
/// TODO: reverse everything else done in ZombifyEntity
/// </remarks>
public bool UnZombify(EntityUid source, EntityUid target, ZombieComponent? zombiecomp)
{
if (!Resolve(source, ref zombiecomp))
return false;
foreach (var (layer, info) in zombiecomp.BeforeZombifiedCustomBaseLayers)
{
_humanoidSystem.SetBaseLayerColor(target, layer, info.Color);
_humanoidSystem.SetBaseLayerId(target, layer, info.ID);
}
_humanoidSystem.SetSkinColor(target, zombiecomp.BeforeZombifiedSkinColor);
MetaData(target).EntityName = zombiecomp.BeforeZombifiedEntityName;
return true;
}
private void OnZombieCloning(EntityUid uid, ZombieComponent zombiecomp, ref CloningEvent args)
{
if (UnZombify(args.Source, args.Target, zombiecomp))
args.NameHandled = true;
}
} }
} }

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@@ -127,6 +127,10 @@ namespace Content.Server.Zombies
//We have specific stuff for humanoid zombies because they matter more //We have specific stuff for humanoid zombies because they matter more
if (TryComp<HumanoidComponent>(target, out var huApComp)) //huapcomp if (TryComp<HumanoidComponent>(target, out var huApComp)) //huapcomp
{ {
//store some values before changing them in case the humanoid get cloned later
zombiecomp.BeforeZombifiedSkinColor = huApComp.SkinColor;
zombiecomp.BeforeZombifiedCustomBaseLayers = new(huApComp.CustomBaseLayers);
_sharedHuApp.SetSkinColor(target, zombiecomp.SkinColor, humanoid: huApComp); _sharedHuApp.SetSkinColor(target, zombiecomp.SkinColor, humanoid: huApComp);
_sharedHuApp.SetBaseLayerColor(target, HumanoidVisualLayers.Eyes, zombiecomp.EyeColor, humanoid: huApComp); _sharedHuApp.SetBaseLayerColor(target, HumanoidVisualLayers.Eyes, zombiecomp.EyeColor, humanoid: huApComp);
@@ -172,6 +176,7 @@ namespace Content.Server.Zombies
//gives it the funny "Zombie ___" name. //gives it the funny "Zombie ___" name.
var meta = MetaData(target); var meta = MetaData(target);
zombiecomp.BeforeZombifiedEntityName = meta.EntityName;
meta.EntityName = Loc.GetString("zombie-name-prefix", ("target", meta.EntityName)); meta.EntityName = Loc.GetString("zombie-name-prefix", ("target", meta.EntityName));
_identity.QueueIdentityUpdate(target); _identity.QueueIdentityUpdate(target);

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@@ -1,4 +1,5 @@
using Content.Shared.Roles; using Content.Shared.Roles;
using Content.Shared.Humanoid;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -60,5 +61,23 @@ namespace Content.Shared.Zombies
/// </summary> /// </summary>
[DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))] [DataField("zombieRoleId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
public readonly string ZombieRoleId = "Zombie"; public readonly string ZombieRoleId = "Zombie";
/// <summary>
/// The EntityName of the humanoid to restore in case of cloning
/// </summary>
[DataField("beforeZombifiedEntityName"), ViewVariables(VVAccess.ReadOnly)]
public string BeforeZombifiedEntityName = String.Empty;
/// <summary>
/// The CustomBaseLayers of the humanoid to restore in case of cloning
/// </summary>
[DataField("beforeZombifiedCustomBaseLayers")]
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> BeforeZombifiedCustomBaseLayers = new ();
/// <summary>
/// The skin color of the humanoid to restore in case of cloning
/// </summary>
[DataField("beforeZombifiedSkinColor")]
public Color BeforeZombifiedSkinColor;
} }
} }