Zombie cloning fix (#12520)
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@@ -1,9 +1,11 @@
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using System.Linq;
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using Content.Server.Body.Systems;
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using Content.Server.Chat.Systems;
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using Content.Server.Cloning;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Drone.Components;
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using Content.Server.Humanoid;
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using Content.Server.Inventory;
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using Content.Server.Speech;
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using Content.Shared.Bed.Sleep;
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@@ -32,6 +34,7 @@ namespace Content.Server.Zombies
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
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public override void Initialize()
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{
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@@ -39,6 +42,7 @@ namespace Content.Server.Zombies
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SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ZombieComponent, MobStateChangedEvent>(OnMobState);
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SubscribeLocalEvent<ZombieComponent, CloningEvent>(OnZombieCloning);
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SubscribeLocalEvent<ActiveZombieComponent, DamageChangedEvent>(OnDamage);
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SubscribeLocalEvent<ActiveZombieComponent, AttemptSneezeCoughEvent>(OnSneeze);
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SubscribeLocalEvent<ActiveZombieComponent, TryingToSleepEvent>(OnSleepAttempt);
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@@ -176,5 +180,36 @@ namespace Content.Server.Zombies
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DoGroan(zombiecomp.Owner, zombiecomp);
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}
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}
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/// <summary>
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/// This is the function to call if you want to unzombify an entity.
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/// </summary>
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/// <param name="source">the entity having the ZombieComponent</param>
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/// <param name="target">the entity you want to unzombify (different from source in case of cloning, for example)</param>
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/// <remarks>
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/// this currently only restore the name and skin/eye color from before zombified
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/// TODO: reverse everything else done in ZombifyEntity
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/// </remarks>
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public bool UnZombify(EntityUid source, EntityUid target, ZombieComponent? zombiecomp)
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{
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if (!Resolve(source, ref zombiecomp))
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return false;
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foreach (var (layer, info) in zombiecomp.BeforeZombifiedCustomBaseLayers)
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{
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_humanoidSystem.SetBaseLayerColor(target, layer, info.Color);
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_humanoidSystem.SetBaseLayerId(target, layer, info.ID);
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}
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_humanoidSystem.SetSkinColor(target, zombiecomp.BeforeZombifiedSkinColor);
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MetaData(target).EntityName = zombiecomp.BeforeZombifiedEntityName;
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return true;
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}
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private void OnZombieCloning(EntityUid uid, ZombieComponent zombiecomp, ref CloningEvent args)
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{
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if (UnZombify(args.Source, args.Target, zombiecomp))
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args.NameHandled = true;
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}
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}
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}
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