Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -0,0 +1,14 @@
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Temperature
{
/// <summary>
/// Directed event raised on entities to query whether they're "hot" or not.
/// For example, a lit welder or matchstick would be hot, etc.
/// </summary>
public class IsHotEvent : EntityEventArgs
{
public bool IsHot { get; set; } = false;
}
}