Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -0,0 +1,20 @@
using Content.Server.Nutrition.Components;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
public class SmokingSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<SmokingComponent, IsHotEvent>(OnIsHotEvent);
}
private void OnIsHotEvent(EntityUid uid, SmokingComponent component, IsHotEvent args)
{
args.IsHot = component.CurrentState == SharedBurningStates.Lit;
}
}
}