Refactor Flammable to be ECS. (#4671)

- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
This commit is contained in:
Vera Aguilera Puerto
2021-09-22 11:05:33 +02:00
committed by GitHub
parent 9bde39c533
commit 6cea9cb973
21 changed files with 348 additions and 268 deletions

View File

@@ -12,9 +12,8 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
[RegisterComponent]
[ComponentReference(typeof(IHotItem))]
[Friend(typeof(MatchstickSystem))]
public class MatchstickComponent : Component, IHotItem
public class MatchstickComponent : Component
{
public override string Name => "Matchstick";
@@ -41,10 +40,5 @@ namespace Content.Server.Light.Components
/// </summary>
[ComponentDependency]
public readonly PointLightComponent? PointLightComponent = default!;
bool IHotItem.IsCurrentlyHot()
{
return CurrentState == SharedBurningStates.Lit;
}
}
}