Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent. - Refactor IFireAct into TileFireEvent.
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@@ -1,4 +1,5 @@
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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