[Tweak] Increased passive blood recovery from 0.3u to 1u (#15312)
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@@ -72,7 +72,7 @@ namespace Content.Server.Body.Components
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/// How much reagent of blood should be restored each update interval?
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/// </summary>
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[DataField("bloodRefreshAmount")]
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public float BloodRefreshAmount = 0.3f;
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public float BloodRefreshAmount = 1.0f;
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/// <summary>
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/// How much blood needs to be in the temporary solution in order to create a puddle?
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