Rename ICollisionManager to IPhysicsManager (#113)
* Renamed ICollisionManager to IPhysicsManager. * Added sanitization and logging for clients sending invalid coordinates to the interaction system. * Update Engine.
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@@ -19,7 +19,7 @@ namespace Content.Server.AI
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[AiLogicProcessor("AimShootLife")]
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class AimShootLifeProcessor : AiLogicProcessor
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{
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private readonly ICollisionManager _physMan;
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private readonly IPhysicsManager _physMan;
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private readonly IServerEntityManager _entMan;
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private readonly IGameTiming _timeMan;
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@@ -36,7 +36,7 @@ namespace Content.Server.AI
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/// </summary>
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public AimShootLifeProcessor()
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{
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_physMan = IoCManager.Resolve<ICollisionManager>();
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_physMan = IoCManager.Resolve<IPhysicsManager>();
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_entMan = IoCManager.Resolve<IServerEntityManager>();
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_timeMan = IoCManager.Resolve<IGameTiming>();
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}
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