Rename ICollisionManager to IPhysicsManager (#113)

* Renamed ICollisionManager to IPhysicsManager.

* Added sanitization and logging for clients sending invalid coordinates to the interaction system.

* Update Engine.
This commit is contained in:
Acruid
2018-10-25 17:29:33 -07:00
committed by GitHub
parent c33daddda2
commit 6cc88115b5
4 changed files with 11 additions and 4 deletions

View File

@@ -19,7 +19,7 @@ namespace Content.Server.AI
[AiLogicProcessor("AimShootLife")]
class AimShootLifeProcessor : AiLogicProcessor
{
private readonly ICollisionManager _physMan;
private readonly IPhysicsManager _physMan;
private readonly IServerEntityManager _entMan;
private readonly IGameTiming _timeMan;
@@ -36,7 +36,7 @@ namespace Content.Server.AI
/// </summary>
public AimShootLifeProcessor()
{
_physMan = IoCManager.Resolve<ICollisionManager>();
_physMan = IoCManager.Resolve<IPhysicsManager>();
_entMan = IoCManager.Resolve<IServerEntityManager>();
_timeMan = IoCManager.Resolve<IGameTiming>();
}