ECS verbs and update context menu (#4594)
* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
This commit is contained in:
@@ -1,7 +1,6 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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@@ -10,7 +9,6 @@ using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -53,21 +51,6 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit MaximumTransferAmount { get; set; } = ReagentUnit.New(50);
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/// <summary>
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/// Subjectively, which transfer amount would be best for most activities given the maximum
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/// transfer amount.
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/// </summary>
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public ReagentUnit SubjectiveBestTransferAmount() =>
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MaximumTransferAmount.Int() switch
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{
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<= 5 => ReagentUnit.New(1),
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(> 5) and (<= 25) => ReagentUnit.New(5),
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(> 25) and (<= 50) => ReagentUnit.New(10),
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(> 50) and (<= 100) => ReagentUnit.New(20),
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(> 100) and (<= 500) => ReagentUnit.New(50),
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(> 500) => ReagentUnit.New(100)
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};
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/// <summary>
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/// Can this entity take reagent from reagent tanks?
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/// </summary>
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@@ -89,7 +72,7 @@ namespace Content.Server.Chemistry.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanChangeTransferAmount { get; set; } = false;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
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[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
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protected override void Initialize()
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{
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@@ -209,119 +192,5 @@ namespace Content.Server.Chemistry.Components
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return actualAmount;
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}
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// TODO refactor when dynamic verbs are a thing
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[Verb]
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public sealed class MinimumTransferVerb : Verb<SolutionTransferComponent>
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{
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-min",
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("amount", component.MinimumTransferAmount.Int()));
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data.CategoryData = VerbCategories.SetTransferAmount;
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}
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protected override void Activate(IEntity user, SolutionTransferComponent component)
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{
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component.TransferAmount = component.MinimumTransferAmount;
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user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
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("amount", component.TransferAmount.Int())));
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}
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}
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[Verb]
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public sealed class DefaultTransferVerb : Verb<SolutionTransferComponent>
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{
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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var amt = component.SubjectiveBestTransferAmount();
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if (amt > component.MinimumTransferAmount && amt < component.MaximumTransferAmount)
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{
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-ideal",
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("amount", amt.Int()));
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data.CategoryData = VerbCategories.SetTransferAmount;
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}
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else
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{
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data.Visibility = VerbVisibility.Invisible;
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}
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}
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protected override void Activate(IEntity user, SolutionTransferComponent component)
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{
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component.TransferAmount = component.SubjectiveBestTransferAmount();
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user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
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("amount", component.TransferAmount.Int())));
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}
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}
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[Verb]
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public sealed class MaximumTransferVerb : Verb<SolutionTransferComponent>
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{
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-max",
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("amount", component.MaximumTransferAmount));
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data.CategoryData = VerbCategories.SetTransferAmount;
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}
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protected override void Activate(IEntity user, SolutionTransferComponent component)
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{
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component.TransferAmount = component.MaximumTransferAmount;
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user.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
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("amount", component.TransferAmount.Int())));
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}
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}
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[Verb]
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public sealed class CustomTransferVerb : Verb<SolutionTransferComponent>
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{
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public override bool AlternativeInteraction => true;
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protected override void GetData(IEntity user, SolutionTransferComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) || !component.CanChangeTransferAmount)
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Visibility = VerbVisibility.Visible;
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data.Text = Loc.GetString("comp-solution-transfer-verb-transfer-amount-custom");
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data.CategoryData = VerbCategories.SetTransferAmount;
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}
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protected override void Activate(IEntity user, SolutionTransferComponent component)
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{
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if (!user.TryGetComponent<ActorComponent>(out var actor))
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{
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return;
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}
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component.UserInterface?.Open(actor.PlayerSession);
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}
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}
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}
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}
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