ECS verbs and update context menu (#4594)
* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
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@@ -15,7 +15,6 @@ using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -46,13 +45,13 @@ namespace Content.Server.Chemistry.Components
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables] private ContainerSlot _beakerContainer = default!;
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[ViewVariables] public ContainerSlot BeakerContainer = default!;
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[ViewVariables] [DataField("pack")] private string _packPrototypeId = "";
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null;
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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[UsedImplicitly]
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@@ -84,7 +83,7 @@ namespace Content.Server.Chemistry.Components
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_beakerContainer =
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BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
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InitializeFromPrototype();
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@@ -228,7 +227,7 @@ namespace Content.Server.Chemistry.Components
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/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
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private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = _beakerContainer.ContainedEntity;
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker == null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
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{
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@@ -252,16 +251,16 @@ namespace Content.Server.Chemistry.Components
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/// If this component contains an entity with a <see cref="SolutionHolder"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto dispenser if both hands are full.
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/// </summary>
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private void TryEject(IEntity user)
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public void TryEject(IEntity user)
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{
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if (!HasBeaker)
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return;
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var beaker = _beakerContainer.ContainedEntity;
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker is null)
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return;
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_beakerContainer.Remove(beaker);
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BeakerContainer.Remove(beaker);
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UpdateUserInterface();
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if (!user.TryGetComponent<HandsComponent>(out var hands) ||
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@@ -276,12 +275,12 @@ namespace Content.Server.Chemistry.Components
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/// </summary>
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private void TryClear()
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{
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if (!HasBeaker || !_beakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
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if (!HasBeaker || !BeakerContainer.ContainedEntity!.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(_beakerContainer.ContainedEntity, fits.Solution, out var solution))
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.TryGetSolution(BeakerContainer.ContainedEntity, fits.Solution, out var solution))
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return;
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(_beakerContainer.ContainedEntity!.Uid, solution);
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EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(BeakerContainer.ContainedEntity!.Uid, solution);
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UpdateUserInterface();
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}
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@@ -294,12 +293,12 @@ namespace Content.Server.Chemistry.Components
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{
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if (!HasBeaker) return;
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if (_beakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
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if (BeakerContainer.ContainedEntity is not {} contained || !contained.TryGetComponent(out FitsInDispenserComponent? fits)
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|| !EntitySystem.Get<SolutionContainerSystem>()
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.TryGetSolution(_beakerContainer.ContainedEntity, fits.Solution, out var solution)) return;
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.TryGetSolution(BeakerContainer.ContainedEntity, fits.Solution, out var solution)) return;
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(_beakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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.TryAddReagent(BeakerContainer.ContainedEntity.Uid, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
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UpdateUserInterface();
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}
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@@ -360,7 +359,7 @@ namespace Content.Server.Chemistry.Components
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return false;
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}
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_beakerContainer.Insert(activeHandEntity);
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BeakerContainer.Insert(activeHandEntity);
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UpdateUserInterface();
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return true;
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@@ -378,30 +377,6 @@ namespace Content.Server.Chemistry.Components
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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[Verb]
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public sealed class EjectBeakerVerb : Verb<ReagentDispenserComponent>
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{
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public override bool AlternativeInteraction => true;
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protected override void GetData(IEntity user, ReagentDispenserComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("eject-beaker-verb-get-data-text");
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data.Visibility = component.HasBeaker ? VerbVisibility.Visible : VerbVisibility.Invisible;
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, ReagentDispenserComponent component)
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{
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component.TryEject(user);
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}
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}
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private class ReagentInventoryComparer : Comparer<ReagentDispenserInventoryEntry>
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{
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public override int Compare(ReagentDispenserInventoryEntry x, ReagentDispenserInventoryEntry y)
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