GatherableSystem/Component (#8041)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -7,7 +7,6 @@ namespace Content.Client.Entry
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{
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"AirlockPainter",
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"AmmoBox",
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"Pickaxe",
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"IngestionBlocker",
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"Charger",
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"CloningPod",
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@@ -49,7 +48,6 @@ namespace Content.Client.Entry
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"DiseaseZombie",
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"DiseaseBuildup",
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"ZombieTransfer",
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"Mineable",
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"RangedMagazine",
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"RandomMetadata",
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"Ammo",
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@@ -307,6 +305,7 @@ namespace Content.Client.Entry
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"ExtensionCableReceiver",
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"ExtensionCableProvider",
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"ApcNetworkConnection",
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"Gatherable",
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"SuitSensor",
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"CrewMonitoringConsole",
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"ApcNetSwitch",
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@@ -321,6 +320,7 @@ namespace Content.Client.Entry
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"FireAlarm",
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"AirAlarm",
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"RadarConsole",
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"GatheringTool",
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"Guardian",
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"GuardianCreator",
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"GuardianHost",
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33
Content.Server/Gatherable/Components/GatherableComponent.cs
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33
Content.Server/Gatherable/Components/GatherableComponent.cs
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@@ -0,0 +1,33 @@
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using Content.Shared.EntityList;
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using Content.Shared.Whitelist;
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namespace Content.Server.Gatherable.Components;
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[RegisterComponent]
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[Friend(typeof(GatherableSystem))]
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public sealed class GatherableComponent : Component
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{
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/// <summary>
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/// Whitelist for specifying the kind of tools can be used on a resource
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/// Supports multiple tags.
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/// </summary>
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[ViewVariables]
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[DataField("whitelist", required: true)]
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public EntityWhitelist? ToolWhitelist;
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/// <summary>
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/// YAML example below
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/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
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/// --------------------
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/// useMappedLoot: true
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/// whitelist:
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/// tags:
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/// - Tag1
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/// - Tag2
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/// mappedLoot:
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/// Tag1: LootTableID1
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/// Tag2: LootTableID2
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/// </summary>
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[DataField("loot")]
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public Dictionary<string, string>? MappedLoot = new();
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}
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@@ -0,0 +1,44 @@
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using System.Threading;
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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namespace Content.Server.Gatherable.Components
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{
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/// <summary>
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/// When interacting with an <see cref="GatherableComponent"/> allows it to spawn entities.
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/// </summary>
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[RegisterComponent]
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public sealed class GatheringToolComponent : Component
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{
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/// <summary>
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/// Sound that is made once you completed gathering
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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/// <summary>
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/// This directly plugs into the time delay for gathering.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gatheringTime")]
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public float GatheringTime { get; set; } = 1f;
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/// <summary>
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/// What damage should be given to objects when
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/// gathered using this tool? (0 for infinite gathering)
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/// </summary>
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[DataField("damage", required: true)]
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public DamageSpecifier Damage { get; set; } = default!;
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/// <summary>
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/// How many entities can this tool gather from at once?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxEntities")]
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public int MaxGatheringEntities = 1;
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[ViewVariables]
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public readonly Dictionary<EntityUid, CancellationTokenSource> GatheringEntities = new();
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}
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}
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111
Content.Server/Gatherable/GatherableSystem.cs
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111
Content.Server/Gatherable/GatherableSystem.cs
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@@ -0,0 +1,111 @@
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using System.Threading;
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using Content.Server.DoAfter;
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using Content.Server.Gatherable.Components;
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using Content.Shared.Damage;
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using Content.Shared.EntityList;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Gatherable;
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public sealed class GatherableSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IRobustRandom _random = null!;
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[Dependency] private readonly TagSystem _tagSystem = Get<TagSystem>();
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<GatheringDoafterCancel>(OnDoafterCancel);
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SubscribeLocalEvent<GatherableComponent, GatheringDoafterSuccess>(OnDoafterSuccess);
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}
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private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
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{
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if (!TryComp<GatheringToolComponent>(args.Used, out var tool) ||
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component.ToolWhitelist?.IsValid(args.Used) == false ||
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tool.GatheringEntities.TryGetValue(uid, out var cancelToken))
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return;
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// Can't gather too many entities at once.
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if (tool.MaxGatheringEntities < tool.GatheringEntities.Count + 1)
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return;
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cancelToken = new CancellationTokenSource();
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tool.GatheringEntities[uid] = cancelToken;
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var doAfter = new DoAfterEventArgs(args.User, tool.GatheringTime, cancelToken.Token, uid)
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{
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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MovementThreshold = 0.25f,
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BroadcastCancelledEvent = new GatheringDoafterCancel { Tool = args.Used, Resource = uid },
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TargetFinishedEvent = new GatheringDoafterSuccess { Tool = args.Used, Resource = uid, Player = args.User }
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};
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_doAfterSystem.DoAfter(doAfter);
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}
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private void OnDoafterSuccess(EntityUid uid, GatherableComponent component, GatheringDoafterSuccess ev)
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{
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if (!TryComp(ev.Tool, out GatheringToolComponent? tool))
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return;
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// Complete the gathering process
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_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage);
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SoundSystem.Play(Filter.Pvs(ev.Resource, entityManager: EntityManager), tool.GatheringSound.GetSound(), ev.Resource);
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tool.GatheringEntities.Remove(ev.Resource);
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// Spawn the loot!
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if (component.MappedLoot == null) return;
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var playerPos = Transform(ev.Player).MapPosition;
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foreach (var (tag, table) in component.MappedLoot)
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{
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if (tag != "All")
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{
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if (!_tagSystem.HasTag(tool.Owner, tag)) continue;
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}
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var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
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var spawnLoot = getLoot.GetSpawns();
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var spawnPos = playerPos.Offset(_random.NextVector2(0.3f));
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Spawn(spawnLoot[0], spawnPos);
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}
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}
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private void OnDoafterCancel(GatheringDoafterCancel ev)
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{
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if (!TryComp<GatheringToolComponent>(ev.Tool, out var tool))
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return;
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tool.GatheringEntities.Remove(ev.Resource);
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}
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private sealed class GatheringDoafterCancel : EntityEventArgs
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{
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public EntityUid Tool;
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public EntityUid Resource;
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}
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private sealed class GatheringDoafterSuccess : EntityEventArgs
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{
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public EntityUid Tool;
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public EntityUid Resource;
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public EntityUid Player;
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}
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}
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@@ -1,12 +0,0 @@
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using System.Threading;
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using Content.Shared.Storage;
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namespace Content.Server.Mining.Components;
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[RegisterComponent]
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[Friend(typeof(MineableSystem))]
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public sealed class MineableComponent : Component
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{
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[DataField("ores")] public List<EntitySpawnEntry> Ores = new();
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public float BaseMineTime = 1.0f;
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}
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@@ -1,38 +0,0 @@
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using System.Threading;
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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namespace Content.Server.Mining.Components
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{
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/// <summary>
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/// When interacting with an <see cref="MineableComponent"/> allows it to spawn entities.
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/// </summary>
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[RegisterComponent]
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public sealed class PickaxeComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sound")]
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public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("timeMultiplier")]
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public float MiningTimeMultiplier { get; set; } = 1f;
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/// <summary>
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/// What damage should be given to objects when
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/// mined using a pickaxe?
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/// </summary>
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[DataField("damage", required: true)]
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public DamageSpecifier Damage { get; set; } = default!;
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/// <summary>
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/// How many entities can this pickaxe mine at once?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxEntities")]
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public int MaxMiningEntities = 1;
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[ViewVariables]
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public readonly Dictionary<EntityUid, CancellationTokenSource> MiningEntities = new();
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}
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}
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@@ -1,99 +0,0 @@
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using System.Threading;
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using Content.Server.DoAfter;
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using Content.Server.Mining.Components;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Mining;
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public sealed class MineableSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IRobustRandom _random = null!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MineableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MiningDoafterCancel>(OnDoafterCancel);
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SubscribeLocalEvent<MineableComponent, MiningDoafterSuccess>(OnDoafterSuccess);
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}
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private void OnInteractUsing(EntityUid uid, MineableComponent component, InteractUsingEvent args)
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{
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if (!TryComp<PickaxeComponent>(args.Used, out var pickaxe))
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return;
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if (pickaxe.MiningEntities.TryGetValue(uid, out var cancelToken))
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{
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cancelToken.Cancel();
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pickaxe.MiningEntities.Remove(uid);
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return;
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}
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// Can't mine too many entities at once.
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if (pickaxe.MaxMiningEntities < pickaxe.MiningEntities.Count + 1)
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return;
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cancelToken = new CancellationTokenSource();
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pickaxe.MiningEntities[uid] = cancelToken;
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var doAfter = new DoAfterEventArgs(args.User, component.BaseMineTime * pickaxe.MiningTimeMultiplier, cancelToken.Token, uid)
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{
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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MovementThreshold = 0.25f,
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BroadcastCancelledEvent = new MiningDoafterCancel { Pickaxe = args.Used, Rock = uid },
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TargetFinishedEvent = new MiningDoafterSuccess { Pickaxe = args.Used, Rock = uid, Player = args.User }
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};
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_doAfterSystem.DoAfter(doAfter);
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}
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private void OnDoafterSuccess(EntityUid uid, MineableComponent component, MiningDoafterSuccess ev)
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{
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if (!TryComp(ev.Pickaxe, out PickaxeComponent? pickaxe))
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return;
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_damageableSystem.TryChangeDamage(ev.Rock, pickaxe.Damage);
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SoundSystem.Play(Filter.Pvs(ev.Rock, entityManager: EntityManager), pickaxe.MiningSound.GetSound(), ev.Rock);
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pickaxe.MiningEntities.Remove(ev.Rock);
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var spawnOre = EntitySpawnCollection.GetSpawns(component.Ores, _random);
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var playerPos = Transform(ev.Player).MapPosition;
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var spawnPos = playerPos.Offset(_random.NextVector2(0.3f));
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EntityManager.SpawnEntity(spawnOre[0], spawnPos);
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pickaxe.MiningEntities.Remove(uid);
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}
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private void OnDoafterCancel(MiningDoafterCancel ev)
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{
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if (!TryComp<PickaxeComponent>(ev.Pickaxe, out var pickaxe))
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return;
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pickaxe.MiningEntities.Remove(ev.Rock);
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}
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private sealed class MiningDoafterCancel : EntityEventArgs
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{
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public EntityUid Pickaxe;
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public EntityUid Rock;
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}
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}
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// grumble grumble
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public sealed class MiningDoafterSuccess : EntityEventArgs
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{
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public EntityUid Pickaxe;
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public EntityUid Rock;
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public EntityUid Player;
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}
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@@ -85,14 +85,11 @@
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- type: Tag
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tags:
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- Write
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- Pickaxe
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- type: Sprite
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sprite: Objects/Misc/bureaucracy.rsi
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state: overpriced_pen
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netsync: false
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- type: Pickaxe
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damage:
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types:
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Piercing: 5
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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@@ -4,10 +4,13 @@
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id: Pickaxe
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description: Notched to perfection, for jamming it into rocks
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components:
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- type: Tag
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tags:
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- Pickaxe
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- type: Sprite
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sprite: Objects/Weapons/Melee/pickaxe.rsi
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state: pickaxe
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- type: Pickaxe
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- type: GatheringTool
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damage:
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types:
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Piercing: 25
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@@ -29,14 +32,17 @@
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id: MiningDrill
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description: Powerful tool used to quickly drill through rocks
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components:
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- type: Tag
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tags:
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- Pickaxe
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- type: Sprite
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sprite: Objects/Tools/handdrill.rsi
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state: handdrill
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- type: Pickaxe
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- type: GatheringTool
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damage:
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types:
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Piercing: 25
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timeMultiplier: 0.75
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gatheringTime: 0.75
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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@@ -4,26 +4,12 @@
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name: asteroid rock
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description: An asteroid.
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components:
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- type: Mineable
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ores:
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- id: SteelOre1
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prob: 0.25
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orGroup: Asteroid
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- id: GoldOre1
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prob: 0.05
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orGroup: Asteroid
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- id: SpaceQuartz1
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prob: 0.20
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orGroup: Asteroid
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- id: PlasmaOre1
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prob: 0.10
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orGroup: Asteroid
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- id: SilverOre1
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prob: 0.025
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orGroup: Asteroid
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- id: UraniumOre1
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prob: 0.025
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orGroup: Asteroid
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- type: Gatherable
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whitelist:
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tags:
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- Pickaxe
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loot:
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Pickaxe: MiningLootTable
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- type: Sprite
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sprite: Structures/Walls/asteroid_rock.rsi
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state: full
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21
Resources/Prototypes/LootTables/mining_loot_table.yml
Normal file
21
Resources/Prototypes/LootTables/mining_loot_table.yml
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@@ -0,0 +1,21 @@
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- type: entityLootTable
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id: MiningLootTable
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entries:
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- id: SteelOre1
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prob: 0.25
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orGroup: Asteroid
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- id: GoldOre1
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prob: 0.05
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orGroup: Asteroid
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- id: SpaceQuartz1
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prob: 0.20
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orGroup: Asteroid
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- id: PlasmaOre1
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prob: 0.10
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orGroup: Asteroid
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- id: SilverOre1
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prob: 0.025
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orGroup: Asteroid
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- id: UraniumOre1
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prob: 0.025
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orGroup: Asteroid
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@@ -244,7 +244,7 @@
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id: PercussionInstrument
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- type: Tag
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id: Plastic
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id: Pickaxe
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- type: Tag
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id: Pill
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@@ -267,6 +267,9 @@
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- type: Tag
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id: PlantSampleTaker
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- type: Tag
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id: Plastic
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- type: Tag
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id: Powerdrill
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Reference in New Issue
Block a user