#4219 some small project tweaks
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using Robust.Shared.GameObjects;
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on ActivateInWorld
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/// </summary>
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[RegisterComponent]
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public class EmitSoundOnActivateComponent : BaseEmitSoundComponent
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{
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/// <inheritdoc />
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public override string Name => "EmitSoundOnActivate";
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}
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}
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