Cleanup some Client atmos systems (#33634)
* Cleanup `ScrubberControl.xaml.cs` * Minor cleanups * Another pile of minor cleanups * Apply requested changes * Rename "which" into "bound". Add whitespace after "if"
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@@ -1,12 +1,7 @@
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using System.Collections.Generic;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Power;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Atmos.Monitor;
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@@ -27,7 +22,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
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{
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foreach (var visLayer in component.HideOnDepowered)
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{
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if (args.Sprite.LayerMapTryGet(visLayer, out int powerVisibilityLayer))
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if (args.Sprite.LayerMapTryGet(visLayer, out var powerVisibilityLayer))
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args.Sprite.LayerSetVisible(powerVisibilityLayer, powered);
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}
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}
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@@ -36,7 +31,7 @@ public sealed class AtmosAlarmableVisualsSystem : VisualizerSystem<AtmosAlarmabl
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{
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foreach (var (setLayer, powerState) in component.SetOnDepowered)
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{
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if (args.Sprite.LayerMapTryGet(setLayer, out int setStateLayer))
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if (args.Sprite.LayerMapTryGet(setLayer, out var setStateLayer))
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args.Sprite.LayerSetState(setStateLayer, new RSI.StateId(powerState));
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}
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}
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