StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)
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6c77801d90
@@ -3,8 +3,10 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.GameObjects.Components.Clothing;
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using Content.Client.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Content.Shared.Preferences.Appearance;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -20,7 +22,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedInventoryComponent))]
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public class ClientInventoryComponent : SharedInventoryComponent
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public class ClientInventoryComponent : SharedInventoryComponent, IEffectBlocker
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{
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private readonly Dictionary<Slots, IEntity> _slots = new();
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@@ -286,5 +288,10 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
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return false;
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}
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bool IEffectBlocker.CanSlip()
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{
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return !TryGetSlot(Slots.SHOES, out var shoes) || shoes == null || EffectBlockerSystem.CanSlip(shoes);
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}
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}
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}
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@@ -14,11 +14,11 @@ namespace Content.Client.GameObjects.Components.Movement
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if (curState is not SlipperyComponentState state) return;
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Slippery = state.Slippery;
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IntersectPercentage = state.IntersectPercentage;
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ParalyzeTime = state.ParalyzeTime;
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RequiredSlipSpeed = state.RequiredSlipSpeed;
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LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
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_slippery = state.Slippery;
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_intersectPercentage = state.IntersectPercentage;
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_paralyzeTime = state.ParalyzeTime;
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_requiredSlipSpeed = state.RequiredSlipSpeed;
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_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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}
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}
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@@ -114,7 +114,6 @@ namespace Content.Client
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"NoSlip",
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"TrashSpawner",
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"Pill",
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"RCD",
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.GUI
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedInventoryComponent))]
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public class InventoryComponent : SharedInventoryComponent, IExAct, IEffectBlocker, IPressureProtection
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public class InventoryComponent : SharedInventoryComponent, IExAct, IPressureProtection, IEffectBlocker
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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@@ -145,14 +145,7 @@ namespace Content.Server.GameObjects.Components.GUI
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bool IEffectBlocker.CanSlip()
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{
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if (Owner.TryGetComponent(out InventoryComponent inventoryComponent) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out ItemComponent shoes)
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)
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{
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return EffectBlockerSystem.CanSlip(shoes.Owner);
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}
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return true;
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return !TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out ItemComponent shoes) || EffectBlockerSystem.CanSlip(shoes.Owner);
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}
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public override void OnRemove()
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@@ -7,6 +7,8 @@ using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -29,17 +31,23 @@ namespace Content.Server.GameObjects.Components.Mobs
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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protected override void OnKnockdownEnd()
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{
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if(Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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}
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public void CancelAll()
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{
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KnockdownTimer = 0f;
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StunnedTimer = 0f;
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KnockdownTimer = null;
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StunnedTimer = null;
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Dirty();
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}
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public void ResetStuns()
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{
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StunnedTimer = 0f;
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SlowdownTimer = 0f;
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StunnedTimer = null;
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SlowdownTimer = null;
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if (KnockedDown &&
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Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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@@ -47,85 +55,16 @@ namespace Content.Server.GameObjects.Components.Mobs
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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}
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KnockdownTimer = 0f;
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KnockdownTimer = null;
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Dirty();
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}
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public void Update(float delta)
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{
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if (Stunned)
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{
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StunnedTimer -= delta;
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if (StunnedTimer <= 0)
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{
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StunnedTimer = 0f;
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Dirty();
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}
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}
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if (KnockedDown)
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{
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KnockdownTimer -= delta;
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if (KnockdownTimer <= 0f
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&& Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
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{
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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KnockdownTimer = 0f;
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Dirty();
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}
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}
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if (SlowedDown)
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{
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SlowdownTimer -= delta;
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if (SlowdownTimer <= 0f)
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{
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SlowdownTimer = 0f;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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Dirty();
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}
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}
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if (!StunStart.HasValue || !StunEnd.HasValue ||
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!Owner.TryGetComponent(out ServerAlertsComponent? status))
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{
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return;
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}
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var start = StunStart.Value;
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var end = StunEnd.Value;
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var length = (end - start).TotalSeconds;
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var progress = (_gameTiming.CurTime - start).TotalSeconds;
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if (progress >= length)
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{
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Owner.SpawnTimer(250, () => status.ClearAlert(AlertType.Stun), StatusRemoveCancellation.Token);
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LastStun = null;
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}
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}
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protected override void OnInteractHand()
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
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RunModifierOverride);
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}
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bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
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@@ -12,81 +12,12 @@ namespace Content.Server.GameObjects.Components.Movement
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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private float _paralyzeTime = 2f;
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private float _intersectPercentage = 0.3f;
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private float _requiredSlipSpeed = 0f;
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private bool _slippery;
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private float _launchForwardsMultiplier = 1f;
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/// <summary>
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/// Path to the sound to be played when a mob slips.
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/// </summary>
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[ViewVariables]
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[DataField("slipSound")]
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private string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
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/// <summary>
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/// How many seconds the mob will be paralyzed for.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public override float ParalyzeTime
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{
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get => _paralyzeTime;
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set
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{
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_paralyzeTime = value;
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Dirty();
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}
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}
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/// <summary>
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/// Percentage of shape intersection for a slip to occur.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public override float IntersectPercentage
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{
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get => _intersectPercentage;
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set
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{
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_intersectPercentage = value;
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Dirty();
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}
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}
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/// <summary>
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/// Entities will only be slipped if their speed exceeds this limit.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public override float RequiredSlipSpeed
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{
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get => _requiredSlipSpeed;
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set
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{
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_requiredSlipSpeed = value;
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Dirty();
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}
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}
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/// <summary>
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/// Whether or not this component will try to slip entities.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public override bool Slippery
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{
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get => _slippery;
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set
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{
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_slippery = value;
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Dirty();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public override float LaunchForwardsMultiplier
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{
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get => _launchForwardsMultiplier;
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set => _launchForwardsMultiplier = value;
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}
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public string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
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protected override void OnSlip()
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{
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@@ -99,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Movement
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new SlipperyComponentState(_paralyzeTime, _intersectPercentage, _requiredSlipSpeed, _launchForwardsMultiplier, _slippery);
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return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery);
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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@@ -1,12 +1,15 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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@@ -22,17 +25,21 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public sealed override string Name => "Stunnable";
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public override uint? NetID => ContentNetIDs.STUNNABLE;
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protected TimeSpan? LastStun;
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public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; }
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public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; }
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public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; protected set; }
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[ViewVariables] protected TimeSpan? StunStart => LastStun;
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[ViewVariables] public float StunnedSeconds =>
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StunnedTimer == null ? 0f : (float)(StunnedTimer.Value.End - StunnedTimer.Value.Start).TotalSeconds;
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[ViewVariables] public float KnockdownSeconds =>
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KnockdownTimer == null ? 0f : (float)(KnockdownTimer.Value.End - KnockdownTimer.Value.Start).TotalSeconds;
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[ViewVariables] public float SlowdownSeconds =>
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SlowdownTimer == null ? 0f : (float)(SlowdownTimer.Value.End - SlowdownTimer.Value.Start).TotalSeconds;
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[ViewVariables]
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protected TimeSpan? StunEnd => LastStun == null
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? (TimeSpan?) null
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: _gameTiming.CurTime +
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(TimeSpan.FromSeconds(Math.Max(StunnedTimer, Math.Max(KnockdownTimer, SlowdownTimer))));
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private bool _canHelp = true;
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[ViewVariables] public bool AnyStunActive => Stunned || KnockedDown || SlowedDown;
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[ViewVariables] public bool Stunned => StunnedTimer != null;
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[ViewVariables] public bool KnockedDown => KnockdownTimer != null;
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[ViewVariables] public bool SlowedDown => SlowdownTimer != null;
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[DataField("stunCap")]
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protected float _stunCap = 20f;
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@@ -48,21 +55,15 @@ namespace Content.Shared.GameObjects.Components.Mobs
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[DataField("helpInterval")]
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private float _helpInterval = 1f;
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protected float StunnedTimer;
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protected float KnockdownTimer;
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protected float SlowdownTimer;
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[DataField("stunAlertId")] private string _stunAlertId = "stun";
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private bool _canHelp = true;
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protected CancellationTokenSource StatusRemoveCancellation = new();
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[ViewVariables] protected float WalkModifierOverride = 0f;
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[ViewVariables] protected float RunModifierOverride = 0f;
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[ViewVariables] public bool Stunned => StunnedTimer > 0f;
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[ViewVariables] public bool KnockedDown => KnockdownTimer > 0f;
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[ViewVariables] public bool SlowedDown => SlowdownTimer > 0f;
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private float StunTimeModifier
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{
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get
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@@ -118,15 +119,14 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <returns>Whether or not the owner was stunned.</returns>
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public bool Stun(float seconds)
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{
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seconds = MathF.Min(StunnedTimer + (seconds * StunTimeModifier), _stunCap);
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seconds = MathF.Min(StunnedSeconds + (seconds * StunTimeModifier), _stunCap);
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if (seconds <= 0f)
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{
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return false;
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}
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StunnedTimer = seconds;
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LastStun = _gameTiming.CurTime;
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StunnedTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
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SetAlert();
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OnStun();
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@@ -145,15 +145,14 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <returns>Whether or not the owner was knocked down.</returns>
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public bool Knockdown(float seconds)
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{
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seconds = MathF.Min(KnockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap);
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seconds = MathF.Min(KnockdownSeconds + (seconds * KnockdownTimeModifier), _knockdownCap);
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if (seconds <= 0f)
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{
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return false;
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}
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KnockdownTimer = seconds;
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LastStun = _gameTiming.CurTime;
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KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));;
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SetAlert();
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OnKnockdown();
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@@ -183,7 +182,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <param name="runModifierOverride">Run speed modifier. Set to 0 or negative for default value. (0.5f)</param>
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public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
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{
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seconds = MathF.Min(SlowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap);
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seconds = MathF.Min(SlowdownSeconds + (seconds * SlowdownTimeModifier), _slowdownCap);
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if (seconds <= 0f)
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return;
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@@ -191,8 +190,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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WalkModifierOverride = walkModifierOverride;
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RunModifierOverride = runModifierOverride;
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SlowdownTimer = seconds;
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LastStun = _gameTiming.CurTime;
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SlowdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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movement.RefreshMovementSpeedModifiers();
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@@ -201,6 +199,44 @@ namespace Content.Shared.GameObjects.Components.Mobs
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Dirty();
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}
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private (TimeSpan, TimeSpan)? GetTimers()
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{
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// Don't do anything if no stuns are applied.
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if (!AnyStunActive)
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return null;
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TimeSpan start = TimeSpan.MaxValue, end = TimeSpan.MinValue;
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if (StunnedTimer != null)
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{
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if (StunnedTimer.Value.Start < start)
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start = StunnedTimer.Value.Start;
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if (StunnedTimer.Value.End > end)
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end = StunnedTimer.Value.End;
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}
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if (KnockdownTimer != null)
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{
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if (KnockdownTimer.Value.Start < start)
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start = KnockdownTimer.Value.Start;
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if (KnockdownTimer.Value.End > end)
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end = KnockdownTimer.Value.End;
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}
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if (SlowdownTimer != null)
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{
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if (SlowdownTimer.Value.Start < start)
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start = SlowdownTimer.Value.Start;
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if (SlowdownTimer.Value.End > end)
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end = SlowdownTimer.Value.End;
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}
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return (start, end);
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}
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private void SetAlert()
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{
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if (!Owner.TryGetComponent(out SharedAlertsComponent? status))
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@@ -208,8 +244,12 @@ namespace Content.Shared.GameObjects.Components.Mobs
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return;
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}
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|
||||
status.ShowAlert(AlertType.Stun, cooldown:
|
||||
(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
|
||||
var timers = GetTimers();
|
||||
|
||||
if (timers == null)
|
||||
return;
|
||||
|
||||
status.ShowAlert(AlertType.Stun, cooldown:timers);
|
||||
StatusRemoveCancellation.Cancel();
|
||||
StatusRemoveCancellation = new CancellationTokenSource();
|
||||
}
|
||||
@@ -226,7 +266,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
_canHelp = false;
|
||||
Owner.SpawnTimer((int) _helpInterval * 1000, () => _canHelp = true);
|
||||
|
||||
KnockdownTimer -= _helpKnockdownRemove;
|
||||
KnockdownTimer = (KnockdownTimer!.Value.Start, KnockdownTimer.Value.End.Subtract(TimeSpan.FromSeconds(_helpInterval)));
|
||||
|
||||
OnInteractHand();
|
||||
|
||||
@@ -236,6 +276,59 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
return true;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride, RunModifierOverride);
|
||||
}
|
||||
|
||||
protected virtual void OnKnockdownEnd()
|
||||
{
|
||||
}
|
||||
|
||||
public void Update(float delta)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (StunnedTimer != null)
|
||||
{
|
||||
if (StunnedTimer.Value.End <= curTime)
|
||||
{
|
||||
StunnedTimer = null;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
if (KnockdownTimer != null)
|
||||
{
|
||||
if (KnockdownTimer.Value.End <= curTime)
|
||||
{
|
||||
OnKnockdownEnd();
|
||||
|
||||
KnockdownTimer = null;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
if (SlowdownTimer != null)
|
||||
{
|
||||
if (SlowdownTimer.Value.End <= curTime)
|
||||
{
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
||||
{
|
||||
movement.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
|
||||
SlowdownTimer = null;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
if (AnyStunActive || !Owner.TryGetComponent(out SharedAlertsComponent? status) || !status.IsShowingAlert(AlertType.Stun))
|
||||
return;
|
||||
|
||||
status.ClearAlert(AlertType.Stun);
|
||||
}
|
||||
|
||||
#region ActionBlockers
|
||||
public bool CanMove() => (!Stunned);
|
||||
|
||||
@@ -273,13 +366,15 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class StunnableComponentState : ComponentState
|
||||
{
|
||||
public float StunnedTimer { get; }
|
||||
public float KnockdownTimer { get; }
|
||||
public float SlowdownTimer { get; }
|
||||
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; }
|
||||
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; }
|
||||
public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; }
|
||||
public float WalkModifierOverride { get; }
|
||||
public float RunModifierOverride { get; }
|
||||
|
||||
public StunnableComponentState(float stunnedTimer, float knockdownTimer, float slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
|
||||
public StunnableComponentState(
|
||||
(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
|
||||
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
|
||||
{
|
||||
StunnedTimer = stunnedTimer;
|
||||
KnockdownTimer = knockdownTimer;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class NoSlipComponent : Component, IEffectBlocker
|
||||
@@ -7,6 +7,7 @@ using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -19,6 +20,12 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
public sealed override string Name => "Slippery";
|
||||
|
||||
protected float _paralyzeTime = 3f;
|
||||
protected float _intersectPercentage = 0.3f;
|
||||
protected float _requiredSlipSpeed = 0.1f;
|
||||
protected float _launchForwardsMultiplier = 1f;
|
||||
protected bool _slippery = true;
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component,
|
||||
/// and which have not stopped colliding with its owner yet.
|
||||
@@ -30,35 +37,85 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeTime")]
|
||||
public virtual float ParalyzeTime { get; set; } = 3f;
|
||||
public float ParalyzeTime
|
||||
{
|
||||
get => _paralyzeTime;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_paralyzeTime, value)) return;
|
||||
|
||||
_paralyzeTime = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("intersectPercentage")]
|
||||
public virtual float IntersectPercentage { get; set; } = 0.3f;
|
||||
public float IntersectPercentage
|
||||
{
|
||||
get => _intersectPercentage;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_intersectPercentage, value)) return;
|
||||
|
||||
_intersectPercentage = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("requiredSlipSpeed")]
|
||||
public virtual float RequiredSlipSpeed { get; set; } = 0.1f;
|
||||
public float RequiredSlipSpeed
|
||||
{
|
||||
get => _requiredSlipSpeed;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
|
||||
|
||||
_requiredSlipSpeed = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity's speed will be multiplied by this to slip it forwards.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("launchForwardsMultiplier")]
|
||||
public virtual float LaunchForwardsMultiplier { get; set; } = 1f;
|
||||
public float LaunchForwardsMultiplier
|
||||
{
|
||||
get => _launchForwardsMultiplier;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
|
||||
|
||||
_launchForwardsMultiplier = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this component will try to slip entities.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slippery")]
|
||||
public virtual bool Slippery { get; set; } = true;
|
||||
public bool Slippery
|
||||
{
|
||||
get => _slippery;
|
||||
set
|
||||
{
|
||||
if (_slippery == value) return;
|
||||
|
||||
_slippery = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
|
||||
{
|
||||
@@ -106,6 +163,9 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!Slippery)
|
||||
return;
|
||||
|
||||
foreach (var uid in _slipped.ToArray())
|
||||
{
|
||||
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
||||
@@ -124,23 +184,6 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
var physics = Owner.EnsureComponent<PhysicsComponent>();
|
||||
|
||||
physics.Hard = false;
|
||||
|
||||
var fixtures = physics.Fixtures.FirstOrDefault();
|
||||
|
||||
if (fixtures != null)
|
||||
{
|
||||
fixtures.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
|
||||
fixtures.CollisionMask = (int) CollisionGroup.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class StunSystem : EntitySystem
|
||||
@@ -11,7 +11,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var component in ComponentManager.EntityQuery<StunnableComponent>(true))
|
||||
foreach (var component in ComponentManager.EntityQuery<SharedStunnableComponent>(true))
|
||||
{
|
||||
component.Update(frameTime);
|
||||
}
|
||||
@@ -106,12 +106,18 @@
|
||||
- type: Slippery
|
||||
paralyzeTime: 2.5
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
mass: 5
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.3,-0.4,0.3,0.4"
|
||||
layer:
|
||||
- SmallImpassable
|
||||
mask:
|
||||
- SmallImpassable
|
||||
- MobImpassable
|
||||
hard: false
|
||||
|
||||
- type: entity
|
||||
name: soap
|
||||
|
||||
@@ -20,9 +20,12 @@
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.4,0.4,0.4"
|
||||
hard: false
|
||||
layer:
|
||||
- SmallImpassable
|
||||
mask:
|
||||
- SmallImpassable
|
||||
- MobImpassable
|
||||
hard: false
|
||||
|
||||
- type: entity
|
||||
name: puddle
|
||||
|
||||
Reference in New Issue
Block a user