StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)
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@@ -1,12 +1,15 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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@@ -22,17 +25,21 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public sealed override string Name => "Stunnable";
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public override uint? NetID => ContentNetIDs.STUNNABLE;
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protected TimeSpan? LastStun;
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public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; }
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public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; }
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public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; protected set; }
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[ViewVariables] protected TimeSpan? StunStart => LastStun;
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[ViewVariables] public float StunnedSeconds =>
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StunnedTimer == null ? 0f : (float)(StunnedTimer.Value.End - StunnedTimer.Value.Start).TotalSeconds;
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[ViewVariables] public float KnockdownSeconds =>
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KnockdownTimer == null ? 0f : (float)(KnockdownTimer.Value.End - KnockdownTimer.Value.Start).TotalSeconds;
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[ViewVariables] public float SlowdownSeconds =>
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SlowdownTimer == null ? 0f : (float)(SlowdownTimer.Value.End - SlowdownTimer.Value.Start).TotalSeconds;
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[ViewVariables]
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protected TimeSpan? StunEnd => LastStun == null
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? (TimeSpan?) null
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: _gameTiming.CurTime +
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(TimeSpan.FromSeconds(Math.Max(StunnedTimer, Math.Max(KnockdownTimer, SlowdownTimer))));
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private bool _canHelp = true;
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[ViewVariables] public bool AnyStunActive => Stunned || KnockedDown || SlowedDown;
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[ViewVariables] public bool Stunned => StunnedTimer != null;
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[ViewVariables] public bool KnockedDown => KnockdownTimer != null;
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[ViewVariables] public bool SlowedDown => SlowdownTimer != null;
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[DataField("stunCap")]
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protected float _stunCap = 20f;
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@@ -48,21 +55,15 @@ namespace Content.Shared.GameObjects.Components.Mobs
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[DataField("helpInterval")]
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private float _helpInterval = 1f;
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protected float StunnedTimer;
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protected float KnockdownTimer;
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protected float SlowdownTimer;
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[DataField("stunAlertId")] private string _stunAlertId = "stun";
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private bool _canHelp = true;
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protected CancellationTokenSource StatusRemoveCancellation = new();
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[ViewVariables] protected float WalkModifierOverride = 0f;
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[ViewVariables] protected float RunModifierOverride = 0f;
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[ViewVariables] public bool Stunned => StunnedTimer > 0f;
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[ViewVariables] public bool KnockedDown => KnockdownTimer > 0f;
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[ViewVariables] public bool SlowedDown => SlowdownTimer > 0f;
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private float StunTimeModifier
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{
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get
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@@ -118,15 +119,14 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <returns>Whether or not the owner was stunned.</returns>
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public bool Stun(float seconds)
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{
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seconds = MathF.Min(StunnedTimer + (seconds * StunTimeModifier), _stunCap);
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seconds = MathF.Min(StunnedSeconds + (seconds * StunTimeModifier), _stunCap);
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if (seconds <= 0f)
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{
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return false;
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}
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StunnedTimer = seconds;
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LastStun = _gameTiming.CurTime;
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StunnedTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
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SetAlert();
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OnStun();
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@@ -145,15 +145,14 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <returns>Whether or not the owner was knocked down.</returns>
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public bool Knockdown(float seconds)
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{
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seconds = MathF.Min(KnockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap);
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seconds = MathF.Min(KnockdownSeconds + (seconds * KnockdownTimeModifier), _knockdownCap);
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if (seconds <= 0f)
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{
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return false;
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}
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KnockdownTimer = seconds;
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LastStun = _gameTiming.CurTime;
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KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));;
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SetAlert();
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OnKnockdown();
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@@ -183,7 +182,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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/// <param name="runModifierOverride">Run speed modifier. Set to 0 or negative for default value. (0.5f)</param>
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public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
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{
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seconds = MathF.Min(SlowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap);
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seconds = MathF.Min(SlowdownSeconds + (seconds * SlowdownTimeModifier), _slowdownCap);
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if (seconds <= 0f)
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return;
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@@ -191,8 +190,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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WalkModifierOverride = walkModifierOverride;
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RunModifierOverride = runModifierOverride;
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SlowdownTimer = seconds;
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LastStun = _gameTiming.CurTime;
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SlowdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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movement.RefreshMovementSpeedModifiers();
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@@ -201,6 +199,44 @@ namespace Content.Shared.GameObjects.Components.Mobs
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Dirty();
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}
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private (TimeSpan, TimeSpan)? GetTimers()
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{
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// Don't do anything if no stuns are applied.
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if (!AnyStunActive)
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return null;
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TimeSpan start = TimeSpan.MaxValue, end = TimeSpan.MinValue;
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if (StunnedTimer != null)
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{
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if (StunnedTimer.Value.Start < start)
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start = StunnedTimer.Value.Start;
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if (StunnedTimer.Value.End > end)
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end = StunnedTimer.Value.End;
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}
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if (KnockdownTimer != null)
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{
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if (KnockdownTimer.Value.Start < start)
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start = KnockdownTimer.Value.Start;
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if (KnockdownTimer.Value.End > end)
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end = KnockdownTimer.Value.End;
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}
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if (SlowdownTimer != null)
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{
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if (SlowdownTimer.Value.Start < start)
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start = SlowdownTimer.Value.Start;
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if (SlowdownTimer.Value.End > end)
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end = SlowdownTimer.Value.End;
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}
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return (start, end);
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}
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private void SetAlert()
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{
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if (!Owner.TryGetComponent(out SharedAlertsComponent? status))
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@@ -208,8 +244,12 @@ namespace Content.Shared.GameObjects.Components.Mobs
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return;
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}
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status.ShowAlert(AlertType.Stun, cooldown:
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(StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
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var timers = GetTimers();
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if (timers == null)
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return;
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status.ShowAlert(AlertType.Stun, cooldown:timers);
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StatusRemoveCancellation.Cancel();
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StatusRemoveCancellation = new CancellationTokenSource();
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}
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@@ -226,7 +266,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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_canHelp = false;
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Owner.SpawnTimer((int) _helpInterval * 1000, () => _canHelp = true);
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KnockdownTimer -= _helpKnockdownRemove;
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KnockdownTimer = (KnockdownTimer!.Value.Start, KnockdownTimer.Value.End.Subtract(TimeSpan.FromSeconds(_helpInterval)));
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OnInteractHand();
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@@ -236,6 +276,59 @@ namespace Content.Shared.GameObjects.Components.Mobs
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return true;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride, RunModifierOverride);
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}
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protected virtual void OnKnockdownEnd()
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{
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}
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public void Update(float delta)
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{
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var curTime = _gameTiming.CurTime;
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if (StunnedTimer != null)
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{
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if (StunnedTimer.Value.End <= curTime)
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{
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StunnedTimer = null;
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Dirty();
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}
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}
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if (KnockdownTimer != null)
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{
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if (KnockdownTimer.Value.End <= curTime)
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{
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OnKnockdownEnd();
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KnockdownTimer = null;
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Dirty();
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}
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}
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if (SlowdownTimer != null)
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{
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if (SlowdownTimer.Value.End <= curTime)
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{
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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SlowdownTimer = null;
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Dirty();
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}
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}
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if (AnyStunActive || !Owner.TryGetComponent(out SharedAlertsComponent? status) || !status.IsShowingAlert(AlertType.Stun))
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return;
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status.ClearAlert(AlertType.Stun);
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}
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#region ActionBlockers
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public bool CanMove() => (!Stunned);
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@@ -273,13 +366,15 @@ namespace Content.Shared.GameObjects.Components.Mobs
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[Serializable, NetSerializable]
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protected sealed class StunnableComponentState : ComponentState
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{
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public float StunnedTimer { get; }
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public float KnockdownTimer { get; }
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public float SlowdownTimer { get; }
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public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; }
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public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; }
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public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; }
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public float WalkModifierOverride { get; }
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public float RunModifierOverride { get; }
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public StunnableComponentState(float stunnedTimer, float knockdownTimer, float slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
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public StunnableComponentState(
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(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
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(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
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{
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StunnedTimer = stunnedTimer;
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KnockdownTimer = knockdownTimer;
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