StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)

This commit is contained in:
Vera Aguilera Puerto
2021-03-08 05:00:50 +01:00
committed by GitHub
parent 0ad70d62ec
commit 6c77801d90
13 changed files with 243 additions and 226 deletions

View File

@@ -14,11 +14,11 @@ namespace Content.Client.GameObjects.Components.Movement
if (curState is not SlipperyComponentState state) return;
Slippery = state.Slippery;
IntersectPercentage = state.IntersectPercentage;
ParalyzeTime = state.ParalyzeTime;
RequiredSlipSpeed = state.RequiredSlipSpeed;
LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
_slippery = state.Slippery;
_intersectPercentage = state.IntersectPercentage;
_paralyzeTime = state.ParalyzeTime;
_requiredSlipSpeed = state.RequiredSlipSpeed;
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
}
}
}