StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)
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@@ -14,11 +14,11 @@ namespace Content.Client.GameObjects.Components.Movement
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if (curState is not SlipperyComponentState state) return;
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Slippery = state.Slippery;
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IntersectPercentage = state.IntersectPercentage;
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ParalyzeTime = state.ParalyzeTime;
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RequiredSlipSpeed = state.RequiredSlipSpeed;
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LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
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_slippery = state.Slippery;
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_intersectPercentage = state.IntersectPercentage;
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_paralyzeTime = state.ParalyzeTime;
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_requiredSlipSpeed = state.RequiredSlipSpeed;
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_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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}
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}
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